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Suggestions for this CP? (Updated)

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evitagen:
I debated on the number of buttons to use when I built my first cab for a long time and I settled on 6.  Saved me space on my CP and a couple extra bucks on buttons and I never missed the other 2 buttons, and I am a big fighting game fan.

SephYuyX:
True that 6 buttons is normal for most all fighters, but id forgotten until it was mentioned that PSX, GC, DC all have shoulder buttons which will probably come in handy.
Though I could always just use USB controllers in those cases. Some how I think 6 would be uncomfortable in a few configs, but ill give it a look.

evitagen:
Yeah I honestly didn't even factor in PSX games or anything... so maybe you would want 8 if you're going to be playing that(although personally I'd rather play PSX games on a pad unless it's a fighter[which would be okay with 6 buttons anyway]).

I was glad I didn't go for 8 though... but if you want 8, go for it!  Nothing wrong with it or anything.

bkenobi:
IMO, CP's play like ass for console games that aren't fighters or designed to be played that way.  I have 7 buttons on my CP and tried playing NES, SNES, N64, Genesis, GameGear, etc.  I always felt like it was so clumsy.  I bought a pair of wireless Logitech Rumblepad 2's and have been very happy with it!  It's got plenty of buttons (not enough for Jaguar, but what does) and the analog sticks are really nice for N64.

SephYuyX:
Updated it into a working final. I think. I hope. I added two more buttons for the hell of it to fill the IPAC2 (2 are connected to SpinTrak)
Comments?

Going to try and print it off tomorrow somewhere in one peice, trying to do it at home in multiple pieces didnt work so good.
Picture with the grids shows how I set it up proportionatly.
The thick black outline is the 5/8 MDF mox the CP will sit on.
And the final image is just the viewable image from the top w/o everything else.

Thanks for the comments, and thanks to those I emailed for dimension suggestions.

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