Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by lettice - Last post by Mr. Peabody

1. try baseline MAME - if no worky....

2. use a rom naming utility to check roms.


01. recommend posting in GM sub-fo .

2   Main Forum / Re: "Wobbly" trackball?on Yesterday at 11:46:09 pm

Started by CmdandCtrl - Last post by Mr. Peabody

Somewhat storming this party: I essentially gave up on track ball games years ago for this reason. Two Happs have behaved like this, and the Betsons I bought only a little better. The first Happ I replaced Everything but the encoders (with GGG parts, including bearings): spun better, not great and certainly not killer; still choked and tracked in the same direction. The issue lies with a lack of precision in the housing design. Ten or so years ago I happened upon found a pretty great though worn and dirty Betson (I think) in a Golden Tee, so some don't suck.....but.....

Started by leapinlew - Last post by Mr. Peabody

This seems a front end thing....if you use one here....

Started by ulao - Last post by ulao

So just a compare of the old vs new here. And if you do not know. The 4-Play was this adapter that lunched in 2015, it was the first all in one USB adapter for just about ever controller out there. As with everything like this there were pros and cons. Here were a few.

Cons
1) Price was high, the KS alone was insane, no one saw it funding...
2) Lag was a bit of an issue for same being its hit up to 16ms for some controllers.
3) New company jitters.
4) Asthmatics and name. Yup a lot of folk did not like the look, and didn't like the "4-play" aspect.
5) Limited cables at first
6) Later on, the lack of xinput

Pros
1) It actually worked with so damn many controllers.
2) If you planned to get that many adapters, then it was a huge savings.
3) HID, and worked with everything.
4) Supports everything, from rumble to pressure buttons, to mansards.
5) Active community, if you know, you know.
6) Cross platform, Just about ever OS could use it.

Old:


NEW:




Oh and all the cables still work, and the device uses the same USB as its all the same protocol. Just a faster USB. 


There are a few other things worth a mention.

1) there is  arcade inputs, Supergun, neogoe, D.I.Y  options.
2) There is a Bridge add-on to make the input work on consoles atar-swtich2
3) Also a Blender and AIR add-on options that do other custom configs.












Started by Arroyo - Last post by RossG42

Im hoping the original poster can help, followed the instructions and got a rotation to vertical when choosing a vertical game when exiting the game monitor did not rotate back o horizontal.  Servo was still working under the pololu controller and I could rotate it back to horizontal. I restarted hyperspin and selected the same vertical game with no rotation this time. Any help would be appreciated im so damn close to completing the project!

6   Main Forum / Re: New Builder- advise and suggestions :)on Yesterday at 10:56:02 am

Started by FootNotFound - Last post by eds1275

I personally use Retroshoter Reaper RS3s on my cabinet, and they're pretty dang good.

Damnit, I think you just spent $300 of my money!

7   Main Forum / Re: Anywhere to buy a name cab anymore?on February 10, 2026, 10:55:46 pm

Started by patm95 - Last post by PL1

Guess it's time to dust of this old topic again . . .   :lol



Why is having the joystick aligned the same as your buttons fail? You are also standing off to the side as a third or fourth player.
The fail is not that the stick is aligned with the buttons.

The fail is that the stick is not aligned with the monitor.

Almost every 4 player game had the sticks aligned like the ones in green.
- There were very few games with sticks angled like the one in red, and those titles were not well received.
Related thread: https://forum.arcadecontrols.com/index.php/topic,87347.msg1301886.html#msg1301886

There were some 2-player titles that angled the sticks, specifically Virtua Fighter and Virtua Fighter 2.   :puke
- Offered as proof of that assertion, a picture from the VF2 manual.


You can learn to adjust to angled sticks, but that involves compensating for the angle of the stick and your body position relative to the stick.
- Big guys need more elbow room, changing where the players stand, which changes their angle relative to the stick.

If the sticks are not angled, up on the stick is always perpindicular to the line described by the face of the monitor.
- Up on the stick is always up on the monitor regardless of where you stand.  The direction you push the stick matches the action on the monitor.  This makes it easier to hit the desired direction.

Some companies did things like un-angled sticks that stood the test of time and some did things that did not.


Scott

Started by argonlefou - Last post by Headrush69


Ah, that's a good point !

I actually ported those Model2 outputs to be used with MAME when they first released 0.278 with Model2 game support.

But as it was not DemulShooter related, I shared it to some people for testing but never really advertised for it....

Just download and use the zip package I'm joining in below (there's a Readme inside explaining everything)
These are simple LUA scripts to be used with MAME to create outputs, DemulSHooter is not needed for that.

Thanks for that.

I thought that using LUA might be a possibility, as you have the cheat system for finding memory location in MAME already with many cheats already pinpointing needed memory locations.
I was looking at the MAME documentation last night but wasn't sure about outputting the messages and I haven't used LUA yet.

Working great, thanks. Just need to dial in my recoil value.  :)

9   Main Forum / Re: Anywhere to buy a name cab anymore?on February 10, 2026, 03:10:15 pm

Started by patm95 - Last post by fallacy

Quote
Also, check out arcade auctions in your area.  You might get a good deal on an original non-working cab.

Why is having the joystick aligned the same as your buttons fail? You are also standing off to the side as a third or fourth player.

Started by argonlefou - Last post by argonlefou

Thank for all your work Argonlefou.

Just curious if there is any consideration of adding your custom outputs to mame now that it's Sega Model 2 emulation has improved so much?

I know MAMEdevs won't add outputs that aren't authentic.
Ah, that's a good point !

I actually ported those Model2 outputs to be used with MAME when they first released 0.278 with Model2 game support.

But as it was not DemulShooter related, I shared it to some people for testing but never really advertised for it....

Just download and use the zip package I'm joining in below (there's a Readme inside explaining everything)
These are simple LUA scripts to be used with MAME to create outputs, DemulSHooter is not needed for that.


Pages: [1] 2 3 ... 10