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Tactile Sound Technology in a driving cabinet?

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Xiaou2:

 I mounted 2 of them under my pc chair.  At full power level,  the vibrations were
so strong that you couldnt see the monitor very well.  My eyes were vibrating, making
the picture all messed up   heh!

 Whats great... is that unlike a subwoofer, you do not need a lot of power and
high volume levels...   Yet you will feel like there is an earthquake going on.

 To get that same level of feeling, most people would have to have their subwoofers
at seriously high decibel levels.

 The base shakers output vibrations.  (Not air that causes vibrations)

Turnarcades:
I don't really see the point too much of having a dedicated type of technology or speaker type to achieve this effect - anyone who has built in-car systems will tell you this effect can easily be created using a carefully-planned acoustic setup and high-quality speakers setup in the correct way. Setting a system up with an amp that allows high-pass tuning means you can direct higher-freqency sounds like mid-range and treble to satellite units, whilst directing the low-frequency bass sounds to a properly-applied bass enclosure. I'm working with a few designs to create my ideal driving cabinet using these ideas, which would basically mean a ported sub-enclosure under the seat or just behind it for lengthier, rumbling controlled bass, rather than an active sub or enclosed sub enclosure which would need high power and create punchy bass only at higher volume.

It's not to say these systems wouldn't be good, but I'm just saying the same effect can be created with many normal speaker systems if correctly setup, giving you a wider choice of speaker systems to work with.

Xiaou2:
 Sorry Turner... but your Very mistaken.

 A typical bass or subwoofer does not produce nearly as much effect as a
real transducer.  Not even close.

 A way to compare:

   Terminator 2 - Gun Recoil    -vs-   Subwoofer Sound Effect  instead

 What do you think will give more feel?   Do you Really think a Sub will produce
the kinds of sensations the actual coil gives off?

 A Transducer is basically just that.  Its a monster vibration device.  It uses a
typical speaker setup... but with no air movement.   Instead, it moves a weight.
This produced massive vibrations that no subwoofer can easily replicate....
Unless maybe that subwoofer is cranked to "Neighbor Call the cops" Levels.
And even then... its more sound related and less pure vibration level.

versapak:

--- Quote from: Xiaou2 on October 20, 2009, 09:35:40 pm --- Sorry Turner... but your Very mistaken.

 A typical bass or subwoofer does not produce nearly as much effect as a
real transducer.  Not even close.

 A way to compare:

   Terminator 2 - Gun Recoil    -vs-   Subwoofer Sound Effect  instead

 What do you think will give more feel?   Do you Really think a Sub will produce
the kinds of sensations the actual coil gives off?

 A Transducer is basically just that.  Its a monster vibration device.  It uses a
typical speaker setup... but with no air movement.   Instead, it moves a weight.
This produced massive vibrations that no subwoofer can easily replicate....
Unless maybe that subwoofer is cranked to "Neighbor Call the cops" Levels.
And even then... its more sound related and less pure vibration level.


--- End quote ---


Exactly.



Turnarcades:

--- Quote from: Xiaou2 on October 20, 2009, 09:35:40 pm --- Sorry Turner... but your Very mistaken.

 A typical bass or subwoofer does not produce nearly as much effect as a
real transducer.  Not even close.

 A way to compare:

   Terminator 2 - Gun Recoil    -vs-   Subwoofer Sound Effect  instead

 What do you think will give more feel?   Do you Really think a Sub will produce
the kinds of sensations the actual coil gives off?

 A Transducer is basically just that.  Its a monster vibration device.  It uses a
typical speaker setup... but with no air movement.   Instead, it moves a weight.
This produced massive vibrations that no subwoofer can easily replicate....
Unless maybe that subwoofer is cranked to "Neighbor Call the cops" Levels.
And even then... its more sound related and less pure vibration level.


--- End quote ---

OK, I stand corrected as I'm not really familiar with this technology - I would have thought though that any such rumbling effect will depend largely on that native game's sound output and type anyway so is it really viable? For example, some games have constant bassy sound effects (ie. a 'ground rumble' on rally games), but many games do not put out many low-frequency sounds as they didn't originally have good subwoofers that would reproduce the sound effectively, so with those low frequencies missing, how well would this type of sound system work?

It could be great on games like GTI club which had nice bassy crunches and rumble effects (but which isn't emulated anyway) but on many classic driving games those types of effects are not present in the game's sound library. Would it be possible to set the response of the vibration device to a certain frequency that would cover more games?

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