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Main => Software Forum => Topic started by: arzoo on October 12, 2011, 11:33:15 pm

Title: Current LEDBlinky users with PACLED64 hardware...
Post by: arzoo on October 12, 2011, 11:33:15 pm
Hi All,
Recently I’ve received a number of questions from PACLED64 owners about the animation files included with the LEDBlinky installation. Basically, only one file (curtainclose.lwax) currently works with the 64. All the other animation files (dissolve, 3backsweep, patternNN, etc) don’t light up on the 64. The included animations were designed by another community member years ago before the PACLED64 existed, and hence, don’t included the necessary data. Back when version 5.0 was released, I had attempted to convert some of these over to the correct format, but this turned out to be very time consuming (and I was lazy) – so only the curtainclose was completed. But now that the PACLED64 is becoming more popular, this has become an issue. So rather than try to fix all the broken animation files, I decided to modify LEDBlinky so that it could handle the legacy files – basically it duplicates the data for ports 1-32 across ports 33-64. Since these are relatively simple patterns with short sequences, the results look fine on the 64.

Before making the code enhancements, I did update one more animation file; 3backsweep. So that file along with curtainclose will run uniquely across all 64 ports on the PACLED64. But optimally, with every person having a different control panel layout with different LED port wiring, it makes more sense to create your own animations with the editor!

You can download the update (v5.0.0.2) from the LEDBlinky (http://www.dndw.com/ledblinky/Download.htm) site.

Cheers,
arzoo
Title: Re: Current LEDBlinky users with PACLED64 hardware...
Post by: headkaze on October 13, 2011, 04:25:25 am
The original patterns were actually created in Photoshop as 32x32 png's and then converted to LWAX files. I could probably expand the app to be 64 bits wide. It's quite easy to make them in a paint program. I could even expand it to support greyscale or colour for more complex animations. If I get some time I'll do an update for it and maybe release something.
Title: Re: Current LEDBlinky users with PACLED64 hardware...
Post by: arzoo on October 13, 2011, 08:21:02 am
The original patterns were actually created in Photoshop as 32x32 png's and then converted to LWAX files. I could probably expand the app to be 64 bits wide. It's quite easy to make them in a paint program. I could even expand it to support greyscale or colour for more complex animations. If I get some time I'll do an update for it and maybe release something.

Thanks headkaze!