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MAME V0.130 - Stuttering sound - Advice please!
BASS!:
Hey you can always compile a .105 using the same method. You just need the 105 source code, and a rollback romset. Compile mame and then run your roms through clrmamepro, and your set. Your almost there:-). Hey turncades, you sure about that mame revision? I have used many, including some of the .8 series. I think there is a post on the mameworld forums that has a breakdown of the versions compared to system specs.
SirPeale:
Hold on now...it might be a config issue. Post your mame.ini.
DeLuSioNal29:
--- Quote from: Peale on March 18, 2009, 06:17:32 pm ---Hold on now...it might be a config issue. Post your mame.ini.
--- End quote ---
I agree with Peale. It may be a matter of changing your sample rate in the mame.ini file from 44100 to 22100, which will improve performance.
--- Code: ---samplerate 44100
--- End code ---
slapaham:
This is the ini in full (sorry if thats a bit excessive - just thought I'd be on the safe side!) -
<UNADORNED0>
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
disable_hiscore_patch 1
disable_crosshair_patch 1
disable_nagscreen_patch 0
disable_loading_patch 0
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
effect none
waitvsync 0
syncrefresh 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
Well, my sample rate is even higher than you expected. However, that doesn't quite explain the slowdown in Grand Striker 2 (however, this is the only game I have noticed any change in other than sound so far - and this hasn't achieved 100% perfect emulation in MAME yet anyway!) So, if I was to change the samplerate down to 22100 then that should rid me of stuttery sound?
I've compiled a 0.105 now anyway and I'm in the process of compiling the roms - what are people's suggestion to achieving the best perfromance for my cab? I will upgrade the RAM regardless, but what would be the best option? 0.105 or 0.130?
Thanks for all your help everyone, appreciate this!
slapaham:
While I'm at it and I've got the ini posted up, I may as well ask, some of my games have a black bar to the left of the screen, I'm guessing this is a resolution problem? Is there anything inside the ini which I can change so that all games run at full screen? Thanks again! :)
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