Excellent stuff GPForverer2024!
Congratulations regarding your electronic skills, so happy you've got it working!!
>>However, the only drawback is that the needle rises too quickly
Interesting. It sounds like your revcounter needle response time is much faster than mine. I can add an option to scoreboard_to_revcounter, so you choose a percentage that effects how much we 'dampen' the needle response time. Shouldn't be too tricky to do. I had to do that for the game's graphical revcounter because its needle response was obviously instantaneous (and looked like its was snapping to positions at first).
>>and when the car crashes, there's a delay before the needle returns to zero.
This is interesting too. I'm guessing the type of crash you are talking about is one where your car hits something and goes into spin, rather than one where you hit something and explode?
Do you see the same thing happen with the game's graphical revcounter (Or perhaps its not as noticeable with that because of the way I've dampened its needle response)?

Congratulations regarding your electronic skills, so happy you've got it working!!
>>However, the only drawback is that the needle rises too quickly
Interesting. It sounds like your revcounter needle response time is much faster than mine. I can add an option to scoreboard_to_revcounter, so you choose a percentage that effects how much we 'dampen' the needle response time. Shouldn't be too tricky to do. I had to do that for the game's graphical revcounter because its needle response was obviously instantaneous (and looked like its was snapping to positions at first).
>>and when the car crashes, there's a delay before the needle returns to zero.
This is interesting too. I'm guessing the type of crash you are talking about is one where your car hits something and goes into spin, rather than one where you hit something and explode?
Do you see the same thing happen with the game's graphical revcounter (Or perhaps its not as noticeable with that because of the way I've dampened its needle response)?
