Main > Main Forum
This CP layout any good?
ogisha007:
Hey, thanks for the input, I really appreciate it :)
I'll certainly try a curved mockup, and the pause/exit shifted button never crossed my mind.
Thanks again. This is truly a great community. :cheers:
severdhed:
--- Quote from: brock.sampson on March 17, 2009, 05:02:16 pm ---I have used curved layouts on my last couple cabinets and have been happy with them. Best bet is to mock it up on carboard first. Severedhed you wouldn't happen to have the pic below in visio by and chance?
--- End quote ---
no, i dont have that in visio format...i didnt use a paper template when i made my panel..i used a ruler and a compass and marked the holes on my MDF. i just made the drawing in photoshop after the fact, to document it.
ivwshane:
I like it (including the curved layout) but I prefer my coin buttons in a more authentic location (on the coin door).
ghettodish:
What controller interface will you be using? You can get rid of the Exit and Pause if you use an ipac.
u_rebelscum:
--- Quote from: ghettodish on March 18, 2009, 05:32:42 am ---What controller interface will you be using? You can get rid of the Exit and Pause if you use an ipac.
--- End quote ---
You could "get rid of" them with mame. Sure ipac2 has shift button, and keywiz has the shazzam button, as will as the u360, gpwiz, etc. But mame can do it too without any shift/shazam stuff, with multi-button "and" mapping.
However, I hate, Hate, HATE having exit easy to be mistakenly pushed. The first time I played on my brother's hotrod CP very soon after learning of mame, in the heat of a 2 player game, we both pressed our respective player starts at the same time, and that was the end of the game. I always have a button used for nothing but exit comboed with another button to exit on my CPs now. But that might be just me, since I got burnt so early so badly. Just be careful with the "exit button" or "way of exiting combo", okay?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version