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Started by geecab - Last post by 80sRcadeGuy

Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)
I tried running it via the command line as admin and no luck. This what I get. See the screenshot link.
https://ibb.co/bjBfR180

Started by geecab - Last post by 80sRcadeGuy

Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)
Thank you again for the reply.
Yes the mgpr.exe is in my mgpr_v1_5_1 folder in my E drive.
I tried setting up the batch file like this
 cd E:\mgpr_v1_5_1\mgpr.exe
call mgpr -cfg 1920x1080_monaco_gp_8bit

And like this

cd E:\mgpr.exe
call mgpr -cfg 1920x1080_monaco_gp_8bit

And no luck unfortunately. I double click on the batch file and I tried running it in file explorer as well and nothing happens.

Started by leapinlew - Last post by pbj

Where’s that British guy that couldn’t shut up about these things when we actually need him?

Splash the cash, Waterman.

Started by leapinlew - Last post by TapeWormInYourGut

I don't have one and I don't really know, but if it didn't consider the viewing angle then it wouldn't work too well for children or with multiplayer games where players are standing to the side of the screen. These are very similar scenarios where the screen is skewed in relation to the lightgun. I have not heard about anyone complain about these. Their original Kickstart campaign specifically addressed viewing angles as part of the benefits as well.

Started by jasonbar - Last post by PL1

Long ago I purchased the welded metal mount from @jasonbar (pics above), but I have a regular (angled down slightly) metal control panel, and the mount is pretty much flat so the yoke would not sit up at an angle.  I didn't take this into consideration when purchasing that.
It would be fairly easy to make a simple 3d printable wedge-shape if you can make a cardboard prototype for clarity regarding shape, size, connection points/methods, etc.
- With a few pictures and the desired angles and measurements, I can make a custom printable model for you.   ;D

I've been searching online and have found a few 3d printed things, but they are for the GRS which does not have the protruding gears etc like the original/Alan-1.  I just need something wedge shaped that would angle the mount I already have back 45 degrees or so.

Just looking for ideas on what I could use... or an altogether different idea is OK too.  I'm not married to the metal mount I have.
If you're looking for more of a standalone controller and are good at woodworking, you might be able to make something like this.
https://forum.arcadecontrols.com/index.php/topic,123347.msg1310086.html#msg1310086

If you're not-so-good at woodworking, I've been working on a 3d printable SW yoke housing.  The outer shell is mostly done, but it definitely needs supports added because the yoke weighs about 8 pounds, plus all the other stresses added by vigorous gameplay.
- Not sure if the yoke's center of gravity and leverage will cause the housing to tip over too easily.  Worst case scenario, use the four foot screw holes to attach the housing to a board that extends behind the housing and clamp the back of the board to a stable surface or put a weight on it.
- The holes on the back are for a Neutrik USB feedthru.
- The square button holes on the front are for mechanical keyboard switches.
- The OpenSCAD code for the housing is designed so it is fairly easy to customize it with round button holes, embossed art/text labels, etc.


Scott

Started by Howard_Casto - Last post by baritonomarchetto

Ok, let me show you something, or I will look like the one who spokes with no art. Here is a positional gun project I worked on some time ago:

https://www.instructables.com/SNK-Positional-Gun-Arcade-Assembly-Retrofit/

You can bet I know what I am saying when I tell you to keep lightgun games into the equation ;)

Started by Warborg - Last post by Phreakwars

Just MDF. I had originally bought several cuts of it because my woodworking skills suck and I totally expected to screw up 7 or 8 times.

8   Software Forum / Re: MAME Hooker displays questionon Today at 08:55:36 am

Started by 2huwman - Last post by 2huwman

Thanks - that's what I ended up doing and it works well.

Started by geecab - Last post by geecab

Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)

Started by Howard_Casto - Last post by Howard_Casto

Ok one more thing before I leave the thread.   A handful of games use the same electronics as these guns so I started looking in the manuals.   Far Cry actually has two coils in each gun and some of those unpopulated areas on header involve that.  They also show the wiring harness attached to these guns and the green wire is a secondary ground to prevent static discharge. 

All of that being said, that means we have an extra output to play with.   One could add an extra coil, or flash leds (with some resistors of course) ect. 
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