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Started by psakhis - Last post by rancid

Hi All,

Super dumb question and I apologize, but is it possible to get "pseudo" scanlines with a 31khz PC CRT Monitor using these native resolutions?  I am trying to use switchres with super resolutions and I can't get anything to work where it is full screen, but it does display in small windows.  I have switchres fully working in retroarch, but anything outside of retroarch just isn't working well.  When I look in the display settings for windows I see the desktop resolution varies from the active resolution which I assume is the main problem.

Started by eoinzy - Last post by eoinzy

Also, one more thing.
I often use RDP or VNC to connect to my arcade PC for configuration and other things.
I tried to put a custom resolution of 1024x768 but when the modelines are generated, it gets vertically truncated to 1024x560.

It's very difficult to use this resolution to configure frontends. Is there a way I can force a resolution like 720p, just termporarily, while i do my configuration?
Note, the CRT is turned off at this point. I have smart plugs that I can turn on and off from my phone so i can power on the PC and cabinet separately. I do this when i remotely connect to it for config or adding new games

Thanks again

Started by eoinzy - Last post by eoinzy

Hi,

I have a Radeon R9 380X with calamity drivers.
This is connected from the analog DVI to a VGA connector that goes into my CRT, which is a Nanao MS9-29SU.

I'm having some issues but I think they're all related to one thing, which is Super Resolutions not working on my CRT.
For example, Pacman displays 3 windows side by side. Other games go completely out of sync, depending on their resolution.

My default resolution is 640x480, which obviously works fine, but when i start to go to resolutions like 2560x448 or 2560x384, then i run into sync issues and can't see anything on screen because it goes haywire.
The confusing thing is that when I use VMMaker, my CRT is specifically mentioned so why are there unsupported modes? Or are they supported and there's something wrong with my CRT?
Or maybe i'm doing something wrong? I just picked my CRT in the monitor presets and installed modes.

Thanks in advance.

Started by Endprodukt - Last post by Endprodukt

https://github.com/Endprodukt/FFBPluginRacerMAME/releases/tag/1.7

Added games:

GTI Club
Midnight Run
Winding Heat
Thrill Drive
Cart Fury
All Sega Model 2 racers (only works with included Mame version for now)
Racing Jam 1/2
Xtreme Rally
Roads Edge

Fixed a bunch of existing stuff, rebooking non working games.

Added a new feature in the GUI called "Constant Inf" that is an alternative way of applying constant effects to your wheel.
If counter forces don't feel smooth you might want to give this a try and see if it works better for you. Big difference here.

Rave Racer has a feature to invert the ffb depending on if you play the game in standard or deluxe variant.

Have fun.


Started by negative1 - Last post by leapinlew

It's a physical diamond shaped restrictor in 4 way mode, so it doesn't hit the corners. It's boxed shape in 8 way games.

My beef is with the JLF sticks as they feel sloppy, even with the upgraded springs. I prefer a WICO leaf for 4 way games, but this works great for the 4 way horizontal games that I want to play. It's also fine for classic 4 way games, if you can deal with the stick.

6   Arcade1Up & Similar / Re: Arcade 1Up Shutting Down on Yesterday at 11:34:52 am

Started by JimmyU - Last post by leapinlew

I feel like everyone knew this would happen for a couple reasons, but the biggest reason to me is that is was built on a fad that also ended. Even if they had an inexpensive product and higher quality products. To me, the Arcade1up explosion was great for a couple reasons:

  • The masses allowed the development of several great innovations like a less expensive Star Wars controller and 4/8 way switchers
  • I refurbed lots of games during this period and sold some for top dollar because of the increased demand

Started by Olivcade - Last post by Olivcade


Update version 1.3

README – CRT-MAME 0.168 V1.3

Binary files and source code available here on GitHub:

https://github.com/HardCade/hardcade/releases

Development Version – December 2025
© 2025 Hardcade – PlayRetro

===========================================================================================
PROJECT: CRT-MAME 0.168 Edition

CRT-MAME 0.168 is a specialized version of MAME 0.168 optimized for: 15 kHz CRT monitors (arcade, TV, PVM/BVM, Hantarex, Nanao, etc.) and LCD

monitors

Minimal input lag,

advanced and precise refresh rate control per game.

Objectives:

    - Achieve minimal input lag
    - Achieve increased display performance and superior behavior (compared to existing emulators) for 15 kHz CRTs.
    - Achieve ultra-smooth display and optimal performance on LCD screens.

===============================================
CURRENT MAIN FEATURES (subject to change)
==============================================


- Saving the Refresh Rate slider to CFG files

- Improved slider (precision, stability, rounding, defect handling)

- Added Windows input timestamp (anti-lag preparation)

- Added Late Input Polling (reduces input lag by a full frame)

- Added Direct3D optimization – "Direct Present Minimal" (reduces display lag)

- Added Adaptive HardSync (stabilizes frame timing and prevents stuttering, reduces overall latency)

More features and improvements are coming soon...

8   GroovyMAME / Re: CRT Emudriver - Non emulated compatible gameson December 12, 2025, 02:51:57 pm

Started by psakhis - Last post by Rion

Terminator 2D: NO FATE

Steam

Native res is 798x448

50% Down-scaling to a progressive resolution


398x224@60Hz

Or just run it in it's native resolution interlaced
798x448i@60Hz








In loving memory of Sergi Clara (psakhis)

Started by esc5879 - Last post by esc5879

I was directed to here, however I don't know if I'm allowed to ask her because I'm using Batocera with CRT Script, not Groovy Mame or CRT Emudriver but maybe similar applies.

While I've gotten into installing crt script for Batocera to use with my crt tv for a long while now, I still have zero experience with this part of pc crt emulation set ups.

I've had issues with interference, and I'm starting to realize it might be because I have things configured wrong with the crt tool I used to configure it.

And now I'm just hearing about the idea of "generating your own modelines" to match your exact CRT TV's specs.

How exactly does one do this? My crt tv is the panasonic ct-27g24a. What is all the information that I need about my tv to do this? And when I have all of that, how exactly do I "make modelines" to match it?

I have no idea how to even search for tutorials because I don't know what terms to search in and I did try before posting here. So if you know any tutorials on all of this feel free to share with them as an answer.

Started by nix999 - Last post by Calamity

After you've finished fiddling with monitor presets and VMMaker, be sure to exit the GUI by clicking OK.

OP uses Arch so no vmmaker in there. The supported way for this on Linux is to make the Switchres compatible emulators pull their configuration from the global switchres.ini. In MAME this is done by enabling the switchres_ini option.

In the switchres repo you can find the geometry.py tool that helps with the process of adjusting geometry interactively and then exporting the resulting range to switchres.ini (although OP's already succeeded doing it manually). This works smoothly on Linux. The geometry tool works on Windows too. However, since it's command line based and there's no centralized switchres.ini, exporting from vmmaker as explained may be easier.
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