Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by LTC - Last post by Zebidee

Check the underside closely for any cracks, cold solder joins or copper rot in the traces. Eroded traces or poor connections means resistance, creates heat and components can eventually fail.

Maybe clean the underside with isopropyl or methyl alcohol so you can get a better look.

Started by geecab - Last post by GPForverer2024

Hi Geecab!

Here's the news:

Everything is connected, the speedometer lights up and is set to 8 cylinders.

When I launch the revcounter file with the correct  com port, it says "Arduino connected OK."

Then it can't find the game, which is launched, and then closes automatically.

Then I saw in your release notes that I had to set the game settings to "Scorboard to Export."

And now the game won't launch.

I think it's a configuration issue in the game.

Could you send me another example .bat file? For launching both programs?

I'm really sorry, I would have loved to tell you that it works the first time.  :-\

Thank you so much.

Started by jasonbar - Last post by jasonbar

Thank you!

I'll contact them to see if I can get a replacement motor or two, or if they can point me to their supplier.

-Jason

Started by evil_puck - Last post by mixlplex

I was thinking of doing a black stain with poly (since it's all one step) for the outside of the cabinet, and for the control panel throw down some small bits of artwork from games (printed and cut out) then cover it with a bar top epoxy finish. I'm hoping that drilling holes in it after the fact won't be a problem (and hopefully will be easier than drilling into plexiglass/acrylic). Then I saw this thread. The thick laminate sounds interesting (and a lot less hassle), but wouldn't it have a tendency to peel at the edges? (Note: My control panel is half of an octagon, it's a four player layout, so there's a couple of corners I will have to deal with.)

Thanks.

Started by ZenFlex - Last post by ZenFlex

Could you elaborate more on which games were only released in PAL?  I’m useless to answering your questions.
https://www.reddit.com/r/snes/comments/9dzudk/complete_list_of_pal_exclusives/
https://www.reddit.com/r/Megadrive/comments/vp85s3/list_of_pal_releases_with_no_english_ntsc_release/
https://www.reddit.com/r/SEGAGENESIS/comments/16z7ooe/games_that_run_better_at_50hz/
https://vgmrips.net/wiki/50Hz_Mega_Drive_Games
The norm was to develop at 60 Hz (NTSC-U/J).
However, many European studios worked directly on PAL consoles and used audio engines (Krisalis, Sound Images, or Teque) that clock their music logic at 50 Hz.
When that ROM is run at 60 Hz:

Music and sound effects speed up by about 20%.
Certain routines (a pause every 6 frames, for example) throw animations or physics out of sync.

Some games were released only in Europe (PAL), so there’s no NTSC 60 Hz version.

Started by jasonbar - Last post by PL1

I need to replace a faulty motor on one of my motorized 4-way/8-way restrictor plate switching joysticks...

...except, I can't even remember where or when I got these or what they're called.

A little help? :)

Thanks!
It's an Ultimarc Servostik.   :cheers:
https://www.ultimarc.com/arcade-controls/joysticks/servostik/


Scott

Started by jasonbar - Last post by jasonbar

I need to replace a faulty motor on one of my motorized 4-way/8-way restrictor plate switching joysticks...

...except, I can't even remember where or when I got these or what they're called.

A little help? :)

Thanks!

8   Consoles / Re: Atari 2600/7800+on July 16, 2025, 09:21:23 pm

Started by pbj - Last post by pbj

Couple of dedicated bootlegs I’ve made.  Armed with snips and a lot of hot glue, you can make these pi pico PCBs work in original shells.  Usual shipping label crap run through the printer.  No one will notice or care.



Actually a fun game, one I hadn’t heard of before.  Apparently fairly rare.  I trashed a copy of Atlantis I paid 40 cents for.



I remember them advertising the hell out of this one.  Not entirely sure what’s going on but eh.




Started by ZenFlex - Last post by pbj

Could you elaborate more on which games were only released in PAL?  I’m useless to answering your questions.

10   Main Forum / Re: All-around rotary solution?on July 16, 2025, 07:29:36 pm

Started by placroix74 - Last post by PL1

I've built myself a cabinet with joysticks only, but am now looking into ways of enabling driving/paddle games and those with a rotary joystick for aiming as well, on a small-sized control board.

My holy grail would be a single upgrade for all of them.
Is there a way to do this without a dedicated spinner? Am I hunting for a unicorn?
If you're trying to cover all of the games in those categories, you are indeed hunting for a unicorn.

You can find some control combinations that will work well enough for some of the games, but there will be compromises and some games like Arkanoid will never play well without a dedicated high resolution spinner.  What games are on your "can't live without it" list?
https://wiki.arcadecontrols.com/index.php/FAQ#What_type_of_build_meets_my_needs.3F

You may want to look into this GRS rotary joystick.
- It has switchable modes/handles for the "clicky" games like Ikari Warriors (mechanical rotary games) or "non-clicky" games like Caliber .50.
- It also has push/pull switches for games like Discs of Tron and Forgotten Worlds.



You will need to configure your settings in MAME, especially for the mechanical rotary joystick games.   ;D
https://wiki.arcadecontrols.com/index.php/Joysticks#MAME_Settings_for_Mechanical_Rotary_Joysticks


Scott
Pages: [1] 2 3 ... 10