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Player 3 and 4 joysticks: common orientation?

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paigeoliver:
You know another thing factory 4 player games with angled sticks seemed to have in common? They mostly seem to come from the unsuccessful companies in the industry. A lot of them seemed to come from console software makers who dabbled in arcade games. And for the most part each company that did it only seemed to do it for a game or 2 before either getting out of arcade titles or reverting to standard controls.

Your body isn't really a good reference point in relation to an arcade stick. If it was then Q*Bert would suddenly become playable if you turned to the side a little bit (tried that, doesn't help much).

Not going to get into the 3 player titles which overall seemed to angle as a way to squish 3 sets of arms into a 23" wide panel, with little care given to the playability.

wcndave:

--- Quote from: DarthMarino on September 14, 2012, 11:51:10 am ---I'm certainly not trying to raise a point about angled sticks on 2 player cabinets.  You'll get no argument from me about how rare or pointless that is.

--- End quote ---

thanks, seems most have missed my point that what works for YOUR games / style / space / friend visit frequency.

personally I find that MK special moves where up = north west are very difficult, but that is ME!  that was my point.

anyway, I will leave the trolls to their fun and games.

Tiberian Fiend:
I must be a weirdo, because I made the outer angled joysticks players 1 and 2 to avoid elbow wars.  I haven't had any problems playing at an angle so far.

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