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Does Mame Take Use of Graphics Card

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BASS!:
Hopefully cuda will come into play soon. That would be a very useful mame component if not only cheaper cards supported it, but it could also make the need for 4ghz monsters less prevelant as we get closer to the more current romsets.

J.Max:
I'm a bit surprised that there isn't a "pirate" version of MAME that fully supports Direct 3D.  It would be pretty hard to implement, I suppose.

Blanka:
Is there already support for Lindbergh or Naomi games?
Those systems use OpenGL and GPU's (Geforce 6600 in one system for example) on a linux kernel. Those OpenGL calls could be transferred to GPU's directly I guess.

SavannahLion:

--- Quote from: Blanka on March 17, 2009, 02:38:34 am ---Is there already support for Lindbergh or Naomi games?
Those systems use OpenGL and GPU's (Geforce 6600 in one system for example) on a linux kernel. Those OpenGL calls could be transferred to GPU's directly I guess.

--- End quote ---

Apparently, that's against MAME policy. I voiced a similar thought and someone pointed out that MAMEs (according to the Wikipedia entry, I couldn't find the same at the MAME site) goal is to accurately recreate the hardware the games run on. Any other emulator team would most certainly do what you suggest. MAMEDev, it seems, will emulate the whole ---goshdarn--- GPU before they resort to pumping the OpenGL into a modern GPU. :-\

From what I can tell. Our savior won't be 4GHz CPU's but when MAMEDev starts optimizing for multiple CPU architectures.

BASS!:
There are always other emulators that run games so much better than mame. See:

Zinc - ps1 arcade hardware
Model2Emulator
Nulldc and Nulldc NAMOMI ( dreamcast )
nebula
final burn alpha
kawaks
raine

what did I miss?

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