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Puzzle Bobble + Spinner

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Bobulus:

--- Quote from: st on January 06, 2010, 04:30:54 am ---Bobulus... do you have 'mouse' enabled in mame.ini?
--- End quote ---

I was testing this on my normal computer and not my cabinet, but I believe I did. In any case, even the mame default keyboard inc/dec dial keys weren't doing anything.

bkenobi:

--- Quote from: st on January 06, 2010, 04:30:54 am ---Hehe, I can't help picturing this in my mind  :)

--- End quote ---
I don't have spinners on my main cab, but I have 360° steering wheels on my driving cab.  I have a few spinner games set up (camaltry is my personal favorite) and they work reasonably well, so I figure puzzle bobble should be fine.  It won't play like the original obviously, but if it's fun then I'll be happy.

SlayerAlex:

--- Quote from: Bobulus on January 05, 2010, 06:34:37 pm ---Hmm...a little stumped. I loaded up Puzzle Bobble 2, and it does have Dial control settings in mame, but they don't work by default, and there seems to be nothing in the F2 menu to enable it. (There isn't a DIP switch menu, either).

--- End quote ---

yeah im with you.  has anyone ever gotten this to work before? i dont see how to enable it :(

Haze:
The Taito F3 system supports spinners as an Input, the Puzzle Bobble games however have no option to use them.

The Spinner / Paddle inputs can only be used with some of the Arkanoid style games, not Puzzle Bobble.

This is how the arcade works, and without reprogramming the original game to have non-linear turning, and spinner inputs there is nothing you can do about it.

Bobulus:
That's what I figured, but I was hoping I was wrong and mame was 'smart' enough to filter out system/game input differences like that, such that a search such as Rebelscum's would return the right info. Oh well.

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