Build Your Own Arcade Controls Forum
Main => Lightguns => Topic started by: tommyinajar on February 01, 2021, 04:29:22 pm
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Hiya, Looking to mount some Uzi's >:D for a Mame removable panel. I've got the Act light guns here but was looking for the arcade feedback on the MOUNTED steel type gun.
I don't care what games gun, just a metal uzi or assault type gun. Best choice to splice in, gut what have you.
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Operation Thunderbolt - Operation wolf- or? I think those you have to gut right?
Silent scope3 had an IR gun, not 1 or 2, right? IDK how hard a IR gun from an arcade game would be to get to work. I cant find a lot on google.
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Operation Thunderbolt 3 had an IR gun, not 1 or 2, right?
Operation Wolf (https://www.arcade-museum.com/game_detail.php?game_id=8927) (first in the series) had a lightgun, not an IR gun.
- Probably a bad candidate for MAME -- not sure if anyone has got a setup like this working. :dunno
- IIRC the solenoid is really rough on the gun, especially the sensor.
Operation Thunderbolt (https://www.arcade-museum.com/game_detail.php?game_id=8925) (second in series) and Operation Wolf 3 (https://www.arcade-museum.com/game_detail.php?game_id=8928) (third in series) used positional guns with potentiometers. ;D
- Good candidates for MAME.
- Positional guns work the same as an analog joystick.
- Text in the KLOV Operation Thunderbolt entry (apparently copy-pasted from the Operation Wolf entry) wrongly implies that Operation Thunderbolt used a lightgun sensor.
-- You can see the X-axis and Y-axis pots on pages 14-24 of the manual here (https://www.arcade-museum.com/manuals-videogames/O/Operation20Thunderbolt.pdf) so it definitely used a positional gun.
- Once you get the correct X/Y/Z/ZRO-axis mount position relative to the screen, calibrate the guns in Windows, and calibrate the guns in the game, you should be good to go.
IDK how hard a IR gun from an arcade game would be to get to work. I cant find a lot on google.
Some Sega games used IR LEDs around the bezel and an IR sensor.
Zebra managed to get one of those guns working here (http://forum.arcadecontrols.com/index.php/topic,161630.0.html), but you may want to consider this before trying that approach.
It's not an economical option in time or money . Expect to pay around $500 for a working set of all the parts you need.
Scott
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Good info, thank you!
How about getting the recoil to work in Mame, You don't have a link to a build up do you?
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I found a few that I didn't see before somehow, but nadda on force feedback, wasn't there like an analog mame way back when,for doing outrun wheel and such? I'm forgetting the name.
http://forum.arcadecontrols.com/index.php?topic=131119.0
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How about getting the recoil to work in Mame
Look into Howard's MAME Hooker.
- There are several examples around here of QBert "knocker" solenoids which are pretty much the same thing as a recoil solenoid.
http://dragonking.arcadecontrols.com/static.php?page=aboutmamehooker (http://dragonking.arcadecontrols.com/static.php?page=aboutmamehooker)
nadda on force feedback
Check out Boomslang's FFB Arcade Plugin thread.
http://forum.arcadecontrols.com/index.php/topic,157734.0.html (http://forum.arcadecontrols.com/index.php/topic,157734.0.html)
Scott
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«Mamehooker» is the way to go. Check this link:
https://youtu.be/o9VzcjK779I (https://youtu.be/o9VzcjK779I)
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MAMEHOOKER!
That's the name I was trying to remember! But frack I'm kind of disappointed. My 1st ebay operation Tbolt gun came today...........AND IT'S PLASTIC!! only plus it's very light so a removable cp won't need 2 guys to move.....
Was operation wolfs metal? Or has my decrepit brain misrembered it being metal?
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It was cheap feeling plastic
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It's the Midway guns that are heavy as hell because they are the size of a small child. Op wolf's gun was a bit punier.
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Some people also modded their Uzi with my gun4ir system if you're interested, it's way cheaper than going to full arcade route and have very close performances ;)
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Huh I did not see that before, I'll check it out. I've got aimtrak here I was going to hack that if worse case.