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CRT vs LCD...

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Applekid:
Given that people have faithfully recreated the "flaws" of NTSC to emulate home console games accurately on today's displays (check out http://www.fly.net/~ant/libs/ntsc.html), it's only a matter of time before MAME integrates "CRT Mode" for video output, taking advantage of the LCD of that day with 8,000 x 6,000 native resolutions.  :cheers:

And for actual games? I'm sure someone could make a converter box that takes regular old harness video and accurately upsamples to simulate that classic look. (not like that horrible D3D upsampling, yuck!)

GaryMcT:

--- Quote from: Applekid on September 06, 2009, 06:39:38 pm ---Given that people have faithfully recreated the "flaws" of NTSC to emulate home console games accurately on today's displays (check out http://www.fly.net/~ant/libs/ntsc.html), it's only a matter of time before MAME integrates "CRT Mode" for video output, taking advantage of the LCD of that day with 8,000 x 6,000 native resolutions.  :cheers:

And for actual games? I'm sure someone could make a converter box that takes regular old harness video and accurately upsamples to simulate that classic look. (not like that horrible D3D upsampling, yuck!)

--- End quote ---

As soon as I get the time, I'm going to work on CRT emulation and better vector emulation for Mame.

DJ_Izumi:

--- Quote from: Applekid on September 06, 2009, 06:39:38 pm ---Given that people have faithfully recreated the "flaws" of NTSC to emulate home console games accurately on today's displays (check out http://www.fly.net/~ant/libs/ntsc.html), it's only a matter of time before MAME integrates "CRT Mode" for video output, taking advantage of the LCD of that day with 8,000 x 6,000 native resolutions.  :cheers:

--- End quote ---

Dear GOD.  Some one is actually PURPOSEFULLY trying to emulate composite dot crawl and color bleed???

GaryMcT:

--- Quote from: DJ_Izumi on September 06, 2009, 06:47:27 pm ---
--- Quote from: Applekid on September 06, 2009, 06:39:38 pm ---Given that people have faithfully recreated the "flaws" of NTSC to emulate home console games accurately on today's displays (check out http://www.fly.net/~ant/libs/ntsc.html), it's only a matter of time before MAME integrates "CRT Mode" for video output, taking advantage of the LCD of that day with 8,000 x 6,000 native resolutions.  :cheers:

--- End quote ---

Dear GOD.  Some one is actually PURPOSEFULLY trying to emulate composite dot crawl and color bleed???

--- End quote ---

The only part that I want to emulate is the shape/falloff of the pixels, the shadow mask, etc.

DJ_Izumi:

--- Quote from: GaryMcT on September 06, 2009, 06:50:24 pm ---The only part that I want to emulate is the shape/falloff of the pixels, the shadow mask, etc.
--- End quote ---

It seems his goal isn't really CRT emulation but crappy analog signal emulation.  I mean, that composite dot crawl would look teh same on a CRT or an LCD.  (Maybe more apparent on a higher res LCD)

http://blargg.fileave.com/ntsc-presets/

Looking at this grid, the only 'CRT Emulation' is just generic 'add scanlines! Woo!'.  Though I am impressed at the effort he's made at emulating low quality signals, I just don't see the real BENIFIT.  I'd rather get S-Video out of a NES then composite for example.  I'm getting component video cables for my Xbox's to use on 27" Sony Trinitron CRTs just to get a clearer signal, even if it's still low def 480i!

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