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GaryMcT's 2-player generic control panel layout
mytymaus007:
DECENT LAYOUT OVERALL GREAT FIGHTER LAYOUT i DONT SEE TRUE ASTEROIDS AND DEFENDER LAYOUT OR A ORIGINAL PACMAN MIDWAY LEAF SWITCH 4 WAY BUT ILL GIVE YOU 7 OUT OF 10
GaryMcT:
--- Quote from: mytymaus007 on July 16, 2009, 12:19:14 am ---DECENT LAYOUT OVERALL GREAT FIGHTER LAYOUT i DONT SEE TRUE ASTEROIDS AND DEFENDER LAYOUT OR A ORIGINAL PACMAN MIDWAY LEAF SWITCH 4 WAY BUT ILL GIVE YOU 7 OUT OF 10
--- End quote ---
I have a dedicated Defender panel, and Pacman will be covered by a vertical machine (this is the horizontal one).
GaryMcT:
Another revision. I decided to move all of the playable controls up as high as possible to get plenty of palm space. Everything else is in the middle as tiny buttons, including player 1 and 2 start. I'm not sure how many buttons there will be in the middle yet, but this is the general idea of what I'm thinking right now:
bkenobi:
If you are going to use those small buttons, perhaps you could center them between the P1 right buttons and the P2 stick more? I suppose that might require rotating the base for at least the P2 stick (as someone else already suggested). I'm just guessing, but your buttons are P1/P2 start and coin, Pause, quit?
Btw, if you do try moving the center row of buttons to the right, make sure they aren't too close to the stick so the get mashed during game play. You'd probably have to mock it up to determine if that's a problem though.
GaryMcT:
--- Quote from: bkenobi on July 16, 2009, 02:37:03 am ---If you are going to use those small buttons, perhaps you could center them between the P1 right buttons and the P2 stick more? I suppose that might require rotating the base for at least the P2 stick (as someone else already suggested). I'm just guessing, but your buttons are P1/P2 start and coin, Pause, quit?
Btw, if you do try moving the center row of buttons to the right, make sure they aren't too close to the stick so the get mashed during game play. You'd probably have to mock it up to determine if that's a problem though.
--- End quote ---
Good point. I'll have to look at it with the boxes removed from around the joystick since it shouldn't be visible.
If I end up hitting the little buttons with the player 2 joystick hand, I can move the joystick closer to the buttons on both.
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