Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by geecab - Last post by geecab

Excellent stuff GPForverer2024!

Congratulations regarding your electronic skills, so happy you've got it working!!

>>However, the only drawback is that the needle rises too quickly

Interesting. It sounds like your revcounter needle response time is much faster than mine. I can add an option to scoreboard_to_revcounter, so you choose a percentage that effects how much we 'dampen' the needle response time. Shouldn't be too tricky to do. I had to do that for the game's graphical revcounter because its needle response was obviously instantaneous (and looked like its was snapping to positions at first).


>>and when the car crashes, there's a delay before the needle returns to zero.

This is interesting too. I'm guessing the type of crash you are talking about is one where your car hits something and goes into spin, rather than one where you hit something and explode?

Do you see the same thing happen with the game's graphical revcounter (Or perhaps its not as noticeable with that because of the way I've dampened its needle response)?

:)

Started by geecab - Last post by GPForverer2024

Hi Geecab!

You were right.

I followed your advice by first launching the dual screen.
It didn't work.

After several searches, it was Windows that was blocking the application (for your information, all these new tests were done on another PC, not the one with my console).

Once the dual screen was launched, I manually launched my scoreboard rev counter .bat file with the following configuration:

scoreboard_to_revcounter .exe 10 game 8 8000 600

And to my great joy!!!! It works, wow!!!!

Great Geecab.   :applaud:

 Thank you, thank you, thank you!!

After several tests, only cylinder 8 works best.

However, the only drawback is that the needle rises too quickly, and when the car crashes, there's a delay before the needle returns to zero.

 Otherwise, congratulations, Geecab, once again, what an incredible job!

Looking forward to hearing from you soon.
 :)

3   Project Announcements / Re: SlicerCADEon Yesterday at 11:04:42 pm

Started by vettetek - Last post by PL1

Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:
hmm...not working for me.
apparently im not authorized.
Sorry, Didn't notice that thread was in the previously public "Bug Reports" subforum that Saint moved to the Moderators section.   :embarassed:

Moved the thread to the "Website Discussion" subforum -- should work for everyone now.


Scott

4   Project Announcements / Re: SlicerCADEon Yesterday at 09:08:14 pm

Started by vettetek - Last post by vettetek


Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:


Scott
hmm...not working for me.
apparently im not authorized.

5   Project Announcements / Re: SlicerCADEon Yesterday at 07:33:26 pm

Started by vettetek - Last post by PL1

Just gotta figure out a better media hosting situation so it doesnt keep skewing my pics! LOL!
Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:


Scott

6   Project Announcements / Re: SlicerCADEon Yesterday at 07:06:34 pm

Started by vettetek - Last post by pbj

Tidy up those dangling cords.  You’re worth it.

7   Project Announcements / Re: SlicerCADEon Yesterday at 05:04:01 pm

Started by vettetek - Last post by vettetek

Absolutely! Id love to share my process and progress!
Just gotta figure out a better media hosting situation so it doesnt keep skewing my pics! LOL!

Started by jasonbar - Last post by RandyT

look on Amazon, eBay or AliExpress.  Those little gearmotors are cheap and everywhere :)

Started by geecab - Last post by geecab

Hm, it has to be a problem with scoreboard_to_revcounter.exe not being able to see the shared memory that mgpr.exe creates.

Lets forget about scoreboard_to_revcounter.exe for a moment...

Can you run the dualscreen_pro_monaco_gp.bat file. That should automatically start an instance of mgpr.exe in export mode (for which you'll see a window with the game running in) an instance of mgpr.exe in import mode (for which you'll see a window with scoreboard information in). If these 2 instances run ok (I.e. you can play the game in one window, and see your scores and revcounter change in the other window), we know the shared memory is being exported ok.

Started by geecab - Last post by GPForverer2024

Yes,

 I can confirm that both files are launched in administrator mode.
Pages: [1] 2 3 ... 10