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GaryMcT's 2-player generic control panel layout

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GaryMcT:
I *might* be able to help with the "make the U360 work with the xbox 360" project if I had the source code for the U360 firmware.  One thing I *can* do to help out with stuff like this is to program.  :)

GaryMcT:
After playing more sped-up pacman, ms. pacman, and some Robotron, I think the layout may be fine like is.  I kinda suck bad when I rest my right hand on the control panel, and I do better when my hand is in the air.  Having the second player thumb button there may be a non-issue.

. . and the project for tomorrow is definitely to get my U360 that doesn't calibrate properly to work better.  Wish me luck! :)

Bender:
lookin great! your getting good with that router, those channels are delicate and nicely done  :cheers:

switch the PCB boards on the 2 u360's and if the problem migrates to the other joystick you might have a bad PCB just sent it back to Andy at ultimarc and he'll get you a new one

GaryMcT:
Cool.  Since I have two U360s, I can definitely swap parts tonight until I figure out what part is bad.  I may also take pictures of the parts and reassembly since I think that would be useful to people.  I know I could have used that when I got mine! :)

On the XBox 360/U360 front, is there a simpler analog joystick that has a simpler output that could be converted to take the place of the wireles X360 controller analog stick?  I have some googling to do today. :)  I have an X360 controller that someone dropped and one of the buttons is kinda messed up. . . I may have to go ahead and take that apart and poke at the stick that is on there to see what it outputs if it is just a pot.

Hmmm, maybe we should start that thread soon! :)

Bender:
yeah, i think if we can find out what kind of pot it's using it should be pretty easy from there

how do you test for that?

I have a couple already open

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