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Started by Zebidee - Last post by Razmann4k

Hi Zebidee, thanks for this guide, it's really in-depth and helped me out a ton ;D. I'm in a bit of a pinch however, as I completed the component mod on my TV but cannot get the factory menu open to enable YUV. My TV is branded as a 'Sonistar T-1499', and it uses the LA76931 jungle chip. I found a factory manual for the chip, which I will attach below. The factory mode information is on pages 57 - 62 and the gist is: 'Press “M” key to enter into factory mode, “M” will show on the top left corner of screen.' and ' You need a repair RC(model: HYDFSR-N-GEO)'

I'm assuming that means it's not possible to bring up the factory menu with the normal TV remote, have you ever run into this before? I tried looking up this HYDFSR-N-GEO service remote, but I can't find anything helpful. I just don't want my work on the component mod to waste :-\, so if you know anything I can do, that would be great!

Thanks.

Started by nugarp - Last post by isamu

How does Ridge Racer 6 run in general(offline/solo play)? Is it stable enough to play to completion or does it suffer from random crashes even offline?

Also does the game/Xenia support any type of wheel force feedback?

Started by geecab - Last post by geecab

Excellent stuff GPForverer2024!

Congratulations regarding your electronic skills, so happy you've got it working!!

>>However, the only drawback is that the needle rises too quickly

Interesting. It sounds like your revcounter needle response time is much faster than mine. I can add an option to scoreboard_to_revcounter, so you choose a percentage that effects how much we 'dampen' the needle response time. Shouldn't be too tricky to do. I had to do that for the game's graphical revcounter because its needle response was obviously instantaneous (and looked like its was snapping to positions at first).


>>and when the car crashes, there's a delay before the needle returns to zero.

This is interesting too. I'm guessing the type of crash you are talking about is one where your car hits something and goes into spin, rather than one where you hit something and explode?

Do you see the same thing happen with the game's graphical revcounter (Or perhaps its not as noticeable with that because of the way I've dampened its needle response)?

:)

Started by geecab - Last post by GPForverer2024

Hi Geecab!

You were right.

I followed your advice by first launching the dual screen.
It didn't work.

After several searches, it was Windows that was blocking the application (for your information, all these new tests were done on another PC, not the one with my console).

Once the dual screen was launched, I manually launched my scoreboard rev counter .bat file with the following configuration:

scoreboard_to_revcounter .exe 10 game 8 8000 600

And to my great joy!!!! It works, wow!!!!

Great Geecab.   :applaud:

 Thank you, thank you, thank you!!

After several tests, only cylinder 8 works best.

However, the only drawback is that the needle rises too quickly, and when the car crashes, there's a delay before the needle returns to zero.

 Otherwise, congratulations, Geecab, once again, what an incredible job!

Looking forward to hearing from you soon.
 :)

5   Project Announcements / Re: SlicerCADEon July 18, 2025, 11:04:42 pm

Started by vettetek - Last post by PL1

Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:
hmm...not working for me.
apparently im not authorized.
Sorry, Didn't notice that thread was in the previously public "Bug Reports" subforum that Saint moved to the Moderators section.   :embarassed:

Moved the thread to the "Website Discussion" subforum -- should work for everyone now.


Scott

6   Project Announcements / Re: SlicerCADEon July 18, 2025, 09:08:14 pm

Started by vettetek - Last post by vettetek


Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:


Scott
hmm...not working for me.
apparently im not authorized.

7   Project Announcements / Re: SlicerCADEon July 18, 2025, 07:33:26 pm

Started by vettetek - Last post by PL1

Just gotta figure out a better media hosting situation so it doesnt keep skewing my pics! LOL!
Related thread:  https://forum.arcadecontrols.com/index.php/topic,163723.0.html   :cheers:


Scott

8   Project Announcements / Re: SlicerCADEon July 18, 2025, 07:06:34 pm

Started by vettetek - Last post by pbj

Tidy up those dangling cords.  You’re worth it.

9   Project Announcements / Re: SlicerCADEon July 18, 2025, 05:04:01 pm

Started by vettetek - Last post by vettetek

Absolutely! Id love to share my process and progress!
Just gotta figure out a better media hosting situation so it doesnt keep skewing my pics! LOL!

Started by jasonbar - Last post by RandyT

look on Amazon, eBay or AliExpress.  Those little gearmotors are cheap and everywhere :)
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