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how many buttons?

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CheffoJeffo:

--- Quote from: DeLuSioNal29 on January 21, 2010, 06:25:12 pm ---Also, what if people like me come over and ask if you have Street Fighter or something?  You have a huge list of games, but no SF? 

--- End quote ---

Around here we call that having taste ...  >:D

26 machines and no SF to be seen anywhere.  :afro:

 ;)

guybrushthreepwood:

--- Quote from: ragnar on January 27, 2010, 08:51:11 pm --- If you have hte room for more buttons, I say do it.

--- End quote ---
thats the problem I dont really have room but if I do 3 in a row OOO then I might as well do 6... I am considering 4 in snes setup
   O
O    O
   O
but with sjaks dimensions I may be able to squeeze 6 in we will see

sjak is it uncomfortable playing with 2 people on that cp?

gazz292:
i personaly can not get on with the diamond pattern of buttons found on gamepads etc,

i 'could' put 6 buttons, but i'm thinking they would get in the way of my layout, i want the buttons exactly at my fingertips so i dont have to move my fingers/hand about too much whilst pounding the buttons (arthritis thing mainly)
so i'm thinking that even if i had 6 buttons, unless i use something else to operate the 6th button (may be good for those pervy japanese games  ::)

i could put 5 buttons in, but being honnest i'm just not sure what games i'd play that use more than 3 buttons,

and as i'll be making the control panel, if i suddenly find i like 6 button games, i can always make up a new one, it's only a bit of wood, a few holes and an overlay with a bit of perspex on top.

Lilwolf:
I personally went with

j  o o o
j  o o o o

I found it easier myself then the extra to the left.... But I can say this, I rebuilt that control panel like 10 times.

I would recommend going to home depot, and buying some cheap press board or whatever (you can get it for 5-8 bucks for a 4x8 sheet... and then make some mockups... and put the controls in... will take 1/2 hour per control panel, and if you use quick disconnects, you don't have to rewire every time...

anyway, make one design... play for a few weeks... then try another...

Then when you get the only you like best... do it right...

btw, I never use the 7th button... never being hardly ever...

and for me... 6 buttons is a requirement for SF games...

But I also have 6 control panels in my room... and 2 more in the basement... plus I'm thinking of building a 1 player specific control panel... just so I can sit in the middle of the machine when playing 1 player...  Consider if you can get a hot swap control panel setup... really nice when you find that specifically weird controller you just have to have.

Franco B:
I'm not into fighters in the slightest but I have always gone for a six button layout for console emu's and for people if they wish to play SF etc.

If I was into fighters I would go for one of the six plus one varients for Neo Geo fighters.

I don't mind having six buttons but people can get bent if they want six plus one  :D

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