Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: [1] 2 3 ... 10

Started by jasonbar - Last post by PL1

I need to replace a faulty motor on one of my motorized 4-way/8-way restrictor plate switching joysticks...

...except, I can't even remember where or when I got these or what they're called.

A little help? :)

Thanks!
It's an Ultimarc Servostik.   :cheers:
https://www.ultimarc.com/arcade-controls/joysticks/servostik/


Scott

Started by jasonbar - Last post by jasonbar

I need to replace a faulty motor on one of my motorized 4-way/8-way restrictor plate switching joysticks...

...except, I can't even remember where or when I got these or what they're called.

A little help? :)

Thanks!

3   Consoles / Re: Atari 2600/7800+on Yesterday at 09:21:23 pm

Started by pbj - Last post by pbj

Couple of dedicated bootlegs I’ve made.  Armed with snips and a lot of hot glue, you can make these pi pico PCBs work in original shells.  Usual shipping label crap run through the printer.  No one will notice or care.



Actually a fun game, one I hadn’t heard of before.  Apparently fairly rare.  I trashed a copy of Atlantis I paid 40 cents for.



I remember them advertising the hell out of this one.  Not entirely sure what’s going on but eh.




Started by ZenFlex - Last post by pbj

Could you elaborate more on which games were only released in PAL?  I’m useless to answering your questions.

5   Main Forum / Re: All-around rotary solution?on Yesterday at 07:29:36 pm

Started by placroix74 - Last post by PL1

I've built myself a cabinet with joysticks only, but am now looking into ways of enabling driving/paddle games and those with a rotary joystick for aiming as well, on a small-sized control board.

My holy grail would be a single upgrade for all of them.
Is there a way to do this without a dedicated spinner? Am I hunting for a unicorn?
If you're trying to cover all of the games in those categories, you are indeed hunting for a unicorn.

You can find some control combinations that will work well enough for some of the games, but there will be compromises and some games like Arkanoid will never play well without a dedicated high resolution spinner.  What games are on your "can't live without it" list?
https://wiki.arcadecontrols.com/index.php/FAQ#What_type_of_build_meets_my_needs.3F

You may want to look into this GRS rotary joystick.
- It has switchable modes/handles for the "clicky" games like Ikari Warriors (mechanical rotary games) or "non-clicky" games like Caliber .50.
- It also has push/pull switches for games like Discs of Tron and Forgotten Worlds.



You will need to configure your settings in MAME, especially for the mechanical rotary joystick games.   ;D
https://wiki.arcadecontrols.com/index.php/Joysticks#MAME_Settings_for_Mechanical_Rotary_Joysticks


Scott

Started by ZenFlex - Last post by ZenFlex

Hello everyone,

Some SNES and Mega Drive (Genesis) games were only released in PAL format, and I want to emulate them on a CRT with proper resolution and aspect ratio using super resolution and switchres.

Switchres often calculates a 244p or 240p resolution (don't remember), but either way, the image appears squashed. The only way I’ve found to fill the screen correctly with the correct aspect ratio is using 288p. However, this introduces jitter — the image slightly wobbles or shifts, like a sync mismatch.

According to ChatGPT:
Quote
In PAL, the signal is transmitted in two fields of 312.5 lines, which together form an interlaced frame of 625 lines. When using progressive scan like 288p, the full image is sent in one go, removing interlacing. This totals 312 lines (288 visible + sync/blanking). If this total is altered (e.g., to 313), some TVs interpret the signal as interlaced, causing jitter.

Following that advice, I tried ensuring both the RetroArch-generated modeline and the VMMaker-installed one use exactly 312 lines. This helped reduce the issue slightly... in SNES Asterix PAL, it sometimes works perfectly, but other times it doesn’t, jitter still appears in other games – sometimes more, sometimes less, and sometimes in different screen positions, upper part or lower part.

My Setup:
  • GPU: Sapphire Radeon HD 5450
  • CPU: Intel NUC13ANBi5
  • OS: Windows 10
  • Drivers: CRT Emudriver 2.0 + VMMaker
  • CRT: Sony Trinitron KV-21FX30E (EU model)
  • Resolution: Super-res 2560x288 @50hz



Video 1: Lucky Luke (SNES) (PAL) (Jitter) (If you look to the upper part of the screen, when I move forward there are some parts that are not in place).






Switchres Log (SNES9x):

Code: [Select]
[INFO] [CRT]: Requested Resolution: 256x239@50.006977 orientation: normal
[INFO] [CRT] Video context is: wgl
[INFO] [CRT]: Current running core Snes9x
[INFO] [CRT]: Loading switchres.ini core override file from C:\RetroArch-Win64\config\Snes9x\Snes9x.switchres.ini
[INFO] Switchres: Calculating best video mode for 256x239@50.006977 orientation: normal
[INFO] Switchres: Modeline "2560x288_50 15.602177KHz 50.006977Hz" 49.146857 2560 2634 2865 3150 288 291 293 312   -hsync -vsync
[INFO] set_desktop_mode: \\.\DISPLAY5 (2560x288@50) flags(0)
[INFO] sr_set_mode: successfully switched to 2560x288@50.006977
[INFO] [CRT]: Resolution is stretched. Fractal scaling @ X:10.000000 Y:1.205021
[INFO] [CRT]: Setting Aspect Ratio: 8.888889
[INFO] [CRT]: Setting Video Screen Size to: 2560x288
[INFO] [Video]: Video refresh rate changed to 50.007 Hz.
[/spoiler]

Current VMMaker modeline:
Code: [Select]
"2560x288_50 15.60KHz 50.00Hz" 49.17 2560 2632 2864 3152 288 289 291 312 -hsync -vsync

SNES9x monitor crt_range switchres Config:
Code: [Select]
crt_range0  15550-16100, 54.00-62.00, 2.000, 4.700, 8.000, 0.064, 0.128, 0.064, 0, 0, 192, 272, 0, 0
crt_range1  15590-15610, 49.90-50.10, 1.500, 4.700, 5.800, 0.064, 0.160, 1.056, 0, 0, 288, 288, 0, 0
crt_range2  15550-16100, 59.80-60.20, 2.000, 4.700, 8.000, 0.064, 0.128, 0.448, 0, 0, 0, 0, 448, 480


Video 2: MegaTurrican (Megadrive) (PAL) (Jitter)


Retroarch Log (BlastEm):

Code: [Select]
[INFO] [CRT]: Current running core BlastEm
[INFO] [CRT]: Loading switchres.ini core override file from C:\RetroArch-Win64\config\BlastEm\BlastEm.switchres.ini
[INFO] Switchres: Calculating best video mode for 320x240@49.701431 orientation: normal
[INFO] Switchres: Modeline "2560x288_50 15.506847KHz 49.701431Hz" 48.769032 2560 2633 2862 3145 288 291 293 312   -hsync -vsync
[INFO] set_desktop_mode: \\.\DISPLAY5 (2560x288@50) flags(0)
[INFO] sr_set_mode: successfully switched to 2560x288@49.701431
[INFO] [CRT]: Resolution is stretched. Fractal scaling @ X:8.000000 Y:1.200000
[INFO] [CRT]: Setting Aspect Ratio: 8.888889
[INFO] [CRT]: Setting Video Screen Size to: 2560x288
[INFO] [Video]: Video refresh rate changed to 49.701 Hz.
[INFO] [Environ]: SET_GEOMETRY: 256x240, Aspect: 1.333.
[INFO] [CRT]: Restoring Aspect Ratio: 8.888889
[INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
[INFO] [CRT]: Restoring Aspect Ratio: 8.888889
[INFO] [Environ]: SET_GEOMETRY: 256x240, Aspect: 1.333.
[INFO] [CRT]: Restoring Aspect Ratio: 8.888889
[INFO] [Environ]: SET_GEOMETRY: 320x240, Aspect: 1.333.
[INFO] [CRT]: Restoring Aspect Ratio: 8.888889
[/spoiler]

BlastEm.switchres.ini monitor crt_range Config:
Code: [Select]
crt_range0  15500-16100, 54.00-62.00, 2.000, 4.700, 8.000, 0.064, 0.128, 0.064, 0, 0, 192, 272, 0, 0
crt_range1  15500-16100, 49.60-50.10, 1.500, 4.700, 5.800, 0.064, 0.160, 1.056, 0, 0, 288, 288, 0, 0
crt_range2  15500-16100, 59.80-60.20, 2.000, 4.700, 8.000, 0.064, 0.128, 0.448, 0, 0, 0, 0, 448, 480

Question:
Does anyone know what might be causing the jitter I'm seeing in some PAL games 288p? I'd really appreciate any insight into why this jitter happens and how to fix it.

Thanks in advance! 🙏

7   Main Forum / Re: New Cabinet: best size and monitor angleon Yesterday at 05:52:02 pm

Started by 4noxx - Last post by placroix74

I designed mine to nearly the same dimensions as you, though less deep (425mm) : I had to put in weights so it wouldn't tip over.

For screen/control board angles, my aim was to accomodate persons between 5"/150cm (my spouse) and 6"/180cm (me).
I tilted the screen so that a person in middle of the height range would have their line of sight perpendicular to the center of the screen.
I tilted the control board just enough that a person at the bottom of the height range could have their wrists lie flat on it.

I agree that screen tilt should not have any impact on light gun aiming.

8   Main Forum / All-around rotary solution?on Yesterday at 05:25:29 pm

Started by placroix74 - Last post by placroix74

Hello,

I've built myself a cabinet with joysticks only, but am now looking into ways of enabling driving/paddle games and those with a rotary joystick for aiming as well, on a small-sized control board.

My holy grail would be a single upgrade for all of them. I had originally spotted this : https://www.ultimarc.com/arcade-controls/joystick-accessories/ikari-12-way-rotary-upgrade-for-servostik-j-stik/, but (correct me if I'm wrong) this rotary upgrade is :
... making it useless for anything other than aiming.

I expect that :
  • a separate spinner could be OK for driving/paddle, but clunky for aiming;
  • aiming can be replicated with buttons.

Is there a way to do this without a dedicated spinner? Am I hunting for a unicorn?

Thank you

Started by nugarp - Last post by nugarp

Hydro Thunder Hurricane now works in a WIP branch - at least for two players. I will check up to 8 later and report back.
https://github.com/AdrianCassar/xenia-canary/actions/runs/16276399001

Started by LTC - Last post by LTC

I am getting an open circuit when measuring across the blue component.

My temperature probe is unfortunately not working. The readout stays on 80*F no matter where I place the probe. I will need to get a replacement.
Pages: [1] 2 3 ... 10