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Main => Consoles => Topic started by: drmlvr on March 16, 2013, 01:38:26 pm

Title: Original Xbox Softmod as of 2013
Post by: drmlvr on March 16, 2013, 01:38:26 pm
Took out the old box out of storage and want to mod it, mainly for media center use, emulators, and what not.  What is the easiest/fastest method to mod these nowadays?

Mike
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on March 16, 2013, 03:56:20 pm
easiest is to send it to me :police:

otherwise you'd still one of the exploitable games like 007, mechassault, splinter cell and a memory card.
I like this guide here http://www.techfreaks.org/articles/modxbox.shtml (http://www.techfreaks.org/articles/modxbox.shtml)


Title: Re: Original Xbox Softmod as of 2013
Post by: sharpfork on March 16, 2013, 08:52:16 pm
Before you commit to a softmod, I have to ask:
Do you know which version it is?
Do you know soldering basics?
Do you plan on putting a bigger drive in it?
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on March 16, 2013, 09:10:08 pm
Why does he need to solder if it is a softmod?

Get yourself Splinter Cell (Original)

Find Automated Installed Deluxe (AID) 4.0

Burn it to a CD and be patient as the Xbox will read CDRs...eventually.

Run the Linux shell via the exploit, then pop in the AID disc.

Back up your C: drive and BIOS.

Follow the prompts on the AID disc for a softmod.

Scan the Net for instructions if needed.

Plenty of tuts on YouTube.

Find yourself CoinOPS 5 Lite.  :applaud:
Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on March 17, 2013, 02:43:04 am
It may not be basics, per se, but TSOP flashes aren't *too* hard (not applicable to 1.6(b) consoles, though.

I did a couple in the fall, to get some of my storage consoles "up-to-date". It sure makes the hdd upgrade portion a lot less worry-free.
Title: Re: Original Xbox Softmod as of 2013
Post by: drmlvr on March 17, 2013, 10:43:18 am
I suppose I could go the extra effort and solder, if need be, but was wanting something less "intrusive" as my soldering skills might not be up to par with those tiny solder points. 
Not sure of the version but has a manufacture date of July 2002.  Definitely would like to upgrade HD. Will a softmod allow me to upgrade it? Or are hard drive upgrades only best done with a chip?  Looked at some tutorials and for the most part just added a little more to my confusion (tsop, hotswap, SID, AID, game exploit, etc.)  Dont mind reading up and following up one method but don't really want to spend time researching them all.  For the moment, kinda leaning to SNAAKEs recommendation and going the exploit way, only if HD upgrade a possibility.......


.........just saw you can buy the memory cards with the exploit from eBay.  Anyone have info on these? I have original Splinter cell game but no memory card much less the usb dongle thing...

Title: Re: Original Xbox Softmod as of 2013
Post by: Blux on March 17, 2013, 09:03:45 pm
Here is what you can do... Should be the cheapest way possible, you will only need a USB extension cable, a small flash drive (<4GB).

Cut the USB extension cable in half and strip the wires on both sides.

Open the dongle end of the controller and match up the standard USB end wires to the wires in the dongle and solder them in.  This is super easy even if you are bad at soldering.
If you want to be fancy you can dremel a hole through the dongle to make it look clean and still be able to use it as a regular controller or on your PC.

Now open the controller and solder the female end of the USB extension to the memory card port. (Sorry don't have a picture of this because I own an XBox memory card, but I know it can be done. I did attach a picture of the wires though)

**EDIT** The wires in the picture of the back of the controller are actually where the cord comes into it... You may have to look a schematic for your specific controller to see the pin-outs for USB on the memory card slot **EDIT**

Now download the XBox Action Replay Software.  If you are using Windows 7 64 you will have to download Virtual Box and install a copy of XP (doesn't have to be legit, you won't need to activate it because the process is very quick)

Format the USB drive to FAT32 using Windows

Plug the USB drive into the controller and plug the controller into the PC.  It should show up as a standard Mass Storage Controller/Device.  Use USB View to get the vendorID and productID of your flash drive.

Under C:\Program Files\Datel\Action Replay XBOX\drivers find the xbreader.inf.  You should be able to open the file with notepad to edit it.  Change the first line and replace the PID_XXXX and VID_XXXX with the numbers/letters you got from USBview for your Flash Drive.

Plug the USB drive into the controller and plug the controller into the XBox.  Use the XBox to format the USB drive.

Now plug the controller back into the PC.  Go into device manager, right click on it and tell it you want to install the driver manually.  Select the xbreader.inf you edited and it should install the driver no problem.

Now use the Action Replay Software to transfer the save games to your newly made "XBox Memory Stick"

You can now use the save games to mod your XBox using the exploit method for Splinter Cell.

After that you can use Heimdalls Xbox Engineering disc to upgrade to the newest softmod and to swap in a bigger harddrive. (I can write you a guide for this too if you need it)


Action Replay Software: http://us.codejunkies.com/support/article.aspx?article_id=70 (http://us.codejunkies.com/support/article.aspx?article_id=70)
USBView Software: http://www.softpedia.com/get/System/System-Info/USBView.shtml (http://www.softpedia.com/get/System/System-Info/USBView.shtml)
Title: Re: Original Xbox Softmod as of 2013
Post by: nipsmg on March 17, 2013, 09:57:34 pm
NONE of this is necessary at all.

If you have an xbox, a CD burner, and an older computer with IDE inputs on the motherboard, it's VERY simple.. Just follow the directions.  I did this in about an hour about a week ago. (there are youtube videos showing how to do this as well): http://snesorama.us/board/showthread.php?67819-Guide-Softmod-your-XBOX-the-modern-way (http://snesorama.us/board/showthread.php?67819-Guide-Softmod-your-XBOX-the-modern-way)!

NO games needed, no hacked controllers for USB input, no Action replay or memory card.

Title: Re: Original Xbox Softmod as of 2013
Post by: Blux on March 17, 2013, 11:49:03 pm
NONE of this is necessary at all.

If you have an xbox, a CD burner, and an older computer with IDE inputs on the motherboard, it's VERY simple.. Just follow the directions.  I did this in about an hour about a week ago. (there are youtube videos showing how to do this as well): http://snesorama.us/board/showthread.php?67819-Guide-Softmod-your-XBOX-the-modern-way (http://snesorama.us/board/showthread.php?67819-Guide-Softmod-your-XBOX-the-modern-way)!

NO games needed, no hacked controllers for USB input, no Action replay or memory card.

Oh man I totally forgot about this hotswap method.. its what I used to do my xbox a long time.  Still had my method fresh in my mind because I made a memory card for a friend to use with my splinter cell.  Making the usb dongle is cool for using the controller on pc though. :P
Title: Re: Original Xbox Softmod as of 2013
Post by: danny_galaga on March 18, 2013, 06:07:50 am

Most important mod  ;)

http://dannygalaga.com/xbox.html (http://dannygalaga.com/xbox.html)
Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on March 18, 2013, 11:23:26 am
I see that you mentioned the smaller transistor board reference, but what about the board ref for the cap to be removed? If you let me know, I've got 3 xboxes at home that could all be handy to remove this part on.
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on March 18, 2013, 12:45:29 pm
Here is what you can do... Should be the cheapest way possible, you will only need a USB extension cable, a small flash drive (<4GB).

Cut the USB extension cable in half and strip the wires on both sides.

Open the dongle end of the controller and match up the standard USB end wires to the wires in the dongle and solder them in.  This is super easy even if you are bad at soldering.
If you want to be fancy you can dremel a hole through the dongle to make it look clean and still be able to use it as a regular controller or on your PC.

Now open the controller and solder the female end of the USB extension to the memory card port. (Sorry don't have a picture of this because I own an XBox memory card, but I know it can be done. I did attach a picture of the wires though)

**EDIT** The wires in the picture of the back of the controller are actually where the cord comes into it... You may have to look a schematic for your specific controller to see the pin-outs for USB on the memory card slot **EDIT**

Now download the XBox Action Replay Software.  If you are using Windows 7 64 you will have to download Virtual Box and install a copy of XP (doesn't have to be legit, you won't need to activate it because the process is very quick)

Format the USB drive to FAT32 using Windows

Plug the USB drive into the controller and plug the controller into the PC.  It should show up as a standard Mass Storage Controller/Device.  Use USB View to get the vendorID and productID of your flash drive.

Under C:\Program Files\Datel\Action Replay XBOX\drivers find the xbreader.inf.  You should be able to open the file with notepad to edit it.  Change the first line and replace the PID_XXXX and VID_XXXX with the numbers/letters you got from USBview for your Flash Drive.

Plug the USB drive into the controller and plug the controller into the XBox.  Use the XBox to format the USB drive.

Now plug the controller back into the PC.  Go into device manager, right click on it and tell it you want to install the driver manually.  Select the xbreader.inf you edited and it should install the driver no problem.

Now use the Action Replay Software to transfer the save games to your newly made "XBox Memory Stick"

You can now use the save games to mod your XBox using the exploit method for Splinter Cell.

After that you can use Heimdalls Xbox Engineering disc to upgrade to the newest softmod and to swap in a bigger harddrive. (I can write you a guide for this too if you need it)


Action Replay Software: http://us.codejunkies.com/support/article.aspx?article_id=70 (http://us.codejunkies.com/support/article.aspx?article_id=70)
USBView Software: http://www.softpedia.com/get/System/System-Info/USBView.shtml (http://www.softpedia.com/get/System/System-Info/USBView.shtml)

It is hit and miss using a USB stick.  Hard disk swap is pants.

Just use the old tried and trusted method.

When you have soft modded the console, then use Xbox Partitioner to install a larger drive.

Unless you have a spare 400gb IDE then I suggest using a SATA to PATA board for $5.

As long as you backup the Xbox BIOS you will be fine.
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on March 19, 2013, 01:11:09 am
2002 means you have an old xbox for sure and you can tsop flash it. its just bridging 2 simple solder points and flashing the internal xbox nand. all you do is softmod it first, load "slayers 2.6" disc and flash the tsop. then the xbox is "hard modded" and all you do is hook up a new drive(should be in cable select mode) and format it using slayers disc.

xbins as all the files you need. otherwise you can just google things. ALTERNATELY you can avoid all this and I will do it for a fee. but sometimes its fun doing it yourself :burgerking:
Title: Original Xbox Softmod as of 2013
Post by: sharpfork on March 19, 2013, 01:22:41 am
2002 means you have an old xbox for sure and you can just tsop flash it. its just bridging 2 simple solder points and flashing the internal xbox nand. all you do is softmod it first, load "slayers 2.6" disc and flash the tsop. then the xbox is "hard modded" and all you do is hook up a new drive(should be in cable select mode) and format it using slayers disc.

xbins as all the files you need. otherwise you can just google things. ALTERNATELY you can avoid all this and I will do it for a fee. but sometimes its just fun doing it yourself :burgerking:
Do this or have SNAAKE do it.  Hard mods aren't fragile.

Sent from my iPad using Tapatalk HD
Title: Re: Original Xbox Softmod as of 2013
Post by: Drnick on March 19, 2013, 03:14:12 am
Snaake,  Do you know if the Crystal Xbox can be TSOP'ed?   
Hijacking over.
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on March 19, 2013, 02:30:37 pm
Snaake,  Do you know if the Crystal Xbox can be TSOP'ed?   
Hijacking over.


I have one and I softmodded it with the hot IDE swap mentioned above.
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on March 19, 2013, 03:07:11 pm
Snaake,  Do you know if the Crystal Xbox can be TSOP'ed?   
Hijacking over.

check the date. if I can remember correctly, only 2004/2005 xboxes were 1.6 and didn't have tsop.
Title: Re: Original Xbox Softmod as of 2013
Post by: Drnick on March 19, 2013, 03:25:58 pm
Snaake,  Do you know if the Crystal Xbox can be TSOP'ed?   
Hijacking over.

check the date. if I can remember correctly, only 2004/2005 xboxes were 1.6 and didn't have tsop.

Cool, will pull it out and look it over,  if it can't I will use my chipped xbox to create a hard drive for it. (I just have to be extra careful and remember not to mess up the bios on the chip).  (I would just use Slax or whatever and do the hotswap method as this was the method I used to use, unfortunately I no longer have a PC with an IDE controller).
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on March 19, 2013, 04:14:31 pm

I'm fairly certain the Crystal Xbox is 1.6.
Title: Re: Original Xbox Softmod as of 2013
Post by: danny_galaga on March 20, 2013, 06:19:59 am
I see that you mentioned the smaller transistor board reference, but what about the board ref for the cap to be removed? If you let me know, I've got 3 xboxes at home that could all be handy to remove this part on.

I actually didn't look when I did it! But it'll be clear enough when you open it up. It's the medium sized cap in that group of 3.
Title: Re: Original Xbox Softmod as of 2013
Post by: drmlvr on March 20, 2013, 12:17:58 pm
SO removing this clock cap will be okay so long as the console is always plugged in?  What if its unplugged later, I'm sure clock will have to be reset but will this have a negative effect on the dashboard trying to load from the softmod? Will the dash load immediately after resetting the clock or vise versa?  Or can you end up in some kind of clockloop?

Mike


Title: Re: Original Xbox Softmod as of 2013
Post by: danny_galaga on March 26, 2013, 12:05:20 am
SO removing this clock cap will be okay so long as the console is always plugged in?  What if its unplugged later, I'm sure clock will have to be reset but will this have a negative effect on the dashboard trying to load from the softmod? Will the dash load immediately after resetting the clock or vise versa?  Or can you end up in some kind of clockloop?

Mike

I don't know much about the softmods. Only that I've read somewhere (I'll try and find a link) that later versions of softmods insert a time on bootup. It will be the same time every time it boots up, but I assume you aren't using your xbox as a clock  ;D
Title: Re: Original Xbox Softmod as of 2013
Post by: northerngames on March 26, 2013, 01:47:38 pm
out of the hundred's I have seen first hand I have never seen nor heard of this issue till today.

is it a new more current fad/issue due to it's age?

if so more then likely all the caps are bad on that particular motherboard if that's the case.
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on March 26, 2013, 03:04:44 pm
^ its not "new". you simply didn't run into any xbox with the problem. out of hundreds I modded, I THINK I had one with the cap problem. which meant nothing anyway because I installed a duox2 in there. if I remember correctly, the cap problem was from not turning on the system for a while and the internal clock getting screwed up somehow.
Title: Re: Original Xbox Softmod as of 2013
Post by: northerngames on March 26, 2013, 03:19:22 pm
so 1 for every 500 console's is not really the most important mod like there all doomed these days's then?

I was just curious becuase I never heard of it till now and thought it may be something going on with all of them due to their age and thinking great how many xbox's are going to get ruined now where it damages the boards and they just toss them type thing.
Title: Re: Original Xbox Softmod as of 2013
Post by: knave on March 26, 2013, 06:45:40 pm
Other than it's fun to do, Is there much life left in modding the old Xboxes? Don't get me wrong...I loved mine and it saw use daily for years...I liked it enough that I have a few more original xboxes waiting in the garage. But I think I have moved on. When Netflix came we gradually stopped using it so I packed it up.  I could mod the rest but I don't think we would use them.  :dunno

Title: Re: Original Xbox Softmod as of 2013
Post by: northerngames on March 26, 2013, 06:56:10 pm
I'll be in the market for one soon here  ;D
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on March 27, 2013, 09:15:42 am

It still makes one hell of a media streamer if you don't mind a practical resolution limit of about 480p.  And there are tons of games out there to be played that are getting pretty hard to find at local retail.
Title: Re: Original Xbox Softmod as of 2013
Post by: Drnick on March 27, 2013, 05:18:08 pm

It still makes one hell of a media streamer if you don't mind a practical resolution limit of about 480p.  And there are tons of games out there to be played that are getting pretty hard to find at local retail.


Yep I agree totally with the above,  For the most part my TV Watching is all in SD and XBMC is IMHO probably the smoothest media centre in the world.  I have 3 of them and all they do is stream video around the house.   Well that and the occasional game of World Poker Tour  :laugh2:
Title: Re: Original Xbox Softmod as of 2013
Post by: danny_galaga on March 31, 2013, 11:44:26 pm
out of the hundred's I have seen first hand I have never seen nor heard of this issue till today.

is it a new more current fad/issue due to it's age?

if so more then likely all the caps are bad on that particular motherboard if that's the case.

^ its not "new". you simply didn't run into any xbox with the problem. out of hundreds I modded, I THINK I had one with the cap problem. which meant nothing anyway because I installed a duox2 in there. if I remember correctly, the cap problem was from not turning on the system for a while and the internal clock getting screwed up somehow.

The problem is JUST the clock cap. It is the only cap on the motherboard that is an 'aerogel' type. That type was used because you can get super duper capacity out of a small physical size. These one's are 1 FARAD for instance! It won't matter if you turn your xbox on often or not, those caps leak (why, I don't know, maybe because it was a new technology at the time and they hadn't ironed out the wrinkles  :dunno). Someone did tell me that later models of the original xbox have a different capacitor or something and don't have that problem. But he didn't say what model or how you can tell. SNAAKE if you modded most of those boxes 'back in the day' then most won;t have leaked yet. But over time, it's almost a 100% guarantee that type of cap will leak. NONE of the other caps on the motherboard are of that type, so the problem will be confined to that single cap. If you are handy at pulling these apart, it really is worth the effort to check on it. You don't even need a soldering iron if it has leaked because that stuff leaches the lead out of the solder, making it so hard to melt, it's easier just to snap the capacitor off!

If anyone DOES know which models have this cap (or if they all do) let us know (",)

Sorry for the thread derail...
Title: Re: Original Xbox Softmod as of 2013
Post by: NewToBuilding on April 18, 2013, 03:55:59 pm
Hi guys, thanks for the info you guys have posted, but I'm still confused.

I bought a used xbox, I believe it's version 1.1 or 1.2, it was built in 2002.

Anyways, I'm still confused on how to do this.

So there are four ways to mod this, correct? The TSOP Flash, Softmod, hotswap, and a hardmod/modchip.

In my situation, should I just do a hardmod with a modchip, which cost around $25?

I don't have a computer with an IDE port, so I can't do a hotswap.
I also don't have a copy of Splinter Cell, MechWarrior or 007, so I can't do a softmod.
I also don't have a copy of one of those games, so I can't do a TSOP flash.
I don't have a modchip but they only cost $25.

Why pay $15 for a copy of these games when for $10 more I can just do a modchip, correct?

It's impossible to softmod/tsop flash without one of those games, correct?

Thanks for the help!
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on April 18, 2013, 04:14:53 pm
So there are four ways to mod this, correct? The TSOP Flash, Softmod, hotswap, and a hardmod/modchip.

Almost.  You have two types of mods:  hardmod and softmod.  TSOP and hotswap are methods of implementing a softmod. 



Quote
Why pay $15 for a copy of these games when for $10 more I can just do a modchip, correct?

Can you solder?
Title: Re: Original Xbox Softmod as of 2013
Post by: NewToBuilding on April 18, 2013, 05:17:02 pm
So there are four ways to mod this, correct? The TSOP Flash, Softmod, hotswap, and a hardmod/modchip.

Almost.  You have two types of mods:  hardmod and softmod.  TSOP and hotswap are methods of implementing a softmod. 



Quote
Why pay $15 for a copy of these games when for $10 more I can just do a modchip, correct?

Can you solder?

Yes sir I can. Well, I took three years of electronics courses in high school, so it's been a few years. But I'm confident enough. I already bought a soldering iron that has solder.
Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on April 18, 2013, 05:36:42 pm
So there are four ways to mod this, correct? The TSOP Flash, Softmod, hotswap, and a hardmod/modchip.

Almost.  You have two types of mods:  hardmod and softmod.  TSOP and hotswap are methods of implementing a softmod. 

Wrong here Chad, the TSOP flash is a hard mod. There are solder points to bridge and you're physically modding the motherboard to disable the write protect of the TSOP package. There is more involved than the basic softmod, and it's permanent. It also loads before the dashboard or it's files are loaded.


Hotswap/game exploit installs are based on font exploits in the dashboard and it's files, and therefore are softmods.
TSOPs, LPC chips, and 29 wires chips are hardmods, and directly edit/replace the onboard BIOS.


@NewToBuilding: Depending on your level of skill with soldering...
- The TSOP method is the cheapest (Free+tools!). It's the second hardest to solder behind the extinct 29pin chips. It's also the second least likely to fatally fail.
- LPC Chips are hands down the best method to mod, since it leaves the onboard BIOS intact. They're the most robust feature-wise. Also you get control of the machine at the pre-BIOS level. They're the most stable. Once the chip is in and flashed, there's not much that can't be fixed, and the typical worst-case scenario is you just run a boot disc and restore from a hdd backup.
- Softmods (a la HDD swap or game exploits) are relatively unstable, and can render a console useless until you solder in an LPC chip. That risk being stated, they're evolved a loooooong way since the days of the original font exploits. They're at a mostly safe level now, and it's becoming increasingly difficult to brick a softmod. Regardless they are repairable via LPC chips, in the case that anything should go wrong.
- 29 wire chips are out-dated and useless.
- DVD firmware flashes are possible. They didn't take off, since the hack was released so late in the life span of the xbox. ALso it's expensive, since you have to burn each game to a dual layer DVD. Overall the DVD firmware hacks are a waste of time. They're considered more of a proof of concept that a viable hack.

LPC chips tend to win out in my opinion. Plus once you've got a box LPC modded, you can just install a soft mod and pop the chip out for use in a different console.
Title: Re: Original Xbox Softmod as of 2013
Post by: NewToBuilding on April 18, 2013, 06:16:36 pm
Thanks for the detailed response Dilon.

I'll go with the modchip route. I didn't know I could use a modchip, then install a softmod and pop out the chip.

I'll go the modchip route :)
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on April 19, 2013, 09:38:13 am

Ah, okay, I have never tried the TSOP so I didn't know there was a physical mod involved too. 

FWIW, I ran three modded Xboxes for years.  Two were softmods via the hotswap method.  One was a chip (Xecuter, I think).  Never had a single issue with any of them being unstable.  I never tried to connect any of them to Xbox Live, though.  That is probably no longer an issue anyway.
Title: Re: Original Xbox Softmod as of 2013
Post by: knave on April 19, 2013, 11:44:30 am
The risk of bricking the xbox seemed pretty slim, and since I gathered three of them for 0-$20 each It was worth it.

I would do it that way again if I ever felt like getting around to it.
Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on April 20, 2013, 12:22:46 am
The only real risk involved with hotswapping is no different that typical ESD chances when dealing with any computer. It's lessened by grounding yourself to the PC, and also ground the pc to the xbox. It is possible doing any softmod method to mess up dashboard files, but with the installer scripts these days, the risk is highly minimized. The BIOS replacement is always my favourite modding method regardless, just because of the low level system control. I tend to get under the hood when I'm tinkering, and there's been more than a couple times where I've borked a system. When doing HDD swaps in an xbox for example, the xbox can't boot an unlocked hdd. If you unlock your stock drive mid upgrade, and don't have an IDE slot handy, you're essentially FUBAR'ed until you get a chip.

I'm rambling. I'm sure most of the live servers for classic xbox games are taken offline by now, so live bans aren't exactly a risk any more.
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on April 20, 2013, 02:19:37 pm

Static discharge and just dropping the stupid hard drive while swapping it.  That's how I would fail if I did.
Title: Re: Original Xbox Softmod as of 2013
Post by: Blux on April 21, 2013, 06:58:02 pm
Thanks for the detailed response Dilon.

I'll go with the modchip route. I didn't know I could use a modchip, then install a softmod and pop out the chip.

I'll go the modchip route :)

I have a memory card already loaded with the Splinter Cell exploit and a copy of Splinter Cell.  If you want I could ship them to you for $10 and give you your $10 back once you ship them back. 
Edit: dug through my stuff and found chaos theory and my hexen disc. I can send those also for the dash update and anything else you would want to do
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on May 21, 2013, 01:45:31 am
I have a memory card already loaded with the Splinter Cell exploit and a copy of Splinter Cell.  If you want I could ship them to you for $10 and give you your $10 back once you ship them back. 
Edit: dug through my stuff and found chaos theory and my hexen disc. I can send those also for the dash update and anything else you would want to do

I'll take you up on that offer if it's still open. I'll even double the deposit if you want. I wouldn't need Chaos Theory though since I already have it  8).

I really would like to do the hotswap method but I don't have an IDE or PATA connection, only SATA.
Title: Re: Original Xbox Softmod as of 2013
Post by: knave on May 21, 2013, 12:58:58 pm
I really would like to do the hotswap method but I don't have an IDE or PATA connection, only SATA.

It shouldn't be too difficult to find one...borrow or get for free. See if you have a local recycling center...
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on May 21, 2013, 04:21:20 pm
I really would like to do the hotswap method but I don't have an IDE or PATA connection, only SATA.

It shouldn't be too difficult to find one...borrow or get for free. See if you have a local recycling center...

I don't think that would work seeing as I only have a laptop (well, two, but one is ancient). I do have an expansion modular bay that I can use to add a secondary hard drive to my laptop, but it has to be directly connected to the bay. The instructions for the hotswap say to make the swap quickly, which would be impossible. Is there a way to hotswap using a firewire port?
Title: Re: Original Xbox Softmod as of 2013
Post by: ChadTower on May 21, 2013, 04:25:39 pm

He's saying to go to the recycling center and grab an old full PC.  Most PCs that get recycled by home users are still fully functional and only need operating system refreshes.  Cheap (or free) and easy.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on May 21, 2013, 04:39:32 pm

He's saying to go to the recycling center and grab an old full PC.  Most PCs that get recycled by home users are still fully functional and only need operating system refreshes.  Cheap (or free) and easy.

Sounds like a plan. I'll check where the local recycling centers are around me. What exactly would I do though? Call and ask if they have old electronics equipment they're giving away? If I can find an old PC that would be great. More equipment to hack and mess around with.
Title: Re: Original Xbox Softmod as of 2013
Post by: knave on May 24, 2013, 06:49:36 pm
Around my area we have a computer/electronics specific recycling center, the CRC. but some electronic shops also sell lease turn-ins and other old PC's, Craigslist and freecycle are other options.

I would google around your area or if all that fails Tiger direct was selling some Pentium 4s for $cheap.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on May 24, 2013, 08:01:06 pm
Around my area we have a computer/electronics specific recycling center, the CRC. but some electronic shops also sell lease turn-ins and other old PC's, Craigslist and freecycle are other options.

I would google around your area or if all that fails Tiger direct was selling some Pentium 4s for $cheap.

I've had no luck finding recycling centers near me. Every listing online is for pick-ups of old electronics (from businesses and individuals) and when asked if they sell that equipment they act perplexed and confused. It's actually been quite funny.

I'm picturing in my mind an old computer just sitting in a pile--sad that it's about to be crushed and melted down--when there's a willing home right here ready to rescue it and hack it into useful condition, heh.  :angel:
Title: Re: Original Xbox Softmod as of 2013
Post by: drmlvr on May 24, 2013, 10:28:16 pm
**update**
I finally got mine softmodded, it was relatively painless.   (thanks Blux for sending me the softmod kit! Worked like a charm, will send it right back).

ok, now I am having difficulty updating to the newest XBMC.  I have ftp'd the new file and the old XBMC continues to load  :-[ Can someone please provide any tips or help?  Just about done modding this oldie and just need to update newest version to start getting some good use out of it.

What I have done/not done:

*Used Hexen disc to install old XBMC to launch from e: as Dashboard.
*XBMC booted perfectly,as Dash, then went to File Manager. (read somewheres that it is not good to ftp and update XBMC while running it, so launched another dash.)
*Went to E:Drive
*selected evoxdash.xbe to boot Unleash, then just left the dash there idling. (Not sure if I need to go to Hexen tools and launch the Dash from there instead, so please chime in if I need to).
*Downloaded and used Filezilla to ftp to the XBOX.  Used 198.168.0.2 as address, user:xbox, password:xbox-then hit connect. (note: I ftp'd with static ip not dhcp.  Using a router so not sure if this is okay).
*connected successfully and went into E: folder.
*then went to Apps folder.
*I then dragged the new file XBMC 3.2.1 and put it right next to the original XBMC file.
                       -This is where things get strange on me..-
*Renamed old XBMC folder to XBMC2 and renamed new XBMC build to just XBMC.  As I rename the last file, both files then just revert back to original file names, not sure whats happening?????
*I reboot Xbox and same old XBMC comes back on.  Should I just put the new file straight to Dashboard folder, or not good idea?

Anyhow, apologies for the poor explanation/confusion, probably making this harder on myself than need be. If anyone has any suggestions, please give insight on how I can go about updating XBMC correctly.

Mike



Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on May 25, 2013, 12:20:53 am
Renaming via ftp sucks, just delete them both and start fresh.

Static IP assignments in a DHCP environment are fine, just make sure you're not statically assigning any IPs within the DHCP lease scope and all gateways and DNS servers point correctly (to your router), and you'll be okay.
Title: Re: Original Xbox Softmod as of 2013
Post by: drmlvr on May 27, 2013, 03:10:58 pm
OK, got updated to newest xbmc. Now just need a bigger HD. I guess I could post a thread at b/s/t, but if anyone has an old HD to get rid of for good price please post or pm me. A 250gig or so would be great.
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on May 27, 2013, 04:17:14 pm
Get Vision instead, it is much better and it is a fork on XBMC.

Check it out here. (http://coinopsproject.freeforums.org/vision-media-player-released-optomised-for-media-t2056.html)
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on May 29, 2013, 05:33:08 am


Best way to view it is FEU3RSTURM's youtube channel

http://www.youtube.com/playlist?list=PLutMxePtcpoqVbRwcVwmRAHDAv5NCg3yR&feature=mh_lolz (http://www.youtube.com/playlist?list=PLutMxePtcpoqVbRwcVwmRAHDAv5NCg3yR&feature=mh_lolz)
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 04, 2013, 08:04:24 pm
OK, got updated to newest xbmc. Now just need a bigger HD. I guess I could post a thread at b/s/t, but if anyone has an old HD to get rid of for good price please post or pm me. A 250gig or so would be great.

Sounds like the softmod went pretty smoothly, which is good to hear since I'm planning on doing the same process you did. Any idea when you'll be done with the kit? Blux agreed to loan me the kit once you're done with it. Let me know and we can coordinate the shipping.
Title: Re: Original Xbox Softmod as of 2013
Post by: drmlvr on June 05, 2013, 11:49:01 pm
OK, got updated to newest xbmc. Now just need a bigger HD. I guess I could post a thread at b/s/t, but if anyone has an old HD to get rid of for good price please post or pm me. A 250gig or so would be great.

Sounds like the softmod went pretty smoothly, which is good to hear since I'm planning on doing the same process you did. Any idea when you'll be done with the kit? Blux agreed to loan me the kit once you're done with it. Let me know and we can coordinate the shipping.

Oh man, shame on me!  I completely forgot to mail it back, have it packed and ready to go but still sitting in my desk drawer.  All apologies Blux.  No problem, I will mail it to you instead.  Im not going to open the package, but enclosed is a five dollar bill to cover Blux's original shipping cost to me.  Please include it and forward it with the rest of the items when your done with it.  Thanks

Mike

....edit..quick note to just be clear and not mix things up.  Blux, did you want me to send it to iJott or to the other member you pm'd me about?  They can then just bounce it over to iJott.  Or is this the same person were talking about?  apologies again, senior moment  :banghead:
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 06, 2013, 05:02:59 am

Looking for some clarification from anyone that's done it before. Is there a way to upgrade my hard drive without an IDE cable (hot swap method)? I've read xboxhdm can now be booted off the USB, but does that replace the hotswap method?

I know how to softmod the stock drive, and ftp files to the modded drive, but is there a way to then mod an upgrade drive?
Title: Re: Original Xbox Softmod as of 2013
Post by: Drnick on June 06, 2013, 05:40:06 pm
See the following.  Looks like you can do it all with a xbox a spare hdd and a psu :)

Xbox Hard Drive Upgrade Guide for Softmodded Xbox Consoles 2012 (http://www.youtube.com/watch?v=4f9DR55bvx8#ws)
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 06, 2013, 07:37:30 pm
See the following.  Looks like you can do it all with a xbox a spare hdd and a psu :)


Perfect  :cheers:.

I think I read/watched somewhere that I won't need to first softmod the stock drive (just get halfway or something) if I'm going to upgrade the drive anyway. I'll search some more, but maybe you know the answer already?
Title: Re: Original Xbox Softmod as of 2013
Post by: Blux on June 07, 2013, 03:11:40 am
OK, got updated to newest xbmc. Now just need a bigger HD. I guess I could post a thread at b/s/t, but if anyone has an old HD to get rid of for good price please post or pm me. A 250gig or so would be great.

Sounds like the softmod went pretty smoothly, which is good to hear since I'm planning on doing the same process you did. Any idea when you'll be done with the kit? Blux agreed to loan me the kit once you're done with it. Let me know and we can coordinate the shipping.

Oh man, shame on me!  I completely forgot to mail it back, have it packed and ready to go but still sitting in my desk drawer.  All apologies Blux.  No problem, I will mail it to you instead.  Im not going to open the package, but enclosed is a five dollar bill to cover Blux's original shipping cost to me.  Please include it and forward it with the rest of the items when your done with it.  Thanks

Mike

....edit..quick note to just be clear and not mix things up.  Blux, did you want me to send it to iJott or to the other member you pm'd me about?  They can then just bounce it over to iJott.  Or is this the same person were talking about?  apologies again, senior moment  :banghead:

iJott is the person it needs to be sent to.  There wasn't anyone else I just had some forum names/e-mails confused.
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on June 08, 2013, 12:00:48 am
tsop is easier than all this hot swapping madness :dizzy:

its just 2 points. SOME 1.3 xbox(I think) had tricky nand but still worked fine(had to flash it with a different software thats it). but either way tsop always worked just fine. I did hundreds for people.

Title: Re: Original Xbox Softmod as of 2013
Post by: DillonFoulds on June 08, 2013, 01:22:49 pm
What about all the 1.6 and 1.6b's?
Title: Re: Original Xbox Softmod as of 2013
Post by: Drnick on June 08, 2013, 01:51:17 pm
Perfect  :cheers:.
I think I read/watched somewhere that I won't need to first softmod the stock drive (just get halfway or something) if I'm going to upgrade the drive anyway. I'll search some more, but maybe you know the answer already?

You will need it to be fully softmodded to work correctly as it will clone the existing drive.  Softmod only takes a few minutes to do anyway  :lol
Title: Re: Original Xbox Softmod as of 2013
Post by: SNAAKE on June 08, 2013, 04:01:52 pm
What about all the 1.6 and 1.6b's?

usually I just installed the chip lol. it was less headache than this all this swapping and hard drive formatting with linux. to me anyway  :dizzy:
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 08, 2013, 07:00:07 pm
You will need it to be fully softmodded to work correctly as it will clone the existing drive.  Softmod only takes a few minutes to do anyway  :lol

I see. So once I softmod the stock drive and get xbmc installed I'll use Chimp (included with xbmc) to clone the stock drive to the upgrade drive, then format the empty partition on the upgrade drive, right? After that I can install Visionary 2 Lite, leaving enough room to transfer over my games and movies, yes?  ???

I'm using the method in the video posted above (the y-splitter).
Title: Re: Original Xbox Softmod as of 2013
Post by: northerngames on June 09, 2013, 10:55:49 am
What about all the 1.6 and 1.6b's?

usually I just installed the chip lol. it was less headache than this all this swapping and hard drive formatting with linux. to me anyway  :dizzy:

me too by the time you get done reading and what needs what where with a soft mod or tsop flash one would already have it up and running before your done reading type thing.

get a duo2 gs for like 12 shipped and throw a x2 5035 on it and your golden with the best of all/full options.

with the x bio's you can edit the flubber and what not in game / on screen instead of through a pc.

soft mod is still limited to a x2/x3 chip in various ways
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on June 09, 2013, 07:45:02 pm
Recently I just swapped a 60gb Softmodded Xbox to a 400gb.

I know that there are are issues with IDE2SATA adapters and drives that are 2TB, needing that LBA Bios.

It's easier with a Hard Modded xbox, agreed but if you do it right the soft-mod option isn't so needy to remedy.

I really do not know what the big deal is.  :dunno
Title: Re: Original Xbox Softmod as of 2013
Post by: Zombiman on June 13, 2013, 02:57:19 pm
Old school method using Splinter Cell hack and upgrading to IDE drive....

http://www.zombiman.com/htf/xbox/xbox.htm (http://www.zombiman.com/htf/xbox/xbox.htm)

 :burgerking:
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 14, 2013, 04:15:13 pm
Hey. Quick question: is it important to back up the eeprom file before modding the xbox?

Yeah, just kidding. Every tutorial I've read only repeated that instruction a million times and made it super bold.

Well, I didn't. I followed this guide here: http://www.instructables.com/id/The-Easiest-Way-To-Soft-Mod-An-Original-XBOX/step5/The-Fruits-of-Your-Labours/. (http://www.instructables.com/id/The-Easiest-Way-To-Soft-Mod-An-Original-XBOX/step5/The-Fruits-of-Your-Labours/.) Problem is where it says "Select Install Softmod" there was supposed to be a sub-menu pop up where I could choose to back up the eeprom. Well it never popped up. Instead that option just went right ahead and modded my xbox. So now I don't have an eeprom back up.

WTF?

I looked through the list of options and there's no "backup eeprom" option anywhere. Now what?
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 14, 2013, 04:40:16 pm


If it's soft modded already there are some programs that do it, in fact i think evox does it, though i haven't done it in years. You should also grab yourself a copy of Heimdalls Hexen xbox engineering disc (or something like that) it has a range of tools to help out in cases like this.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 14, 2013, 04:53:15 pm


If it's soft modded already there are some programs that do it, in fact i think evox does it, though i haven't done it in years. You should also grab yourself a copy of Heimdalls Hexen xbox engineering disc (or something like that) it has a range of tools to help out in cases like this.

I installed UnleashX already. I'm burning HeXen right now to disk, so I'll try that out first. If it doesn't have the option then I'll try installing EvoX over UnleashX and see what I find. Thanks.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 14, 2013, 05:46:55 pm
I couldn't get hexen to backup the eeprom (kept saying "e:\backups\eeprom\evodash.xbe file does not exist"). So I used krazies one-click softmod and erased my previous softmod. I then tried backing up the eeprom and got the same error message. I tried to do "basic install, nuleashx dash" and it failed because of no existing eeprom backup.

Going around in circles here.
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 14, 2013, 06:01:25 pm


You dont need to install evox over unleashx, just install it as an app. It should be on the hexxen disc.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 14, 2013, 06:22:43 pm


You dont need to install evox over unleashx, just install it as an app. It should be on the hexxen disc.

Alright. I transferred the Apps from the hexen disk to the c drive, then navigated to the file location and found evodash.xbe and ran it. Gave me an option to backup eeprom and gave me a :) saying it worked.

Side note: is there a way to back out of the running apps screen without rebooting the xbox each time? None of the buttons go back to the main menu.

Edit: Ugh. I try to run the eeprom backup from the hexen disk and it gives me the same error message.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 15, 2013, 01:31:02 am
Too much of this :banghead: led to this :dizzy:.

Turns out I was using the wrong file to do the softmod and it wasn't allowing me to install a new dash or back up the eeprom.

Works now. On to visionary.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 15, 2013, 05:11:01 pm
Looking for help getting Visionary to work on XBMC default dash.

Where do I place the Visionary root directory? How do I get XBMC to access it?

Edit: figured out how to add Visionary as a source under Programs. Now I can access Visionary through that list.

But it keeps crashing when I start it for some reason. Anyone had a similar problem?
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 15, 2013, 09:21:07 pm


yeah a guy on the coinops forum :D


If it's crashing something hasn't transferred, it's your network settings on the xbox, network or your FTP program settings.

Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 15, 2013, 09:40:12 pm


yeah a guy on the coinops forum :D


If it's crashing something hasn't transferred, it's your network settings on the xbox, network or your FTP program settings.

Eh, social engineering ain't so hard is it?  ;)

That site is down for me though so I can't even check if anyone has responded.  :dunno

I'm thinking of just downloading the files all over again and transferring them to the xbox clean. But ... I can't find a link to the files that isn't coinops ... which is down for me ...  :badmood:

Anyway, do you know how much room after the install there needs to be on the E drive? The transfer completely wipes it out (only 14kb of space remains). What files can I delete to free up room? I've got plenty of space on the C drive (300+MB).
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 15, 2013, 10:13:08 pm

Transfer all files and folders except vision media, this is the artwork, vids and for some games, zipped files. Just take out whatever game or pack doesn't suit your needs and copy it over.. I would delete your previous install and transfer everything with a couple of game packs to make sure it works first.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 15, 2013, 10:32:08 pm
I'll try that next. But I read a few places yesterday that there's a locking mechanism in coinops that shuts down the emulator if even a single file is left out of the transfer (I guess to prevent hacked coinops from including viruses?).
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 15, 2013, 11:03:47 pm

Transfer all files and folders except vision media, this is the artwork, vids and for some games, zipped files. Just take out whatever game or pack doesn't suit your needs and copy it over.. I would delete your previous install and transfer everything with a couple of game packs to make sure it works first.


 :cheers:  :applaud:

Awesome. It worked. Thanks man.
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 16, 2013, 05:03:19 am
I'll try that next. But I read a few places yesterday that there's a locking mechanism in coinops that shuts down the emulator if even a single file is left out of the transfer (I guess to prevent hacked coinops from including viruses?).

And there is, but you're installing Vision ???

I think the problem from the off is you're reading old guides and getting mixed up info from different sites. Softmodding an old xbox and installing vision is a 1-2-3 simple process, if you read the right info thats out there that is :D

Now you just need to set up vision to suit what you want, again the info's there just look ;)
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 16, 2013, 04:18:30 pm
I think the problem from the off is you're reading old guides and getting mixed up info from different sites. Softmodding an old xbox and installing vision is a 1-2-3 simple process, if you read the right info thats out there that is :D

Now you just need to set up vision to suit what you want, again the info's there just look ;)

I challenge you to find a User Guide for Visionary. I'll wait ;). It doesn't exist. So I followed the Coinops guide (which was completely vague about the installation directory: "After transferring all of your CoinOPS files to their chosen destination....". Lol. "Their chosen destination"???).

You're right about the guides for the softmod though. I picked one that was outdated for the file I got and wasn't able to back up the eeprom, which prevented me from using hexen to use the one-click methods or to back up the eeprom to my pc. SID5 did the job though.

The FTP issue is along the same lines. I'm connected to the internet wirelessly and have a crossover cable from the laptop to the xbox. I then run ipconfig and set the xbox to dhcp. The address the xbox is given is in range of the wifi, but not the ethernet which prevents filezilla from connecting. Changing to within the ethernet range fixes it, but only when not in xbmc. I get an error saying the xbox rejected the connection. Using dvd2xbox allows me to connect.

Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 16, 2013, 09:24:50 pm


You dont need to find a visionary install guide, it's an app so you follow the guide for installing the app on whatever dash you use. They cant write up a guide for every configuration of dash out there, you may want it in your emu folder, someone might want it in games, or apps, you might have XBMC, UnleashX, Evox or avalaunch and again everyone may want it in different folders or even partitions. Now if you fancy covering all the bases and writing up a guide i'm sure some may be grateful, because thats the only way it will get done but dont expect the dev or the ones helping out to do it, i'm sure they're far too busy making the app for you to enjoy in the first place :P

Did you check your network card properties, did you give it a fixed IP outwith your wifi range or is it set to DHCP.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 16, 2013, 09:59:12 pm
It requires very little effort to change "After transferring all of your CoinOPS files to their chosen destination" to "Follow whichever guide is specific to your dash (xbmc, evox, unleashx, etc) for ADDING APPS and use that method to transfer these files."

Simple. No new guides required. In fact, the coinops guide itself has links to dash-specific instructions for other things.

Judging by the posts on that other site, I'm not the only one that ran into trouble with the install. The same questions I had were asked by other users as well.

Regardless, it's working now, so thanks for your initial suggestion to retransfer the files. That did the trick. :applaud:

As for the network issue, I'll just keep on messing with the settings and hopefully stumble onto the fix. I doubt there's a user giude for that either ;).
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 17, 2013, 05:29:38 am


So the info was there after all :D

It's very possible that on the coinops forum it's been asked and answered time and time again, you'll also find posts go unanswered because people there are probably sick of answering the same thing over and over again when a simple search would reveal all. A few months ago there was even a post about a particular problem that was asked and answered 2 days before, he even posted his thread in the same sub forum 2 places above the answered one.

I would check your ethernet settings, if you've never used it chances are it's set to dhcp and will assign an ip within the wifi range. Set it to fixed outwith your wifi and put those settings into your xbox. Do a google for xbox crossover ftp transfer, there will be tons of info and vids out there, no need for vision to re-write whats already been out there for years :P

Now you need to update to R2, i'm afraid there's no guides for that either so you're on your own ;)

Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 17, 2013, 06:55:30 am
Hahah. That doesn't make sense now does it. If all my questions had been answered in previous threads by other users/posters then I wouldn't have needed to post my own ;).

Assume I did my job and researched how to install the app. There's a reason the FAQ section of the coinops guide is three pages long, right? I tried several different ways to fix the crash and none seemed to work.

But for anyone in the future that runs into the same problem I had, here's something for the google spiders to display: if the visionary 2 lite app/program crashes/freezes at any point before the games lists pop up try deleting the files and transferring them to the xbox anew. If that doesn't fix it then reduce the size of the v2l package by deleting some roms and artwork you don't want and transferring the package to your xbox. You can thank johnm for that tip :lol.

And if that still doesn't work try setting up your ftp client to 1 max connection/file transfer at a time (to avoid a corrupted transfer).

And if none of that fixes your problem then just PM johnm. Tell 'em I sent ya :D.
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 17, 2013, 07:24:04 am


Did you check how big visionary lite was and how much room was left on your 'E' drive :P  When replying to problems people generally think the user has actually checked they have the room ;)

You must have had failed transfers in your FTP program, it's happened to me, it's probably happened to loads of people, go to file explorer on the xbox and you will see if thats causing all your problems.

BP doesn't use softmods so he makes lite builds to fit on a clean drive, if you have this that and whatever installed it isn't going to fit.

BTW there has been plenty of people that had the problem of coinops lite not fitting, they were told to remove 'stuff' to get it going.

At the end of the day it's a learning experience and people will read this and think i'm glad i'm not that 'noob' ;)  (only joking :D ) you probably spent ages trying to find a problem with the program when it was just something really simple.

There are discussions about which FTP program people prefer, but it's preference so what i use might not suit anyone else.
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 17, 2013, 03:56:55 pm
Did I check how much room I had on the E drive? Is water wet? Now you're just pretending to be a clown :P. I not only checked and double-checked, I also checked that all the files transferred successfully in the ftp client. You know, because it's right there clearly visible, duh. :lol

I even compared the files that didn't transfer over and they were 6 none-essential pngs for some roms I didn't even want.

Your reaction is funny because you're making some pretty ignorant assumptions. And you know what they say about assumptions: it makes an "ass" out of "u" and "mption." ;)

Like I said earlier I read there's a locking mechanism in COINOPS if you remove any files from the package, so it only made sense that the same author of Vision would include that feature. You rebel you, you decided it was worth a try to remove them anyway, which fixed the problem. I'm not sure how I learned about Coinops' locking mechanism since I clearly didn't research fixes to my problem. Oh well. We live and learn by MAGIC (apparently). :D
Title: Re: Original Xbox Softmod as of 2013
Post by: johnm on June 17, 2013, 05:57:30 pm


Ok you did the maths and you knew you would be left with 14kb space, this would leave zero room for the save file or the thumbnails , still not enough room, as i said BP makes this for a clean drive, no multiple apps to get ethernet working, no backup of the c drive. Be happy, it's working and i'm done with the thread.

Enjoy your Xbox!
Title: Re: Original Xbox Softmod as of 2013
Post by: iJott on June 17, 2013, 06:41:40 pm
Enjoy your Xbox!

Thanks johnm! I will thanks to you and your help :cheers:.
Title: Re: Original Xbox Softmod as of 2013
Post by: oca on February 02, 2014, 11:45:26 am

Ah, okay, I have never tried the TSOP so I didn't know there was a physical mod involved too. 

FWIW, I ran three modded Xboxes for years.  Two were softmods via the hotswap method.  One was a chip (Xecuter, I think).  Never had a single issue with any of them being unstable.  I never tried to connect any of them to Xbox Live, though.  That is probably no longer an issue anyway.
I've been trying to softmod xbox using the hotswap method. Put ndure in the xboxhdm software and created a CD. When trying to access the HD I get can't find CDROM drive in Dev/hda ..and cant find drive in dev/hda ... How can it not find the CD ROM when xboxhdm is runni g from the CD drive already? What am I doing wrong any help is appreciated
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on February 03, 2014, 03:07:18 am

Ah, okay, I have never tried the TSOP so I didn't know there was a physical mod involved too. 

FWIW, I ran three modded Xboxes for years.  Two were soft mods via the hot swap method.  One was a chip (Xecuter, I think).  Never had a single issue with any of them being unstable.  I never tried to connect any of them to Xbox Live, though.  That is probably no longer an issue anyway.
I've been trying to softmod xbox using the hotswap method. Put ndure in the xboxhdm software and created a CD. When trying to access the HD I get can't find CDROM drive in Dev/hda ..and cant find drive in dev/hda ... How can it not find the CD ROM when xboxhdm is running from the CD drive already? What am I doing wrong any help is appreciated

Sounds like a PC BIOS issue.

Is the PC hard drive cable select or Master?
Title: Re: Original Xbox Softmod as of 2013
Post by: oca on February 03, 2014, 11:54:43 am
The dvdrOM is on a sata  connection. My pc hd is on master in bios so when i unplugg it and switch it with xbox hd, the Xbox HD is on the master in bios on ide connection. Thanks for the reply
Title: Re: Original Xbox Softmod as of 2013
Post by: ark_ader on February 04, 2014, 04:02:16 am
Burn the disc again?   :dunno
Title: Re: Original Xbox Softmod as of 2013
Post by: oca on February 04, 2014, 09:02:35 pm
Will try that and post back. Thanks
Title: Re: Original Xbox Softmod as of 2013
Post by: Ingesecition on February 06, 2014, 11:07:08 am
I already softmodded my xbox another way! No need for anything except a pc, xbox and a cd with the files that install automatically! DO you know if I can connect to Xbox Live? Or a way to play online? Thx
Title: Re: Original Xbox Softmod as of 2013
Post by: Brian74 on February 06, 2014, 07:37:54 pm
I already softmodded my xbox another way! No need for anything except a pc, xbox and a cd with the files that install automatically! DO you know if I can connect to Xbox Live? Or a way to play online? Thx
http://www.teamxlink.co.uk/ (http://www.teamxlink.co.uk/)