The NEW Build Your Own Arcade Controls
Main => Software Forum => Topic started by: Mr. Peabody on November 30, 2018, 01:01:36 am
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HLSL used to handle vector bloom, and does when I run, say, .159 . I can't find ANYthing on it. I think it's broken, as enabling HLSL for vector games crashes them.
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I'm not sure why it would crash for you but I'm using the default MAME HLSL preset.
You need to enable the d3d backend for HLSL to work as there is nothing similar in BGFX:
video d3d
If you are not on Windows, I don't know is there is an alternative.
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Isn't D3D the default rendering? I'm using Windows 7. Verbose said scanlines.fx and chroma.fx were missing. I don't know how. Replacing the hlsl folder fixed that. Setting bloom scale to .75 gives an effect of brighter-ness, and the lines pulse white into screen changes, for example from the logo screen to level screen.
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I believe the default is auto which usually does choose D3D in windows. If those files were missing perhaps you've updated just the MAME executable at some point and missed updating those.
I'm not sure about your issue with bloom. Is it phosphor persistence you are seeing, perhaps?
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No no. In older HLSL increasing bloom created a haze around lines. That is no longer there. The pulse is a flash as the screen changes. It could be my hardware, but I wouldn't know what to check for.
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Tried 205 on another computer/display adapter and an LCD monitor. Positive values of bloom make lines translucent and lighter. No bloom. And the flash still occurs when the screen changes.
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is there someone with a fine tuned vector hlsl setting with 0.205 that like to share.
plz send
thanks
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I'd like to see one too. I use a slightly modified version of crt-geom-deluxe but don't have an HLSL setup that I really like, in case I decide I need d3d video.
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People who know better must not be using recent MAME, since it's obviously wrong.
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It occurs to me that most people are using shaders. I think them being too much for my system, hence using HLSL - which apparently is broken.