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Anyone used tiny displays to "label" buttons on a Mame cab?
gatordad:
pongo still does vinal adhesive stuff for buttons, search the BST forum it can't be more than 1 or 2 pages deep.
They look awesome BTW.
Ginsu Victim:
--- Quote from: gatordad on July 14, 2009, 09:23:47 am ---pongo still does vinal adhesive stuff for buttons, search the BST forum it can't be more than 1 or 2 pages deep.
They look awesome BTW.
--- End quote ---
They ARE awesome, but this topic is about something completely different.
bkenobi:
Even if you could get the small displays like are available in that keyboard, would they be able to withstand the kind of key "presses" that a CP goes through? I don't usually slam my fist down on a keyboard, but I have been known to do so on my CP. I would love to see an example of the displays next to each button.
Personally, I would opt for a small widescreen LCD (~7" max) and have CPWizard (or another CP viewer program) display a picture on it for the current game or front end controls.
javeryh:
Those screens look a little big to me... Maybe a 5" screen that displays the controls for each game would be cool on the CP or right below the monitor but I think the most elegant solution (if you have to have something along these lines) is to use lit buttons but only have the buttons that are in use for a particular game light up when that game is selected.
bkenobi:
Agreed, I like lit buttons as well.
However, that doesn't show you what they do unless you use a CP viewer program in conjunction with it. The problem with small LCD displays (even 7" is really too small IMO) is that the font will be so small that you will have to lean in to the display to see what the controls are.
I personally don't use any of this. I have solid buttons and no LCD anywhere. I just use CP Wizard launched before each game to tell the user what is active. I like lit buttons, but I really don't like the price. I haven't been willing to drop ~$200 for my 2 player CP when I don't think it will add that much usability or even cool factor.
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