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Interesting article on making LCDs look like fuzzy CRTs

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Hoopz:

--- Quote from: Malenko on May 06, 2009, 09:42:48 am ---
--- Quote from: genesim on May 06, 2009, 08:32:03 am ---Malenko,

Happy hunting.   You can call me..imply whatever you want.     But yes, I do encourage you read and post whatever inaccuracy you think I put down and I will gladly defend it.    Keep it civilized and I will do the same.

As for what was deleted....nothing that I haven't repeated a million times.  My points have not changed one bit.   If I was proved wrong like Cheffo pointed out a hudred times, I gladly admitted it..again...and again...and again.

--- End quote ---

I'd rather not talk to you.  congrats on being the first person I've clicked "ignore" to, and I think you tied chad cause Im your lucky #7

--- End quote ---
Chad's at 5 now so we have a new winner.

CheffoJeffo:
Mal, you may be thinking of this thread, which did not get PH'd (perhaps due to the fact that I just sat and watched ... although I think I was busy annoying him in the LCDs are better than CRTs thread at around the same time):

http://forum.arcadecontrols.com/index.php?topic=62829.0

I'm not going to rehash the thread, because it would take too long, but one interesting piece of information, that is apparently important given the battle that genesim has had in three different threads about it -- clues to his age.


--- Quote from: genesim on June 22, 2007, 09:41:33 pm ---I am an old school gamer and I have had lots of experience with older monitors.    I have been playing as young as 4 because my dad was hard core even back to pong.    I got an atari when there was literally no games.   
--- End quote ---

Now, if he is referring to the original arcade version of Pong, then his statement seems to imply that he is the same age that I am. 41.

If he is referring to the home version, then is is younger than I am.

As for the degree of experience with older monitors, I leave that to the reader to evaluate, with the exception of the following as it reveals quite a bit.


--- Quote from: genesim on June 19, 2007, 07:21:05 pm --- Kind of like running a vector graphic monitor...yeah its best, but is it really worth burning your eyes out for?
--- End quote ---

WTF ?


EDIT: for spelling

genesim:
Again with my age. 

Here we go...and I thought it could be civilized.   ::) ::) ::)   

RayB:

--- Quote from: Xiaou2 on May 05, 2009, 10:28:33 pm ---One thing you have missed completely... is RAYS picture of the Bubbles,
and the explanations behind it.  (which really blows your case all to hell)

 No way would anyone in their right mind make a bubble that had white stripes
down the middle of it!  Why did Ray do it?   Because when displayed on a TV, it would make those appear TRANSLUCENT.  So the bubble would look like a milky but see-through white.

 Ray wasnt the first one to do this.  Its been done in countless arcade games.
Not just for translucent effect.. but color blending effect.
--- End quote ---
Just for the sake of accuracy, *I* didn't draw the bubble. Someone else on the team did.

And again for accuracy, in my own experience, only the Sega Genesis had the effect of blending stripes. If you displayed the same graphics through a Super Nintendo, you would see the stripes, not blended. And again, the technique on a NES would cause weird "shimmering" when scrolling.

My point was that while there is *some* blending on the tv (and a tv's quality, age, etc would affect the amount), there was also some other effects in the signal itself generated by the console. (And we artists would use that to our advantage if possible). An emulator would not take this into account, since we're talking about the way the final analog signal was generated and combined into a single RF signal, and that's not part of the "logic" that emulators emulate.


While I'm clarifying details, Gene, take some Xanax and feast your eyes on these specs:

Sega Genesis
pixel resolution: 320 x 224

Super Nintendo:Resolutions Progressive: 256x224, 512x224, 256x239, 512x239
Interlaced: 512x448, 512x478

Nintendo Entertainment System
256 x 240 pixels.
Typically, games designed for NTSC-based systems had an effective resolution of only 256 by 224 pixels, as the top and bottom 8 scanlines are not visible on most television sets.

etc...

So Gene, explain how those different consoles all worked on the same STANDARD televisions if (according to you) they have a "FIXED" resolution?

Ummon:

--- Quote from: Xiaou2 on May 05, 2009, 12:13:33 am ---No Ummon, it does Not look exactly like an arcade monitor.

 For example,  the upper left where there is a checkerboard bar - is supposed to
be displayed as translucent instead of seeing a checkerboard pattern.

 And that is only the beginning of it all. 

 Compare an actual photograph of an arcade monitor, and see for yourself.


 Edit:

 ohh, you are talking about the pics you posted.  Those are even worse.


--- End quote ---

Those images are the closest I've seen an effect come to the arcade monitors in old-style cabs I've seen recently, including my Mappy cab. Did you pay attention to the instructions about clicking inside the image window? - ie: click on posted image, click inside window.



--- Quote from: genesim on May 06, 2009, 01:53:38 am ---Randy comes on and starts attacking me for my AGE.   My AGE and starts saying that I am lying because I won't give out my exact age?????
--- End quote ---

Well, heheheheheh, you acted like such a girl about it....does that count as name-calling?

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