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Started by Justin - Last post by javeryh

I am still very interested but the price is too high.

Started by Justin - Last post by Justin

Has anyone else purchased this monitor?  Im still very satisfied

Started by Segaboy7 - Last post by haynor666

You could try to change mouseprovider to dinput or win32

4   GroovyMAME / Re: Frame delay system requirementson Today at 09:50:04 am

Started by Elaphe666 - Last post by haynor666

I'm using i3-12100F (about 3457 points for single thread on cpubenchmark.net) and some games even without frame delay will not work at full speed. i5 10400 has only 2567 points on cpubenchmark.net. Roughly the same ammount of points had G3258 overclocked to 4,2 GHz and it was not enough for many games even without frame delay.

I'll probably look for processor with more that 3500 points for single thread - https://www.cpubenchmark.net/singleThread.html#desktop-thread

Price/ratio is probably the best for i3-14100F but used 12100KF might even better choice if You are going to buy used processor.


Of course that depends what games You are going to play. Some games even if old are with netlist emulation and still very demanding. Recent Z80 core changes also slows some games a lot. Now in 2025 we have even new req for processors:

Quote
If you’ve been following along, you’ll no doubt realise that MAME development is off to a flying start in 2025. Perhaps the most exciting feature coming in the next release is a native recompiler for 64-bit ARMv8 systems. This includes Apple Silicon, recent Raspberry Pi models, and the most popular Android devices.

After several years, we’ve decided it’s time to start taking advantage of features of newer (or at least slightly less outdated) CPUs. Starting with MAME 0.274, official Windows binary releases will require so-called x86-64-v2 features. These features have been available in all popular x86-64 CPUs for close to a decade. They were introduced in the following CPU families:

Intel “Nehalem” (2008), or “Silvermont” (2013) for low-power CPUs
AMD “Bulldozer” (2011), or “Jaguar” (2013) for low-power CPUs
VIA “Nano C” and “Eden C” (both 2015)
If you still want to run up-to-date versions of MAME on older systems running Windows, you’ll need to compile it from the source code.

Started by Elaphe666 - Last post by haynor666

I'm using windows 10.  I use it because hardware that I have will not work with windows 7. Generally I'm using lowest possible windows version on hardware thus saving processor power for mame instead "hungry" and "modern" windows.

6   GroovyMAME / Re: GroovyMAME/ARCADE32/64 custom buildon Today at 09:27:40 am

Started by haynor666 - Last post by haynor666

Try patch -p0 -E for my patches

patch -p1 is for only groovymame patch

Started by Jakobud - Last post by Sky25es

Wow! Great job.  :applaud: Thanks a lot

Started by argonlefou - Last post by argonlefou

The "win11 issue" note was added in the wiki after a feedback from someone in github tickets.
It was about Shattered Spear, so it's a great news to hear that it's working if you tried it with Win11

I'm still sticking to Win 10 (and will be as long as I can) to play/develop so I never tested heavy fire afghanistan with win11 personally....

Started by argonlefou - Last post by MotownC

I haven't tried it in awhile (maybe since Win 11 update) but does Heavy Fire: Afghanistan not work in Win 11? Is that true for all versions? Shattered Spear works well though.

10   Lightguns / Re: Gun4ir - Mamehooker Trigger Reversed! on Yesterday at 11:38:00 am

Started by modernfx - Last post by Beno

@modernfx I have exactly the same issue with my Reapers, did you find a solution?

If you go into the test menu and check inputs you can see it thinks trigger is being held down after its been pressed once. It also registers a special button press. I've messed with the config settings (e.g. flipping inputs) but no joy.

If I don't use Outblaster and Mamehooker the controls are fine but the recall obviously doesn't work properly.
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