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Best way to position 6 buttons on control panel?
DaveMMR:
--- Quote from: DaveMMR on September 07, 2009, 02:53:49 pm ---I always believed this topic to be unnecessarily over-analyzed.
--- End quote ---
--- Quote from: Beretta on September 08, 2009, 04:48:06 am ---for example you have the most coordination and strength in your hand with your thumb,index, and middle finger.. your ring and pinky fingers are much less coordinated.
for rapid fire moves like ehonda's thousand hand attack on street fighter usually you'll wanna use strong punch.. that being covered by your ring finger.. this means most of the work is going to be from the joints in the finger, where as a index/middle finger approach the fingers more or less would stay stiff and the wrist would be doing most of the work.. which imo is faster and more comfortable.
i suppose in a slanted design you could convert to a index/middle finger tap for those particular moves although i think it illustrates a weakness that the very philosophy must be abandoned in favor of more "inefficient" methods in some situations.
then there is the matter of fine motor control, as adrenaline rises in the body you lose fine motor control.. it is my belief that you will have more control in a heated game with the index/middle finger method over a "keyboard" style method.. individual fingers would be fine motor control, gross motor control is effected and that would involve large limb movements like arms, wrist, hands.
that wont always be a issue but in a heated game it could show it's face.
it looks like you really do need to try a few layouts to see which one you like best, just get some scrap would and make a CP.. it does'nt have to be pretty you just need to try it out.
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:laugh2: Sorry Beretta...
ammitz:
--- Quote from: ammitz on September 08, 2009, 03:24:53 pm ---Just finished drilling the 3 templates out, now I'm just waiting for my package from ultimarc.com with my buttoms and 2 u360's..
--- End quote ---
Seems I'll have to patient, aparently DHL shipped it to the wrong destination :banghead: :angry:
This is what they wrote to me (and i live in Denmark btw)
--- Quote ---EVENT CATEGORY
09 Sep 09 8:14 AM - Shipment arrived at incorrect facility. Sent to correct destination - Leipzig,Germany
--- End quote ---
massive88:
When playing fighters ill use all 5 fingers at one point or another, especially in SF4 which has the LP+LK (Pointer and Thumb) throws, and kara-throw with Gouken by adding in HK (Pinky).
Anyway Ive never heard of anyone making a curved layout and then go back to straight, but I guess its all personal preference.
To cast my vote, its curved all the way (though my CP is straight, my custom Xbox 360 controllers are all curved).
Edit: Also I wholeheartedly agree with the above that a curved layout, if not precise, still looks great unless you stare at it looking for it to be wrong. A straight layout drilled wrong will look cock-eyed to even the casual observer.
Xiaou2:
Look at your Keyboard. Even the most ergonomical designs are very much
straight lines (barely any curve). Compare the curve to whats seen on some of these CPs, and its just way too much.
I once had the bright idea to position the buttons in a curve. Thought it would
be more comfortable. However, after mounting them and actually playing some
fighters... I found it was quite the opposite.
I kept instinctively hitting the outside edge of the outer buttons (rather than
hitting them all in the center of the buttons). Which was uncomfortable, and led
to it being poorly hit or a slip.
What I didnt realize, was that when you play a game, your fingers
hover over the buttons at a near vertical 90 degree angle. This gives you
mechanical advantage of shorter distance, use of gravity, etc.
With a curve layout, your center fingers end up being extended outwards at more
of a slanted 45 degree angle, AND, because they are extended further, its hard to
extend them even more without a lot more fatigue. You fight more against gravity,
and lose mechanical advantages, as well as loss of speed. PLUS, because
the fingers have to use two different angles to hit the buttons, (2@90 , 1@45)
it makes it even more straining. Close your eyes, and you can know where
a button is when there is a straight line. But a curve? Not so easy to get right,
if your finger loses contact for even a moment.
Finally, button spacing should be as close as possible. If buttons are spaced even
2 mm too far... there will be stresses on the fingers... which will cause strain
and fatigue. Even if YOU have a monster sized hand... someone with smaller
hands who comes over to play, will not be able to use your CP happily.
Jack Burton:
This thread is overthinking the issue.
Six buttons = Street Fighter
99% of competitive fighting gamers use this layout or one extremely similar to it. It's not by accident.
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