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Started by severdhed - Last post by severdhed

I haven't touched this thing in years, but i was sick of it sitting there in a less than playable state and decided to do something about it over the holiday weekend.   I've never really liked the ultrastik 360 joysticks that I installed in this cabinet. They are very functional, but i just didn't like the way they feel. i also didn't like the rat nest of wires from all of the buttons being wired into the joysticks.   i also seeemd to have issues with order of the joysticks changing all the time.

so I gutted the control panel except for the trackball.  I installed two new omni2 sticks from GGG and a gpwiz, as well as some new happ buttons. i cut and crimped all new wires and routed them appropriately.   I also took the time to fix my twisted/taped wires for my trackball by soldering and heat shrinking them.   I wired up the coin door slots as well as dedicated coin buttons.  I had some yellow t-molding that i bought 11 years ago for this cabinet that I never installed, so I figured now would be a good time for that as well.

 I originally built this cabinet before my oldest son was born, he will be 18 in two months.   I moved the power button off of the top of the cabinet to a spot underneath the control panel. I wanted it up high when my kids were little, but now the cats keep jumping up on the cabinet and turning it on and off.  Since the cats light to sit up there, i used covered the top with some adhesive carpet squares to give them something to grab onto.

here is my updated control panel wiring:


cracked original T-Molding


carpeted top


updated full shot with new buttons, sticks, and molding


my youngest son getting ready for me to kick his but at Pacman (and Ralph enjoying the newly carpeted top)

Started by saint - Last post by severdhed

updates to my first cabinet, 18 years later

Started by abispac - Last post by lilshawn

as with all internet connected jukeboxes, the jukebox needs to connect to the jukebox makers server to authenticate access.

this is done for 2 reasons.

1: - it allows them to record any settings/info/configuration... whatever that is set or entered into the jukebox...and store it. if and when the day comes, and the hard drive craps out... you replace it, you will then have the ability to restore all the settings/info/configuration back in from the server backup and you don't have to manually enter that info again.

2: - It allows the company to keep track of operator billing information, as well as disable/enable the jukebox if the operator does not pay their bill, or the jukebox goes missing.

so what you have here is a jukebox that may have had it's kill message sent to it to disable it. (why it doesn't take credits)

honestly, just throw a new operating system on it and put your own juke software on it. you will never get the original software running on it without having an operator account with NSM... and even then, they'd want to know how you got it and grill the original operator why you have it... possibly landing the original operator having their account terminated.

Started by shponglefan - Last post by RandyT

Meta could've added an SD card slot to the Quest 3.  It would've made the 128gb unit more appealing.  I guess maybe they were afraid of performance of people used slow memory cards.  I primarily play PCVR so 128gb would probably be enough for me

The reason that there is no SD card on the Quests is very likely the same reason there is none on new cell phones.  Some say it is profit driven, but there are technical reasons for it.  Just including the option supposedly bottlenecks the system in some way, so to improve the user experience, e.g. performance, they started doing away with them.  Think of something like the PS5 console, where assets need to be pulled into the game at near real-time in order to avoid loading screens and the like.  Anything which relied on this type of functionality would be abysmal, even with a fast SD card.

Started by flybynight - Last post by SailorSat

Started by Tithis - Last post by Tithis

I'm working on getting a G07 I've had up and running. It came with my midway cocktail and at the time I just swapped it out for a 19" K7000 I knew worked great. This was how it looked last time it ran, with a picture of off to give an idea of how narrow the screen was.



I ditched the tube years ago and saved the yoke, hoping to fix it some day with a new tube. I grabbed a 90s TV with the right socket type, but it had a low impedance yoke. I wanted to avoid the trouble of doing a yoke swap if i could, so I tried rewiring the vertical coils from being in parallel to being in series like the original yoke, and this roughly quadrupling the resistance to 52.8ohms. This is a bit less than the original yokes 55.6 but within ranges I've seen online. Horizontal is only .2 ohms off from the original.


Then I put in a new flyback, cap kit and B+ filter cap, adapted the various connectors and fired it up today.


I'm pretty pleased with the vertical, linearity isn't perfect but not bad at all. Horizontal is pretty wonky and squished near the top, but based on the old burn in the squished image was a problem for LONG time. Saw some similar looking issues on G07s with low B+, tested mine and its showing about 99v. Adjustment pot was at the max clockwise and adjusting it back and forth did nothing to change the B+

I've gone and tested the following resistors in the power section out of circuit. Nothing seems drastically off.

R903 5.2Ω
R904 10kΩ
R905 18.5kΩ
R906: 152.3kΩ
R907: 32.6kΩ
R908: 47.4kΩ
R910: 2.74kΩ
R912: 800kΩ
FR901 218Ω

And I tested the adjustment pot, which seemed to go pretty smoothly from almost nothing to ~1950Ω

Looks like I've be expanding my search to the transistors and diodes in the power section, but if anyone has any ideas of other things to test I'm all ears.

Started by argonlefou - Last post by nanook2k3

It's probably waiting for demulshooter to close in order to continue.

You can try using the start command.

start "" demulshooter.exe -target=model2 -rom=hotd
emulator.exe hotd.zip

That was it....I'm rock'n & roll'in now...thanks!

8   Monitor/Video Forum / Re: Purchasing Arcade monitors.on November 30, 2024, 09:57:07 pm

Started by c0rderr0y - Last post by brandon

Do you realise that you listed your questions as 1, b, 3?


I think it's a joke from Home Alone 😁

Started by shponglefan - Last post by brandon

Meta could've added an SD card slot to the Quest 3.  It would've made the 128gb unit more appealing.  I guess maybe they were afraid of performance of people used slow memory cards.  I primarily play PCVR so 128gb would probably be enough for me

Started by shponglefan - Last post by RandyT

GeForce RTX 3090.  Had to boot it up and look that up.  The only thing I use it for is browsing eBay and testing ROMs before I burn them.

Lol.  Wanna sell it super cheap? :)

Seriously, that's a really nice card and there is still a good amount of life left in it.  Plenty of grunt for VR and ~90% of pancake games on max settings. I'm able to run a lot of games at 4k60 on mine without too much trouble. While not VR, Portal RTX was a pretty decent experience on the 3090 as well.  The 24gigs of VRAM is icing on the cake for local AI apps of all sorts.  It's a very sought after GPU in that crowd now that it's clear that simultaneously GPU prices won't be going down and VRAM won't be going up any time soon.

If you liked the PSVR, the PSVR2 blows it away on every level, except for maybe the edge-to-edge clarity due to the fresnel lenses.  I think they took this route to provide a wider FOV, as the original PSVR was pretty unimpressive in that department, and it probably couldn't be done with the type of lenses used on that unit.  I think you would like the PSVR2 with that GPU at your disposal, but you would need the adapter and $10 BT dongle.  Either way, the controller tracking will be a huge step up no matter which one you decide on.  Just factor in the cost of the Quest add-ons as well if you go that route.  From what I hear, most of them really aren't all that optional if you plan to use it often and/or with a PC.

The compute power is impressive with the Quest 3 unlike the Quest 2. Seeing how they are not investing in PC dedicated only titles like Half Life Alex anymore, having a dedicated PC VR headset is just a waste of potential at this point. PC wireless works pretty good, better then you would expect. Steam came out with their own wireless software called Steam link for free just because they are always investing in VR and it works pretty good even on my 5.2 router.

I still have steam base stations in my room, after the Quest 3 came out I realized they are now obsolete, they will never make a new headset that needs base stations anymore.

I would like OLED but I also want them to get rid of the other issues with it.

Quest headsets and their platform\operating system\store front  is the future and the PSVR is antiquated and there will be no future development for it.


I still have the base stations setup in my room as well.  We don't really know exactly what Valve has planned for their next gen, but any current controller/tracker which works with them can still be used.  Inside out tracking is really good now, but there's something almost magical about the absolute real-time precision you can get from the base stations.  It would be a shame if it became deprecated tech and newcomers were never able to experience it.  Games like Pistol Whip are still better with that technology.

OLED, despite any technical shortcomings, is still vastly superior tech, especially for VR.   Any self-respecting videophile has long ago transitioned to OLED displays and they are quickly becoming the high-end norm for handheld gaming.  LCD's are cheap and it's really the only reason they keep trying to make them look better without making them cost as much as an OLED.  The manufacturing advantage for using OLED in VR is, of course, they can be really small, so not super costly once they are tooled up.  But they will likely always be more expensive than a similarly sized LCD panel.   Now, if they manage to make a tiny micro-led backlight to tune the light to only the areas needing it, that might get them really close.  I just can't see that happening

And on that last part, assuming you mean PSVR2, you can't possibly think that a number of 3rd party games made available for the Quest won't also be able to be played on the PSVR2 through Steam, do you?  And very likely, in much better quality.  It also discounts the availability of UEVR for making older Unreal Engine 4 games playable in VR, which opens up a massive library of fully-fledged PC games.  I'd be very surprised if this work didn't continue to also do the same for UE5 at some point down the road.  I also expect that Valve's next headset will be a hybrid with X86 "Steamdeck-like" hardware on board, so this will likely be the top-end target platform for stand-alone VR, rather than a strictly mobile platform.  This also means that those games will work very comfortably on a modest PC VR setup, with little or no changes.  I could, of course, be wrong, but this is what *I* see as the future :)  Now, it won't be as cheap as a Quest, but I'm sure developers will be happy to grind down their assets to make the games usable on one.

BTW, 128gb is a paltry amount of storage for any real quantity of games at the resolutions being used in modern VR headsets, unless the assets are very simple or highly compressed, thereby negating the resolution advantage.  Going forward, I think anything less than 512gb of fixed storage would be an absolute minimum requirement for usability and longevity of the device.  Even the absolute base Steamdeck is now 256gb.
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