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New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com

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FrizzleFried:

--- Quote from: RandyT on May 15, 2009, 07:21:35 pm ---
--- Quote from: Xiaou2 on May 15, 2009, 05:42:53 pm ---Id say that out of the two of us..  I am a much better reference for control advice.   Considering that you seem to be on the "Casual Gamer Level".   You have little experience with these games beyond the 1st few levels... where things are pretty easy.   Which is why you didnt realize the 3 powerups in Satans Hallow which increases the fire rate 3 fold - which occurs relatively quickly in the game. 

--- End quote ---

Just to see what in heck you were talking about, I just played Satan's Hollow up to level 16.  I remain unimpressed.  It takes 3 seconds for the missiles to get to the top of the screen.....

Satan's Hollow is more about timing of your shots than laying down massive fire power.  Perhaps you should re-aquaint yourself with it?

RandyT

--- End quote ---

Agreed...

Xiaou2:
On this vid,  From 1:13  to  1:16   tell me how many demons were killed in that 3 sec period...
and then tell me there is no heavy firepower being put out.

[youtube]http://www.youtube.com/watch?v=oj3sED6EQqA&feature=related[/youtube]

 I will wait...

RandyT:


--- Quote from: Xiaou2 on May 18, 2009, 10:48:40 pm ---On this vid,  From 1:13  to  1:16   tell me how many demons were killed in that 3 sec period...
and then tell me there is no heavy firepower being put out.

--- End quote ---

3 seconds out of a 4 minute video.....

Neverending Project:

--- Quote from: Xiaou2 on May 18, 2009, 10:48:40 pm ---On this vid,  From 1:13  to  1:16   tell me how many demons were killed in that 3 sec period...

--- End quote ---
I counted 6 or 7 in that 3 second period. It is difficult to watch the clock and count at the same time.


--- Quote from: Xiaou2 on May 18, 2009, 10:48:40 pm ---and then tell me there is no heavy firepower being put out.

--- End quote ---
There is no heavy firepower being put out.


--- Quote from: Xiaou2 on May 18, 2009, 10:48:40 pm ---I will wait...
--- End quote ---
Good. Maybe you can wait somewhere else, and quit bickering in a product announcement thread.

Xiaou2:

--- Quote --- Proper use of the shield and strategic kills in exchange for bridge sections, are far more important than pulling the trigger as fast as you can.  This is one game where killing everything on the screen as fast as you can is not the key to success.
--- End quote ---

 This is only true in certain levels of the game.  The game cycles from the slow moving
and few demons... to a screen full of demons dive bombing all at once... every few stages.
 
 While in the beginning dive bombs, you can get away with use of shield to kill most of the dive bombers... that does not work so well in the upper levels where there is very little ground, and there are firebombs burning in the middle of your pathway for
5 seconds..  all the while sky raining with missiles. 

 The higher stages require you to shoot as much as possible in as little time as possible so you have a shot in H3ll to get past them.

 Losing your Double or Triple fire at certain stage points can very easily be the end
of you... and make it nearly impossible to pass.  Hence the cycle-level of difficulty.
The programming of that cycle was ingenious.


 And btw - I didnt  Crap on your micro-adapter.   I said that I and others would
prefer a true leaf solution.  More accurately, a modified leaf solution with a slightly lighter
spring.. and possible rubber/foam 'leaf-stop' mechanism to prevent over-throw.

 Personally, I feel its pretty important to recognize an arcades true controls.
Such as a Starwars yoke... which is something Nothing else can truly replace.
A person from another generation may never understand its genius, its feel, its
added control... until they have used one in their hands.   Samely, the Gear Shifter
in a sit down race drivin has No equal.  It Awesome in every way..  and feels and
operates better than any other race shifter that Ive ever felt on any arcade machine.
Leaf buttons also have their place.  And they are just as important.  And in fact, there
is a good reason why they use Leafs on pinball flipper buttons instead of Micros.
Better Feel, Less overall resistance, & Faster response Speed.

 To some LCDs are fine in an arcade cabinet.  And these same people probably
wont have an issue with Micros for games like Asteroids.  However, there are those
of us who shudder at the mere thought of an LCD in a cab... and even some who
shudder at the loss of authentic feel and superior control methods.

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