The NEW Build Your Own Arcade Controls

Main => Everything Else => Topic started by: nierro on February 11, 2015, 10:02:57 am

Title: Analog to PCB contact?
Post by: nierro on February 11, 2015, 10:02:57 am
Hello,

I am new to the forum thing, so excuse me if I am doing this wrong.
I am planing on making an small arcade (the one that would fit on the palm of you hand)
I got the buttons down and everything. One thing that I am having an issue with is making the joystick work.
I am/was planing on using the analog joystick that I got from xbox 360 controller replacement joystick part, but remember that I can't just solder the joystick to the PCB contacts and make it work.
I know there's a way, I've seen it work. I just can't seem to find out anything about it online. I am so close yet so far...
Please help. Here's a picture to better illustrate what I need help with.
(http://s29.postimg.org/fv3yfnd8n/cont.jpg)
 
Title: Re: Analog to PCB contact?
Post by: BadMouth on February 11, 2015, 12:30:57 pm
No simple way.  I'd find a different joystick an interface that can handle analog input.  What device are the games actually running on?
Title: Re: Analog to PCB contact?
Post by: nierro on February 11, 2015, 03:03:17 pm
I was gonna use Raspberry Pi to keep it small.
I was thinking about using a different one, but I can't seem to find a controller that would have small enough board to fit the size and have the analog stick thing. But yeah.
Title: Re: Analog to PCB contact?
Post by: BadMouth on February 11, 2015, 06:54:10 pm
I was gonna use Raspberry Pi to keep it small.
I was thinking about using a different one, but I can't seem to find a controller that would have small enough board to fit the size and have the analog stick thing. But yeah.

Not sure of all the specifics, but there is a firmware for the Kade device that supports analog input.
It's also been used in raspberry pi builds before, although I'm not sure if those utilized analog sticks.  (I'd go to great lengths to keep it analog)
http://kadevice.com/about-kade/ (http://kadevice.com/about-kade/)

You also have the option of just using the AVR by itself to save space (and $$).
I have a couple I set up as keyboard encoders.
Title: Re: Analog to PCB contact?
Post by: PL1 on February 11, 2015, 09:33:14 pm
I was gonna use Raspberry Pi to keep it small.
I was thinking about using a different one, but I can't seem to find a controller that would have small enough board to fit the size and have the analog stick thing. But yeah.
Not sure of all the specifics, but there is a firmware for the Kade device that supports analog input.
It's also been used in raspberry pi builds before, although I'm not sure if those utilized analog sticks.  (I'd go to great lengths to keep it analog)
Here's a summary of the KADE family of devices and analog controls.

* miniArcade or microArcade -- Does not have analog input pins and works with KADE Loader program (this is the board most people mean when they mention KADE)

* KADESTICK (see sig) or KADE Plus (prototype) -- Has analog input pins but you need to program it using FLIP instead of KADE Loader

* maxArcade (prototype) -- Has analog input pins and works with KADE Loader program

* miniConsole Plus -- Has analog input pins but is still under development with a Kickstarter campaign projected to start soon (hopefully later this month)

Also see the "KADE-compatible AVR vendors list (http://forum.arcadecontrols.com/index.php/topic,141672.0.html)" for more info and links to vendors.


Scott