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Started by leapinlew - Last post by isamu

Namco put 25" monitors in them and that is WAY too big for the cabinet -- it just looks clumsy to me

I can't imagine shoehorning a 25" into my Galaga or Pac cabinets.

Cheers.

Hi. Quick question...If I were to put a new OLED monitor in my cab *only*  for vertical orientated games like Pac-Man, Galaga, etc, I'd obviously install and rotate it for "TATE" mode. So with that mind, what size monitor would you recommend for this purpose?

2   Project Announcements / Re: Another Pac-Man Cocktailon Today at 11:58:38 am

Started by dhansen - Last post by javeryh

Sick. Did you make the metal control panels too or order replicas?

This is still one of my holy grails.

 :cheers:

Started by RandyT - Last post by SaltyEddy

Hey guys, i am new to all of this and made me a 4 LED Setup with my 58 Inch TV. It is to big, i have to stand behind the Couch and point to the TV. sitting on the couch, i am way to near. So i ordered a Fisheye-Lens and hope this will fix the problem with the distance.

BUT i have antother problem. When I calibrate the gun with 4 LEDs, the Wiimote has to be rotated a little bit to make all 4 Points inside the zones.
I made pictures and put my phone on the wiimote so you can see how angled i have to turn the wiimote to make it horizontal.

Started by Demo85 - Last post by Xiaou2

I have a Theory why certain Japanese cabinets used Curved buttons.

Their cabinets likely needed more control panel space for each players arms

Also.. as far as Ive seen... their buttons are either Flat Topped, or Convex (raised bump)
(I personally hate flat or raised buttons.  Convex is so much nicer feeling)

Being flat topped would make it less of a problem to press a buttons anywhere on its surface, rather than its center

Add to that, micro-switches that take less activation force.. might allow them to lay their hands flat, while playing
(I cant confirm this, because Ive only owned a Japanese stick.. not their buttons)

But even if all that is true... its still vastly inferior to simply bending your fingers vertically over the buttons...
because you get a superior mechanical advantage.  Better strength, speed, and better control.

Again, you never lay your fingers flat, when typing on your keyboard


Another thing that partially may have effected Japanese Cabinets... is that they are Sit Downs.   The problem with
a sit down fighting cabinet... is that if you are too short, your hands/wrists might be strained, trying to angle them
upwards on the Control Panel.   This is why most US Standing Arcade cabinets have a slight Angle on the Control
panel... to allow people of shorter heights (children), to be able to reach the controls with comfort.. rather than
their forearms being scraped on the sharp front edge of the cabinet.


But As said... even if you were to use all Japanese buttons / parts... Id still recommend using a Straight Line
alignment.   Its simply easier to tell where the buttons are, without accidentally hitting the wrong button...
and you get better strength, speed, and control, with slightly bent fingers.

Ohh, and As Ive said before... if you are not planning to use Japanese parts.. you can use wood for the control
panel.. rather than having to have a new metal part cut + drilled.  This also means, if you wish to change / remake
a control panel... its that much easier.  No need to ever cut metal again.

Started by Demo85 - Last post by Demo85

Dont Do it !!

I once built a control panel with a Curved button layout like that.  It was AWFUL.

It looks like it would fit your fingers Ergonomically.  However... the problem is.. you dont lay you
hand Flat, when using buttons.

 When you type on your Keyboard.. look at your fingers.  They are vertically bent downwards at the
first knuckle.  Thats why every key is in a straight line.. so you know exactly where they are, even
if your eyes were closed.

 When you try to use a Curved button layout on a Control Panel... you end up hitting the edges
of the buttons, instead of the center of each button.  Also.. you might even accidentally Miss the
button altogether

 You would not save more than any inch of space, by curving buttons.  And, you would seriously
regret doing it.  Just use the Straight Line rows.  Trust me on this.

 Many people have made the same Mistake... but they are too proud to rebuild their control panels,
and have suffered for it, as a result.

My plan now is to build a box out of scrap with easy change deck (or whatever you call the top) to try a few patterns out before I try anything with the metal on my cabinet. Not even worried about saving space since the Atari Showcase 33 has such a large playfield. Waiting for the buttons and sticks (yes I bought a few to test) to build it. Also just had a melt down over my printer not printing so now i'm waiting on a new printer as well lol.

6   Lightguns / Re: Guncon2 and Guncon3 windows driveron Yesterday at 07:21:56 pm

Started by sonik - Last post by Hunk_4TH

Can someone help me get my Guncon 2 working with the latest PCSX2? I have this driver here https://github.com/psakhis/guncon2 and followed the directions but can't get the d-pad on the Guncon 2 to function.

Started by cloud79 - Last post by cloud79

Dear Calamity,

Thank you so much for your kind reply!

It "seems" I solved the problem few hours ago.
Please, consider the game slowdowns affected many other games, including Sega ST-V Platform! For instance, I tried Die Hard Arcade and after the very first game area on the terrace, when you enter in the first room with two big fans, both audio and fps started to degrade quickly!
By following your old suggestions in other thread related to game issues, I tried to modify my GroovyMAME mame.ini file, changing the following values:

changeres: from 1 to 0 (to avoid some ST-V games switch between different resolutions)
autosync: from 1 to 0 (to enable triplebuffer manually)

And adding the following:

triplebuffer              1

Now, it seems that all previously mentioned games are running at full speed, without slowdowns and without audio distortion.
It's weird because I'm running on a PC equipped with Intel Core i7 10700K Unlocked, 32GB DDR4 RAM and ATI Radeon R9 380X OC with latest CRT EmuDrivers, so my PC specs "should be" enough for games so old like Model 2 and ST-V!

Finally, monitor setting in mame.ini is currently set to "custom" and it was set by VMMaker when I installed Modelines, by specifying the location of GroovyMAME executable and by checking the "Export settings to GroovyMAME" in the last MAME Tab of VMMaker Settings. Do you think it's better to use the suggested arcade_15_31 value? Please consider my Arcade CRT TriSync VGA Monitor is a Wei-Ya M3129.

Thank you so much!

Best regards.

8   GroovyMAME / Re: GroovyMAME 0.284 - Switchres 2.21fon Yesterday at 03:29:03 pm

Started by Calamity - Last post by skr

Thanks for keeping GroovyMAME up-to-date! :)

Started by cloud79 - Last post by Calamity

Hi cloud79,

Regarding the interlaced mode, if yours is a multi-sync monitor, set the correct preset in mame.ini, like arcade_15_31 instead of arcade_15. That will unlock 480p if that's what you want.


10   Everything Else / Re: Analog Controller for the Megadrive ?!on Yesterday at 12:27:52 pm

Started by Xiaou2 - Last post by Xiaou2

Found some more Pics
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