Arcade Collecting > Pinball
My first pin - **Updated With Problems**
Sir Headless VII:
So I am going to go pick up my first pinball machine on Wednesday (one of these ). Is there anything I should know about picking up and transporting a pinball machine. I am planning on taking off the legs and folding down the backbox (hopefully they have the key I didn't ask them that) and probably putting it on some blankets or something to cushion it. Anything else I should do. Specific things to look for when I pick it up?
pinballwizard79:
Yes, do all of that.
Also run it through a switch error check to find out if there are any existing errors, warning: if the settings, scores & etc are reset that wont help because its only going to state the item(s) that were not initiated after x number of games.
BUT!
You can put it into active switch mode & push every little thing to make sure all is well, even if it isn't though the problem is just a loose solder usually.
ALSO, look for browning on the clips.......its not a deal breaker because that always happens over time (fricking GI clips always seem to burn over time no matter what), it just means you better replace em before your board gets ruined (that's priceless advice).
When you get it home adjust the pop bumpers, replace the nylon sleeves & increase the pulse to "hard"...........that will get you by until a full rebuild.
Have fun & "GET IN THE RING - OH YEEEEEEEEEAAAAAAHHHHHH!!!!!!!!"
Also, it will break in a week like all new acquisitions do >:D
Visitor Q:
Take the balls out!
Transport it flat and be sure to cushion the head from the side rails.
Sir Headless VII:
So the machine is home now and I am really happy with it. I paid $750 and everything seems to work but 1 or 2 lamps (of course I know nothing about pinball so take that with a grain of salt). It is missing the lock for the back glass but it doesn't seem like it will fall out and I'm not really worried about someone stealing it or messing with whatever is behind it. It also has no topper but I don't care about that. The coin doors have 1 and 1/2 mechanisms and nothing that catches accepted coins. The second doesn't have the bit that decides if your coin is a quarter so it doesn't work as of now but I figure I could make a ramp from the input to the switch to count a credit and then that side would accept anything. What I would really like is to make the side that does work take Canadian quarters instead of American ones. Canadian quarters are lighter and slightly thinner. I see I can buy new ones from Happ that take Canadian quarters but is there any way to modify the one I have? Also since I don't really want to make money with it ideally I would make it so once a credit has been counted the coin would fall into the coin rejected area so you can get it back without opening the coin door. For now I think I'll set it to free play.
Also how do you make the pictures so they are small and get bigger when you click on them?
pinballwizard79:
cool pin :cheers:
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