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MaximRecoil:

--- Quote from: Beretta on August 10, 2009, 07:08:16 pm ---i'd say playstation was probably the turning point where you could get as good if not better then arcade at home and that was the nail in the coffin.
--- End quote ---

PlayStation was weak compared to the typical arcade hardware of the time. The PS came out around the same time as Cruis'n USA and even though there was no PS port for it, it wouldn't have been able to handle the game any better than the Nintendo 64 did (the N64 version was pretty bad). The N64 was newer hardware than the PS and was more graphically capable (compare its version of Hydro Thunder to the PS's version of example), and even it couldn't match the arcade hardware of the time.

The first console with true arcade capabilities was the Neo Geo AES/MVS from 1990, because it was arcade hardware. However, it was never mainstream due to its prohibitively high price. The first mainstream console with true arcade capabilities was the Sega Dreamcast from 1998 which also was [essentially] built from actual arcade hardware (Sega NAOMI hardware).

isucamper:

--- Quote from: MaximRecoil on August 11, 2009, 07:31:38 am ---
--- Quote from: Beretta on August 10, 2009, 07:08:16 pm ---i'd say playstation was probably the turning point where you could get as good if not better then arcade at home and that was the nail in the coffin.
--- End quote ---

PlayStation was weak compared to the typical arcade hardware of the time. The PS came out around the same time as Cruis'n USA and even though there was no PS port for it, it wouldn't have been able to handle the game any better than the Nintendo 64 did (the N64 version was pretty bad). The N64 was newer hardware than the PS and was more graphically capable (compare its version of Hydro Thunder to the PS's version of example), and even it couldn't match the arcade hardware of the time.

The first console with true arcade capabilities was the Neo Geo MVS from 1990, because it was arcade hardware. However, it was never mainstream due to its prohibitively high price. The first mainstream console with true arcade capabilities was the Sega Dreamcast from 1998 which also was [essentially] built from actual arcade hardware (Sega NAOMI hardware).

--- End quote ---

You can't really count the Neo Geo.  That's like saying the NES was the first console with true arcade capabilities because it was arcade hardware (via the line of Nintendo VS games in the arcades).  That and you had Neo Geo carts being released well into the new millenia long after it had become obsolete.

I think you've got to look at which home console was able to port arcade games with accuracy.  The Super NES and Genesis were really the first home consoles with accurate arcade ports.  The Playstation had a bunch too.  Could they play the newest and best arcade games at the time?  No, but they played quite a few of them.  

MaximRecoil:

--- Quote from: isucamper on August 11, 2009, 08:14:01 am ---You can't really count the Neo Geo.  That's like saying the NES was the first console with true arcade capabilities because it was arcade hardware (via the line of Nintendo VS games in the arcades).  That and you had Neo Geo carts being released well into the new millenia long after it had become obsolete.
--- End quote ---

No. The Vs. arcade hardware was essentially NES hardware that was well behind the typical arcade hardware of the day. The Vs./NES hardware wasn't even on par with the arcade hardware used in Mario Bros. from 1983, and definitely wasn't on par with their Punch-Out hardware from 1984. The Vs. system came out in 1985, two years after its hardware was created (Famicom hardware 1983); hardware which was designed as home console hardware that wasn't in the league of 1983 arcade hardware (it wasn't even in the league of 1981 arcade hardware; compare NES Donkey Kong to the real thing). 

The Neo Geo AES/MVS on the other hand, was true arcade hardware, given that it was designed as such. Its specs put it in the same league as Capcom's CPS1 hardware, which ran Street Fighter II (1991) and many other Capcom arcade games from that era. 


--- Quote ---I think you've got to look at which home console was able to port arcade games with accuracy.  The Super NES and Genesis were really the first home consoles with accurate arcade ports.  The Playstation had a bunch too.  Could they play the newest and best arcade games at the time?  No, but they played quite a few of them.   

--- End quote ---

The SNES was not capable of matching the capabilities of the arcade hardware of the day (and the Genesis definitely wasn't). The SNES's port of SFII was amazing in terms of playability (essentially the same as the arcade), but it had numerous downgrades to the graphics and audio to allow it to run on the weaker hardware.

I still maintain that not counting the somewhat obscure Neo Geo console, the Dreamcast was the first system with true arcade capabilities for the time. It had less video RAM than the NAOMI arcade system, but not all NAOMI games used the additional RAM, and could therefore be directly run on the Dreamcast; and that is as perfect of an arcade port as you can get.

RayB:
The downgrades of SNES SFII were mostly due to memory limitations. More data = higher cost cartridge, so they had to fit it into a limited size.

Arcade publishers had the luxury of using much more memory, and using faster CPUs.

DJ_Izumi:
It's also worth noting that Arcades have long kept OLDER games where as home consoles typically had this 'shelf life' going on.  So you could see 10-15-20 year old games at an arcade.

Though the bonus is, some arcade games are way more timeless due to their being awesome.  I mean light guns and racing wheels with complete seats, hell, look at Prop Cycle's awesome control interface.  Arcade games in many ways from the 90s onwards became not just games but ATTRACTIONS. 

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