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GaryMcT's 2-player generic control panel layout
GaryMcT:
--- Quote from: Bender on August 06, 2009, 02:09:52 am ---yeah, just like the lexan. once you have a template it's pretty easy after that just rough cut the next piece a little bigger than copy with the flush trim bit. done and done!
those small buggers are the exception I didn't think of a lexan cover, humm...
-time passes-
OK, this may be easier than I though. I think I'd drill a .52 hole in the lexan and drill the 1" hole all the way through the MDF and just tighten the button down to the lexan, so the button will actually only be connected to the lexan (this way will also definitely make sure you have enough room underneath)
or you could cut out the diameter of the button face and have it sit below the lexan, but I don't think that would look as nice
the foam bit on mine were black and snugged up against the bottom of the back lip of the button face above where the threads end, it's a bit hard to see but it gives you another 1/16"ish space available to clamp down
--- End quote ---
That makes perfect sense! I'll go ahead and do it how you original suggested doing it for the prototypes since I won't have the Lexan at hand.
Here's a new version of the layout. Starting to try to figure out where to put admin buttons, coin buttons, start buttons:
The buttons at the top are actually the tiny circles. . the other circles are there to know where to cut the bigger holes on the underside. The buttons are, from left to right:
exit coin1 start1 pause ffwd coin2 start2
I'm pretty sure ffwd could go away and just have a pause there. I could probably do this instead:
coin1 start1 pause exit coin2 start2
since the buttons are hard to push and not have the button at the left. I don't know if visitors are ever going to use ffwd, if not, then I can use a shifted combo for that. Heck, I might even be able to get away with visitors never pausing. Do others find that visitors want to pause?
Also note that it is actually a couple inches taller than this. . I haven't represented that in the drawing yet. I have to still figure out how much taller. The current prototype that I'm working on is really darn tall so that I can cut it down until it is right.
So are the U360 shift modes really messed up, or is it just me? Seems like you always get the shift button to register its own keypress along with the other button that you hit. This is different than the IPAC, which is kind of a bummer. I'm not likely to use the U360 for shifting if this is the case. I'll just do all shifting off of the little buttons at the top and have them all go throug the IPAC.
bkenobi:
Your latest proposed setup looks identical to mine (without the button to the left). I have P1 coin, P1 start....Pause, Exit.....P2 coin, P2 start
and then the same joystick and SF/NeoGeo config as you. The only difference is that I'm using LS-30s whereas you have U360's. I've had mine up and running for a couple years and I really like it.
Btw, you don't really need a dedicated fast forward button. Since you will only need it in MAME, you can just map multiple buttons to that. For instance, P1Start + P1Right could be FF and P1Start + P1Up could be TAB. It's up to you, but you certainly don't need these extra buttons unless you really like them.
GaryMcT:
--- Quote from: bkenobi on August 06, 2009, 02:34:47 am ---Your latest proposed setup looks identical to mine (without the button to the left). I have P1 coin, P1 start....Pause, Exit.....P2 coin, P2 start
and then the same joystick and SF/NeoGeo config as you. The only difference is that I'm using LS-30s whereas you have U360's. I've had mine up and running for a couple years and I really like it.
Btw, you don't really need a dedicated fast forward button. Since you will only need it in MAME, you can just map multiple buttons to that. For instance, P1Start + P1Right could be FF and P1Start + P1Up could be TAB. It's up to you, but you certainly don't need these extra buttons unless you really like them.
--- End quote ---
Cool! Nice to see that you have a very similar layout and it's working for you! :) I dig the Neo Geo colors on the bottom row. I'm likely to eventually do the RGB lit button thing with the clear buttons. . would be neat to see those colors there when playing Neo Geo games.
So if you map P1Start + P1Right to FF, does it avoid sending a P1Start command when you do that? Does that make it so that the P1Start command doesn't happen until you let go of the P1Start button? That's how I hoped the U360 would work. My setup is a bit discombobulated right now so I can't try it out. :)
GaryMcT:
Bender, what's the control panel surface on Benderama? Not lexan with some artwork underneath?
Bender:
yeah FF should be a shifted button and concidering the size limitations maybe even the pause button could be shifted too
I know I said earlier that you could get those small buttons pretty close, on that latest layout it even scares me to have the exit and pause 1/4 inch away from a gameplay button, so how about one of these, just feels better IMO
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