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Started by ant2 - Last post by SuperMagoAlex

Model 3 does work but it reassigns the gun id's everytime you restart the PC and I haven't found a way to stop it doing that.

Hi, I'm waiting my first Alien gun and I've not tested it yet, but I found this topic about Supermodel3:
https://forums.launchbox-app.com/topic/74512-how-to-automatically-set-correct-mouse-light-guns-bindings-in-supermodel-3-config-file/

Started by newtrix - Last post by newtrix

Did a little initial repair replaced the entire backside.

13   Lightguns / Re: Wiring question about Alien Extermination guns.on March 21, 2025, 02:32:29 pm

Started by Howard_Casto - Last post by Howard_Casto

Cool that works for me.  Yeah it was finding the time to work on it more than anything.  Mamehooker probably needs an update with official support for these guys. I have some ideas on making things easier.

Back on topic I wonder what it’s connected to. I mean green is usually ground but on ac power.  As long as I don’t need it that’s fine I guess.   

14   Artwork / Art work and printingon March 21, 2025, 01:04:11 pm

Started by jaharr01 - Last post by jaharr01

Hey guys its been a while since I’ve been on here. I got a nintendo style cabinet that i built for my daughter in 2012. She’s grown has a child and wanted me to redo the artwork to something more original. I wonder where i could get some original nintendo artwork fitted to my cab. I need side art, cp, bezel, and marquee. Not trying to get a freebie. Willing to pay. Here is a pic below

15   Driving & Racing Cabinets / Re: FFB Arcade Pluginon March 21, 2025, 12:52:18 pm

Started by Boomslang - Last post by Gewargis

Playing Daytona Championship USA - NSE and the wheel always has a slight rumble to it (like a car idling) even when in attract mode/menus. I have tried adjusting min force to 0 and even tried 50 but it still remains. Is there another deadzone like option for the ffb? Turning the wheel in attract mode/menu activates the motor as well.

Tekno Parrot 1.0.0.1568
FFB  v2.0.0.53
BFF 7.0.167

I resolved this by increasing the spring deadzone in the BFF application.

16   Lightguns / Re: Wiring question about Alien Extermination guns.on March 21, 2025, 12:25:13 pm

Started by Howard_Casto - Last post by bandicoot

green wire isn't connected
Happy to see you got one of this ;)

17   Main Forum / Re: Metal Tempest spinner knob?on March 21, 2025, 06:17:28 am

Started by stigzler - Last post by stigzler

Thanks all. Lots of options...

18   Lightguns / Wiring question about Alien Extermination guns.on March 21, 2025, 02:57:42 am

Started by Howard_Casto - Last post by Howard_Casto

I know I'm super late to the party here, but I've decided to buy the alien extermination guns from aliexpress and run them on a pedestal.  Assuming I can find the time the idea is I would add the games/emulators slowly, a batch at a time and record a video for each, walking you all through the process.  I've watched videos on these guns and there seems to be issues with certain games and emulators.  Since I have some coding experience the hope is I can find better solutions for these games than using joy2key and the keypress mamehooker function.  Anyway, enough of that.....

So I've got a gun on order and it's on it's way on the slow boat from China.  The wiring of these guns isn't super clear.   The picture on the product page has the wires labeled like so:

Black = Ground
Red = 24v (recoil)
Yellow = 12v (leds)

Green = Vibrate

It's the green wire that is throwing me off.  I don't see a mention of it anywhere and I don't know if that is a manual trigger of the solenoid or a redundant wire or what.   Any insight would be great. 

Started by newtrix - Last post by jeremymtc

J-PAC and a cheap/free PC with VGA. Spend the rest on finishing materials.

20   Project Announcements / Re: We are the Galaxianson March 20, 2025, 07:55:34 pm

Started by Rick - Last post by leapinlew

That's pretty impressive you were able to find the build thread and the pics still worked.
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