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do I NEED a keyboard encoder? plus a question on trackball interfaces
severdhed:
well, i just placed the orders, ended up dropping another $200 into this thing...
i got:
from Ultimarc:
utrak trackball, wire harness, trim ring, led kit
from groovygamegear:
optiwiz no solder, trackball wire harness, some more pushbuttons (2yellow,2blue, 2black, 1blue novagem, 1yellow novagem), pause and exit button inserts and a pack of difusers
i cant wait for this stuff to come
ideft:
--- Quote from: isucamper on February 06, 2009, 03:25:00 pm ---I'm currently running my cab with mala and I have no keyboard encoder. I've got the wiring harnesses for my U360s, GPWiz for players 3 and 4 and the admin buttons, usb trackball and usb spinner.
I ran into two issues with this setup.
1. There are a few MALA inputs that you can only use with keyboard strokes (such as the shift key for fast scrolling). To get around this, I ended up having to use the page up/ page down functions set to my gamepad buttons in order to scroll through the list fast. It works, but my original intention was to scroll the list with the trackball and press and hold shift to scroll fast. You cannot do this without a keyboard encoder.
2. Both Mala and Daphne are pretty peticular about which joystick they recognize. I've got 4 joystick devices on my cab (2 ultrasticks, the GP wiz, and a USB flightstick). By default, Mala and Daphne will only recognize whichever device name starts last alphabetically (which is the device that will get mapped as "Joystick 1" in windows XP). For me, this was my flight stick. I had to go into the gamepad properties and set my Player 1 ultrastick to be the preferred gamepad device, then both Mala and Daphne would recognize it. A workaround, but since Daphne now only recognizes my Ultrastick, I can't use my flightstick for flying games in Daphne.
--- End quote ---
These problems can be solved with joytokey or xpadder. For my Daphne setup i just setup a profile in joytokey and mapped my joystick to the default keys and it works great.
For the first one just map the preferred button to the shift key.
For the second one just map both joysticks to the same keyboard inputs, then you can use either one for whatever type of game you are playing.
I have learned when using gamepads that joytokey and xpadder are essential considering that we are playing in a "keyboard based world".
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