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CRT look and feel on a LCD

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genesim:
RandyT,

You mean you don't care?   You sure have given me every sign....  Was it the LCD?   Or the idea that you could be wrong??   Please tell me how to get even more of your approval.   You have to admit that I have given every indication that I need it.  

Namco,

You seem to be sincere.   I was merely being sarcastic with these guys...an unending war devoid of sensible discussion.   My point with switch box was that it originally was to go into the antenna posts and that is how I remember it.   

And I can tell you right now that I absolutely saw the lines.   And I played at friends houses that way for years.  Obviously me and Blanka are liars I guess.   Blurry is one thing, but totally blending, the evidence does not support it at all.   Odyssey is not Atari.   C64 is a POOR example because there was nothing like that on its screen!

CheffoJeffo:

--- Quote from: genesim on May 01, 2009, 02:02:50 pm ---But here is one for starters.  The only thing you THINK you got me on was refresh rates, and I told you how it was done.   Answer...you ignored it like the coward you are from the first time I called it.

--- End quote ---

This is EXACTLY why I love that saint kept the old thread -- the last several times that you unleashed, there was no evidence left.


--- Quote from: genesim on April 23, 2009, 04:35:44 am ---Displays were more then likely made in relationship to the LIMITATIONS of the original code, and not the other way around.

--- End quote ---

Wrong.


--- Quote from: CheffoJeffo on April 23, 2009, 09:17:26 pm ---
--- Quote from: genesim on April 23, 2009, 09:04:58 pm ---Xiaou2,

By the way are you ever going to answer my direct question about pixel distortion from center to the outside?

--- End quote ---


--- Quote from: Xiaou2 on April 22, 2009, 10:45:30 pm --- The only thing that is noticed is the reflections from the curved surface, and a
slight depth perception.   A 19"  CRT viewed at 2ft away with only a slight
round face leads very little to no Illusion related distortions.

--- End quote ---

 :burgerking:

--- End quote ---

Oops.


--- Quote from: CheffoJeffo on April 23, 2009, 09:30:03 pm ---
--- Quote from: genesim on April 23, 2009, 09:22:57 pm ---That isn't even close to an answer.   I am talking about the mechanics of the Electron beam and the physics of time and space.   He gives me an answer on the curved surface of the screen...
--- End quote ---


--- Quote from: Xiaou2 on April 23, 2009, 06:05:57 pm --- It was argued that because the beams were shot at angles.. it would cause distortions.
The isnt really all that true... because its not the beam you are seeing.  You are seeing
a Glowing Phosphor Dot light up.   The angle of the beam that Hits the Phosphor
matters very little.  In fact, the Shadowmask is Designed for just that purpose.
The mask isnt simply a mesh.  Its a 3d structure.  The rear of the mask has little
cups routed out on the rear, which catches the beams overspill on both the left
and right  angled gun beams.

--- End quote ---

And, while Xiaou2 and I agree with less frequency than you and I do, he's right.

--- End quote ---

Darn.


--- Quote from: genesim on April 23, 2009, 09:58:13 pm ---And for the last time THE BEAM OF LIGHT is what I am speaking about.
--- End quote ---


--- Quote from: CheffoJeffo on April 23, 2009, 10:01:07 pm ---And I say "there is no beam of light", because there isn't.  :banghead:

--- End quote ---

Slip of that legendary tongue ...


--- Quote ---Quote from: genesim on April 26, 2009, 09:03:40 PM
But do I know the difference, are you frickin' kidding me?

Quote from: genesim on April 27, 2009, 05:57:21 AM
Ooops I meant to say draws the screen 15 times per second.

You were saying ?
--- End quote ---

Hmmm ...

And that's just from the past few days ... shall we reach back and see how you think that there is no evidence that Tron Light Cycles is meant to be played with a 4-way digital joystick ?

Use your ---smurfing--- head man, people are ignoring you left and right, and anytime you post something as a fact, it gets thrown back in your face.

And, still, nobody knows what the hell you are arguing about.

But I am happy to keep kicking your ass.

EDIT: For grammar ... nice to be able to fix those little glitches!

EDIT AGAIN: Missed an 's' in 'nobody knows what the hell you are talking about'

genesim:
Cheffo,

Yet again another shining example of how you are masking what actually happened.

No RIGHT..on occasion.   Every example is different.    Monitors were beyond the original code.   This much you cannot deny..and you didn't.

next..

Uh Xiaou2 still didn't answer my question and you seem to continue to be DIM to this.   You don't even know what I am talking about.   Here is a grasp of it.   The original monitors have a curve.   Pixel distortion.   The code is uniform.

Am I getting through here??  This is one example.  You are impossible to explain to.    So ignorant, that you wouldn't have even posted if you knew what I was saying.

next...

The electron beam does cause a distortion of color because even with a mask it is not perfect.    That and the issues with color bleeding.   Greatly reduced...always there.   Why...now listen hard.   BECAUSE THE PIXELS ARE NOT INDEPENDENT OF EACH OTHER.    Again a concept that you cannot and will not understand.

next..

What a tool...so you post that stupid beam of light thing again.   Wow even after I warned you.  What good is that if I admitted my mistake?  You obviously have still not learned how to read.

next..

IF THERE WAS A 15hz monitor.   I wasn't wrong was I.   Another "kicking your ass" dillusion.

next..

The Tron light cycle was meant to be played 4 way hence the restrictor.   And you think it wasn't?   The "give" was for the spider level and cone.   HMMMMMM   the Koolaid man strikes again.   This was really too easy.

genesim:
Yeah it must be nice to change your story.   Don't worry, that is what quotes will be for in the future and you can try to edit all you want.

Oh and for sure all that throwing in my face...it was just blinding.  :laugh2:

genesim:
*chirp* *chirp*

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