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1   Main Forum / Re: Anywhere to buy a name cab anymore?on Today at 09:38:46 pm

Started by patm95 - Last post by fallacy

I don't know, I guess it depends if all 4 players are facing the monitor straight on or not. If I were to take that Analog KADSTICK picture you have, set it on the side of an arcade machine and play from there I am not going to be confused on which way is up or down. I might actually be confused if I push up from the way the buttons are positioned and it does not go up.

Started by Dark_magician - Last post by Rion

That's very sweet.
But I can't take credit for something I didn't do.
The Switchres API/CLI, The Linux Kernel 15kHz video patches & GroovyMame is all Calamity, Substring, D00zers work.
Alphanumu for his work on implementing the Switchres API into Retroarch together with Calamity and Substring.

Started by sellsellsell2000 - Last post by sellsellsell2000

Real Bout Fatal Fury 2 art set Neo Super29 Type 2 / Sega New Astro City candy cab









Started by Dark_magician - Last post by Dark_magician

didn't know it was possible to play arcade games at native resolution on a CRT until a few years ago, from the bottom of my heart thank you

Started by Arroyo - Last post by Arroyo

PM incoming

6   Main Forum / Re: Anywhere to buy a name cab anymore?on Today at 09:19:48 am

Started by patm95 - Last post by BadMouth

Quote
Also, check out arcade auctions in your area.  You might get a good deal on an original non-working cab.

Why is having the joystick aligned the same as your buttons fail? You are also standing off to the side as a third or fourth player.

What PL1 said.  It's initially more intuitive to push the joystick in the direction you want the character on the screen to go.  That means the joysticks is aligned with the character on the screen, not the player.  People who use the machine regularly will adjust, but random people who are new to the machine will not do as well when playing as player 3 or 4 and as a result lose interest in the game faster.

It's totally not intuitive when building the machine to align the joysticks that way.  When the games originally came out, making money was paramount.  If people fed more quarters into them with the joysticks angled, they would have angled them.

Started by lettice - Last post by Mr. Peabody

1. try baseline MAME - if no worky....

2. use a rom naming utility to check roms.


01. recommend posting in GM sub-fo .

8   Main Forum / Re: "Wobbly" trackball?on Yesterday at 11:46:09 pm

Started by CmdandCtrl - Last post by Mr. Peabody

Somewhat storming this party: I essentially gave up on track ball games years ago for this reason. Two Happs have behaved like this, and the Betsons I bought only a little better. The first Happ I replaced Everything but the encoders (with GGG parts, including bearings): spun better, not great and certainly not killer; still choked and tracked in the same direction. The issue lies with a lack of precision in the housing design. Ten or so years ago I happened upon found a pretty great though worn and dirty Betson (I think) in a Golden Tee, so some don't suck.....but.....

Started by leapinlew - Last post by Mr. Peabody

This seems a front end thing....if you use one here....

Started by ulao - Last post by ulao

So just a compare of the old vs new here. And if you do not know. The 4-Play was this adapter that lunched in 2015, it was the first all in one USB adapter for just about ever controller out there. As with everything like this there were pros and cons. Here were a few.

Cons
1) Price was high, the KS alone was insane, no one saw it funding...
2) Lag was a bit of an issue for same being its hit up to 16ms for some controllers.
3) New company jitters.
4) Asthmatics and name. Yup a lot of folk did not like the look, and didn't like the "4-play" aspect.
5) Limited cables at first
6) Later on, the lack of xinput

Pros
1) It actually worked with so damn many controllers.
2) If you planned to get that many adapters, then it was a huge savings.
3) HID, and worked with everything.
4) Supports everything, from rumble to pressure buttons, to mansards.
5) Active community, if you know, you know.
6) Cross platform, Just about ever OS could use it.

Old:


NEW:




Oh and all the cables still work, and the device uses the same USB as its all the same protocol. Just a faster USB. 


There are a few other things worth a mention.

1) there is  arcade inputs, Supergun, neogoe, D.I.Y  options.
2) There is a Bridge add-on to make the input work on consoles atar-swtich2
3) Also a Blender and AIR add-on options that do other custom configs.












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