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street fighter 4... 8 buttons... omg wtf?
deadpool18:
--- Quote from: Turnarcades on July 17, 2009, 10:10:02 pm ---What a load of ballache for an average game. I'd rather play SF2 Turbo.
--- End quote ---
:soapbox:
Not to be rude, but Street Fighter 4 is in no way average. I own and have played just about every Street Fighter game and just about every fighter from SNK and other companies. Street Fighter 4 might just be my favorite. I think you've got the "old school Rose tinted glasses" on. SF2 Turbo isn't even as good as SSF2 Turbo. The bosses in SF2 Turbo don't even have complete movesets.
People actually care about fighting games again thanks to Street Fighter 4. Arcade sticks are in great demand now (just ask the guys at Arcade in a Box) and other fighting games are starting to get attention. Blazblue, King of Fighters XII, re-release of Marvel vs. Capcom 2, and Tekken 6 are all riding SF4's success.
There's nothing wrong with the classic Street Fighter games; I love HD remix to death. However, there's no need to disparage the newer games either.
mlalena:
Graphics look great on this game, but I only get 12-30 FPS depending on the graphics settings. This is on a 4GHz Core 2 Duo w/ a Radeon 1650. Minimum requirements are Radeon 1900 and I'm sure that's not much better. Not sure I want a new video card just to play this game when MAME itself doesn't need it.
Keechwa:
Hey clickhea, I'm not home right now but when I get home I could send you a screenshot of my layout. It's probably different than yours unfortunately, but I can try and explain how to do it. Say for example you have six buttons and a U360 mapped to one PPjoy controller. The six buttons should be mapped to inputs Digital0 through Digital5. If you just add 1 to each number (i.e. Digital0 would be 1, Digital1 would be 2) these new numbers should correspond to the numbers displayed in the Street Fighter IV configuration dialogue.
http://www.flickr.com/photos/8bitjoystick/3281899043/sizes/l/
That picture will tell you which buttons need to be set to which controls in the dialogue.
I hope this helps!
clickhea:
hmm weird, for some reason the u360 buttons wouldnt map to ppjoy.
all the other buttons which are controled by the encoder mapped fine tho.
clickhea:
anyone get their u360 connected buttons to map?
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