Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by argonlefou - Last post by trick72

Thanks for checking. I see the file but it doesn't work, but never mind. It's not a demulshooter issue than. I'll skip this game on my cab.

Started by RandyT - Last post by blam666

Looking bad for Hypseus Singe.

I've been taking a look at their discord and people tried and were asking about this already in 2024 with the result they definitely would need two raw mouse inputs. If I understood this correctly the emulator isn't even capable of making use of more than one xinput/dinput gamepad because none of the classical games ever made use of more than one joystick/controller. It accepts more than one controller only for rawmouse with the -manymouse commandline argument for the supported lightgun games.

Also: the Lichtknarre-internal mouse plugin doesn't even work with single player on HS for some reason unknown to me. Right now only Mayflash Dolphin Bar native mode 2 works with one gun. You can't even make use of a generic wii bar do make it work, you would definitely need the Mayflash Dolphin bar to make use of your wiimote, and two bars for dual player setups.

So It would need an advanced future mouse mode to make it work for Lichknarre at least in single player. Or it would need a similar solution like in my setup for the model 2 emulator I wrote about some posts beforewith some external program like Demulshooter translating the virtual pads into data that make HS think it's a mouse incl. buttons etc.

I don't know much about Demulshooter and I never heard about it before I encountered my model 2 problems. But from my understanding demulshooter only works with a number of specific games and needs bat files directed at specific systems and roms. I don't see anything about Hypseus Singe support, neither in older nor newer versions of it...

 

Started by argonlefou - Last post by argonlefou

Hi,
Trying to get Rabbids Hollywood Arcade to work. I have the TP build, and changed the folders from the demulshooter distro. When I run it with demulshooter the game works, but the "settings" are default and when I change them in test menu they are not saved. So putting the game on freeplay, after restarting it's again on insert coin etc.
I don't have that problem when starting it from within TP, there all settings are saved but I want to use the -nocrosshair option that demulshooter offers, so I would prefer it to run via demulshooter. I even tried running it with TP but starting demulshooter, but than the crosshair is still there, even with the -nocrosshair option.
Any idea where Demulshooter stores that game settings file or were it should be or why it doensn't save?
Thanks
So, savefile is in the following folder :
Quote
C:\Users\username\AppData\LocalLow\Sarbakan\RabbidsShooter\savegame\
Options settings are saved in OperatorMenu.svg

That being said, I do remember that game having a lot of different patched files (Assembly-CSharp.dll) for dongle check, and some operator menu bugs, etc....
I don't know if a clean, untouched file would work with options saving and dongle checks and so on... (as DemulShooter is not handling that part on that game because  I was using the patched files that were done/published back then)

Started by geecab - Last post by geecab

Hi Geecab !!

How have you been doing lately? 

I hope everything's going well for you.

 (Just so you know, I was checking the forum every day to keep up with the Monaco GP remake news!!)

 I don't know if you have time to start with the rev counter?

I look forward to saying hello, see you soon.

 ;)

Hi GPForverer2024!

Good to hear from you! Really sorry I haven't had a chance to get the physical rev counter working yet, been so busy with other stuff I had to prioritize. I haven't forget about the rev counter though i promise!

OK, I'm actually looking at the rev counter parts I have right now. This weekend I'm definitely going to make a start to try and get it working and will report back with how I get on.

:)

Started by geecab - Last post by geecab

Thanks geecab, I’ll give that a try as soon as I get home from work. Thanks for such an amazing game, I used to play the original when I was a kid and yesterday my 12 year old son played your version for the first time and really enjoyed it.

Great stuff Swainy! Glad you and your son are enjoying the remake! Remember there are other modes you can play the game in ('Pursuit' and 'Stunt Park') which you could create batch files for also, should you fancy a slightly different challenge to the arcade faithful modes.

:)

Started by geecab - Last post by GPForverer2024

 Hi Geecab !!

How have you been doing lately? 

I hope everything's going well for you.

 (Just so you know, I was checking the forum every day to keep up with the Monaco GP remake news!!)

 I don't know if you have time to start with the rev counter?

I look forward to saying hello, see you soon.

 ;)

Started by Scottieking - Last post by PL1

What's the best way to test the voltage they should be with multimeter wouldn't know where to start with the led strip... There is no information on them either.... When connected through a 5v source they are extremely dim so unsure 🤔
That guy turned out to be a sneaky spammer so he won't be back.

Since the LEDs are so dim and not knowing how many there per strip are or how they are arranged (series, parallel, or a combination), I'd suggest checking these things:

First is the possibility that they are IR LEDs spilling over into the visible range of the spectrum.
- Look at them using a digital camera/cell phone camera.
- If they look dim to the naked eye, but the camera sees them as bright, stick with 5v.

Second is the current draw.
- It should be less than 1 Amp total for the eight LED strips.
- Many 12v LEDs will light with 5v, but they draw less current which causes them to be dimmer.

Set your multimeter to test Amperes and ensure the leads are connected to the right sockets of the meter.

Put the meter in series with the 5v power supply to measure how many miliAmps the LEDs are drawing.

   power supply 5v ---- red lead -- meter -- black lead ---- 5v to LED strips

That reading combined with the total number of LEDs should give us a rough idea if the LEDs are 5v or 12v.


Scott

8   Main Forum / Re: RAM Controlson Yesterday at 06:16:19 pm

Started by CheffoJeffo - Last post by ChadTower




Honestly, I am surprised at this point the guy hasn't been fitted with cement shoes by someone he has ripped off. 

Started by RandyT - Last post by blam666

Ok, I hear you.

Most emulators seem to be covered just fine with the tutorials written here. I may try and write a Retroarch tutorial some day because I dont' think it has been done here yet, but it will take some time. Also, I think Model 2 hasn't a genuine tutorial that covers Lichtknarre usage specifically and as I wrote before I found a lot of dated information that could be confusing to others trying it out now, so I might take on that, too, at some point.

One emulator that has lightgun games and lately offered a handful of custom 2-player versions of old laserdisc arcade lg shooters is Hypseus Singe. This is the one I haven't figured out yet and if I succeed, I could write about my experiences here, then. I already know HS offers command line arguments for raw mouse input for multiplayer mouse setups, but I'm not sure I can feed it with Xinput data from the LK plugins for multiplayer on one Mayflash bar. Will have to try...

10   Main Forum / Re: Time crisis razing storm cab led questions on Yesterday at 02:09:12 pm

Started by Scottieking - Last post by Scottieking

Sorry have just seen your response... What's the best way to test the voltage they should be with multimeter wouldn't know where to start with the led strip... There is no information on them either.... When connected through a 5v source they are extremely dim so unsure 🤔
Pages: [1] 2 3 ... 10