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GaryMcT's 2-player generic control panel layout

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Ginsu Victim:

--- Quote ---Do you have drawings/shots of your control panel somewhere?
--- End quote ---
Well, the one that I did that way no longer exists. It was a swappable panel for my cab and I messed it up (drilled the button holes too close to each other).

This is my current CP. I need an updated pic, since the buttons are now multi-colored, and as you can see, these are not as close as I described (because this is the first CP I did, before the swappable one I trashed...)



In reply to your new mock-up, I like it.

GaryMcT:
I'll print it out to scale and bring it into work since there are some hard code game-playing ergo freaks at work. :)

Thanks!

Beretta:
just my 2 cents.

1. unless you really want to if thats all the space you have consider scaling it back to 6 buttons.

2. move the start button, perhaps as high up as possible but inline with the first row of buttons.

Ginsu Victim:

--- Quote from: Beretta on July 15, 2009, 02:58:59 pm ---2. move the start button, perhaps as high up as possible but inline with the first row of buttons.

--- End quote ---

Like my picture above.

GaryMcT:
I ordered some of these for admin buttons.  Planning on having:

pause
exit
coin 1
coin 2

(Coin really isn't an admin button really, but you certainly don't see it on arcade machines. :) )

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