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Started by nugarp - Last post by eljulo

Hi ! Thanks for your hard work on this one !

I actually work on your wheel2xinput for Outrun2006Tweaks by Emoose to try to improve the ffb effects.. I explain : this works amazingly well. But in Outrun FXT by Howard Casto, i figured how to optimize the spring effects on the game i i'll love refind this feeling with your stuff.

This is what i do : I try to set up the spring effect you add while the car drifting : in fact, when the car begins to drift we have the vibrations but the spring effect disappears and i will love have the spring effect while drifting (like in the arcade). Well, i spend maybe 5 days to try differents settings with the IL  but with no success  :banghead:. Do you think you can take a look on your program pls ?

Best Regards

Julo.

2   MaLa Frontend / MaLa key definitionson Today at 10:31:18 am

Started by mjthompson - Last post by mjthompson

I'm not sure if anyone is active here but...

I'm going to try to move my cab to a mini PC.   I tried batocera but the console based controller setup doesn't work well for my cabinet (IPAC2, UltraStiks, Tornado spinner, trackball).  I'm thinking about trying a new frontend (like LaunchBox) but I think I'm going to mess with MaLa first since I always ended up going to back to it.

Anyhoo... How can I tell what I have the MaLa Menu key mapped to?  I haven't had to do anything in the cabinet in many years but I'm pretty sure I remapped the Menu key.

Started by Rebel Oz 69 - Last post by Rebel Oz 69

Hi Vampire,

Thank you for your assistance in troubleshooting the issue you encountered with singles-mode sorting.

I'm relieved that the issue was resolved by moving the folder into your VM's local storage, but also grateful that we worked through this, as it revealed a bug with the database creation routines - with network storage, subtle timing differences would possibly cause track numbers to be incorrectly stored into the database, which would not have been apparent to me without investigating the file-name-based method (as opposed to ID3 method).

I've incorporated the fix into the latest (v0.969) codebase, which is due for release very soon now... :)

Started by argonlefou - Last post by gstav

Standalone, I only use TP to run linux emulated games

Thanks again man, I don't know what is wrong with just this game now after mmy reinstalled win10.
Tested 3 different versions, one of them the prior fully working.

Maybe I shoudl try the older DS with its plugin, what version would you reccomend if so Sir? This would be the last thing to try I guess

Edit:

Tried DemulShooter_v14.3 with the Unity plugin from that version to the game.
That boots and hooks with MAMEHooker and DS is still running which is odd.
Both guns still controls the crosshairs though. Must be something on my end just for this title I guess.
Thanks for looking into it though! Cheers

Started by argonlefou - Last post by argonlefou

Standalone, I only use TP to run linux emulated games

Started by argonlefou - Last post by gstav

Thanks for the answer. I guess I could try another PBX game.
Do you tested on standalone or tp Sir?

7   GroovyMAME / Re: GroovyMAME/ARCADE32/64 custom buildon April 17, 2026, 03:59:27 pm

Started by haynor666 - Last post by haynor666

I'm sorry for lack of updates and communication. I'll compile all previous versions at the beginning of may.

Sh4 iprove is interesting. Is HBMAME or ARCADE32/64 has this code implemented ?

Started by argonlefou - Last post by argonlefou

Thbaks for getting back to me Sir.
I have the newest DS and removed the folder inside the game and reinstalled the plugin.
This is on a new windows but I copied over my old app Data folder from my previous windows in order to sacäve setting in like Spice tools and progress in PC-games and what not. Maybe this is a bad approach and can get you in trouble like this. Don't know if any old DS setting is hidden in there?
DS does not have any setting hidden in anny user folder, it's made to be portable with everything in it's own folder. So AppData from another OS is not the problem.
The issue us very clear, DS does not talk with Point Blank X plugin and crash because it can not handle the protocol.

It's very simple...Unity plugin and DS are talking via TCP.
I had to change the TCP frame format for a lot of reasons in DS 17.0, so any couple like Old Plugin+New DS or Old DS+New Plugin will give exactly the same error you have on your screenshot. And that's pretty much the only possible reason to get that message.

Now, as for why you get it....I can't know :/


I reinstalled a clean dump and installed the plugin using DS 17.2.0.0 but still have the same issue.
Don't know what to do here. Strange as it worked when released. Could it be something with the newer versions of DemulShooter maybe?
I just reinstalled the game on an unused Win11 PC and tested with DS 17.2 downloaded from github, and everything is working perfectly

Started by Rebel Oz 69 - Last post by Rebel Oz 69

Why would you create an option to leave "B" sides empty when you admit that would never happen in a real jukebox?

Hi Vampire,

My recollection is that DW Jukebox does exactly that (if the 'B' side is not present), which makes sense when you think about it - if the user hasn't added the 'B' side to their collection, the software needs an effective coping strategy. DWJ's design is masterfully coded, but when I was planning out my application, I didn't want to deal with blanks interspersed throughout the interface, so I came up with the concatenation strategy (primarily because the programming language I was using at the time of that decision wasn't able to cope gracefully when sorting large collections with unexpected 'gaps'. The current language and architecture should be much more performant, so it may now be worthwhile revisiting).

Of course, like yourself, in the days when I still used DWJ I would always ensure my 'live' collection had matching A/B tracks (so as not to display empty slots), but I have no way to ensure that all Video Jukebox users are as OCD about that as I am! ;)

Still, I think the 'enforce two tracks from the same platter per title strip if user requests it, regardless of actual collection content, and maintain that grouping even if randomly sorted' option certainly has merit, which is why I've added that to the Roadmap.


Having said that though, the detail derived from each track's metadata is always going to play a huge part in how tracks are laid out in the interface.
DWJ worked incredibly well at extrapolating that info simply from file/folder naming conventions, but my focus has to this point been primarily on using the more extensive and predictable ID3 metadata (for optimum performance when indexing large collections, consistency across alternate playback platforms like Linux/Android, ease of porting my old code base to a new language, etc.).

In your particular use-case, though, that's not going to be the option of choice, so I'm happy to work directly with you to come up with a suitable solution, if you wish.
I've sent you a PM with details.


Of course, if you would rather just stick with the ol' faithful DWJ and forego the extra capabilities now that you have it 'tuned' to your taste, that's also a perfectly valid decision. It still stands as an amazing piece of software engineering from the earlier DOS/Windows era, even with the inherent limitations.
I've taken a fair amount of care to try to make Video Jukebox as backward-compatible as practicable (ie, the provided jukebox.ini files should work with DWJ as should skin files, just without the extended options; Video Jukebox should work fairly well with DWJ jukebox.ini files, skins, etc.), but it's definitely still a work-in-progress, and some of that compatibility is currently incomplete (DWJ Timers spring to mind).



And just for the 'record', as a child of the late 60's, I absolutely agree that those of us with fond memories of our old 45s are a dying breed.
The first record player I ever bought with my own money was a second-hand 3-in-one deal - album-sized record player under a nifty lid on top (45, 33, and 78 RPM!) with manual needle drop, radio (AM only, of course), and a HUGE 18-19" CRT TV (black and white, it goes without saying), all in the one beautifully polished wooden cabinet. REAL timber, not the modern 'equivalent'. Weighed a tonne, but it was the best 49 bucks I ever spent.

It's in homage to that deadly old monster that I've included a feature in VJ that I hope few will ever actually see - if there's any serious error during program execution, the screen will faithfully reproduce a vintage TV Test pattern (in full TECHNICOLOR, along with the test tone) containing diagnostic info for a few seconds before switching to 'static' (complete with white noise) while it tries to recover. Failing that, it will 'shrink' the static to a dot in the centre of the screen (just like a classic CRT) when you exit. Currently hard-coded to display the PM5544 test pattern from my region, but the bones are there to display others (like the RCA Indian) as well... :P

10   Project Announcements / Re: Capcom Mini-er Cute-r Countercade!on April 17, 2026, 03:27:24 am

Started by mikejkelley - Last post by mikejkelley

Weird request, but OK! I got a bunch of scripts working tonight so I plan on recording some of it tomorrow and will inadvertently capture ES.

I've been working on scripts all night and finally got the following functionality working how I want it:

- RetroPie boots directly into a specific game
- Added jukebox functionality
- Added joystick controls for the jukebox:
    1. Y      → Next track 
    2. Y x2   → Play / Stop 
    3. L      → Volume + 
    4. R      → Volume -
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