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Is this too much for one CP? Also the 7-button question of doom.

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Ginsu Victim:
Mine is weird. It's
456
123
     7

I don't care if the punch and kick are switched for Capcom fighters. It's mostly just my wife and I that play this thing anyway.

When I make a new panel, though, I'm leaving the seventh button off. I never use it.

Hoopz:

--- Quote from: Ginsu Victim on May 08, 2009, 04:37:03 pm ---When I make a new panel, though, I'm leaving the seventh button off. I never use it.

--- End quote ---
Would you though if it was easy to change your button assignments around?

1UP:

--- Quote from: Hoopz on May 08, 2009, 04:38:56 pm ---
--- Quote from: Ginsu Victim on May 08, 2009, 04:37:03 pm ---When I make a new panel, though, I'm leaving the seventh button off. I never use it.

--- End quote ---
Would you though if it was easy to change your button assignments around?

--- End quote ---

No one really needs the 7th button unless you really like NeoGeo games (I do!).  Also, I like using it as a Hyperspace/SmartBomb button in Asteroids/Defender, just to keep the correct button arrangements.  Otherwise, you can just use the SF2 layout for occasional Neo Geo games:

1 2 3
4(5 6)

genesim:
The Mortal Kombat 3 run button is in that place as well.   

Along with Neo Geo, it makes it worth it for me.

Hoopz:

--- Quote from: genesim on May 08, 2009, 05:25:22 pm ---The Mortal Kombat 3 run button is in that place as well.   

Along with Neo Geo, it makes it worth it for me.

--- End quote ---
Along with these points, it makes sense to use it if you don't want to reach over buttons like the OP mentioned.

Did we just agree?  Time to go find out if the lyrics to the theme song for M*A*S*H are true....   :o


EDIT for poor grammar.

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