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CRT vs LCD...

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GaryMcT:

--- Quote from: Ginsu Victim on September 04, 2009, 07:41:21 pm ---My friend has bought DOZENS of them from Arcadeshop. They're good.

--- End quote ---

Is tri-sync == multisync?  Which ones in particular did he buy from there?

DJ_Izumi:
I'd probably go with a PC CRT but that's cause 15khz isn't important to me.  ...Hell I can't even stand the 60hz flicker of any monitor.

I'd get something like a Dell P1110 21" which uses a Sony Trinitron tube and has two VGA inputs.  Under the ABS plastic shell the monitor is encased in a steel faraday cage for structure.  So you can remove the ENTIRE shell of the monitor it remains structurally sound and all the 'kill you with electricity' bits are still behind the steel which also acts as a faraday cage.  Even the monitor inputs are on an external connector on a wire.  So you could take hte monitor's buttons for controlling the OSD and build them into your CP even.

Ah, here's an example of the same tube in a Sony G500 with the front and covering parts of the ABS shell removed.  The button part and the stand remain on.  So you can get most of the excess plastic off the monitor and mount it right in while everything is behind the RF sheilding.

GaryMcT:
15kHz doesn't mean 15 Hz vertical sync.  All it means is that you are running low resolution. . your refresh rate is typical 60 frames/sec.  You want 15kHz if you want the game to look like they did originally.

DJ_Izumi:

--- Quote from: GaryMcT on September 04, 2009, 09:03:12 pm ---15kHz doesn't mean 15 Hz vertical sync.
--- End quote ---

No, I know 15Khz and 60Khz are both 60hz sync rate. :)  I just meant that with a VGA monitor you could have it all at like 85hz or higher, which I considder an advantage.  Even my DC on VGA at 31khz hurts my eyes with that thing flickering at 60hz.  Meanwhile at 85hz in PC games, I'm happy as a clam.

GaryMcT:
If you have a CRT monitor with more persistence (which most arcade monitors do), you don't perceive the flicker as much.

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