Main > Main Forum

LCD monitor choice

<< < (5/9) > >>

Blanka:

--- Quote from: RayB on November 07, 2008, 10:09:41 pm ---I'm glad dkubarek finally mentioned response time. We're talking about GAMING here. Response time should be one of the most important specs to look at otherwise you get blurring.

--- End quote ---
This does not matter in classic gaming. Most of those games are based on patterns. The brain-hand coordination is based on the predicted future state of the game fields anyway, so whether it is 10ms or 30ms behind, it does not really matter, our marvellous heap of head fat deals with that without any problem. Guess even Steve Wiebe can do 1 million Donkey Kong points on an LCD with overdrive. With a multi player shooter this might be a drawback, but also much less than ping time and video card frame rate.

You also talk about blurring. Guess you mean ghosting, blurring sounds like wrong resolution settings? Ghosting has to do with slow grey-to-grey response, and the reason why non TN panels have overdrive, which takes about 2 frames to calculate and have little slower response. Because of these new techniques, ghosting is mostly history for LCD's nowadays.

Snowblindz:
I just got my Hanns G 28" monitor and It's beautiful!  http://www.newegg.com/Product/Product.aspx?Item=N82E16824254026   

I think this is probably the best choice out there right now... I'm thrilled to death with it.  I was originally going to go with a CRT real arcade monitor but this saves soooo much trouble..and also saves your back from heavy lifting! Only 32 pounds!  I can't say enough about how great this looks in my cabinet. 

lettuce:
If your just going to use the LCD horizontally then you will not have a problem with a TN panel, its only if the LCD is going to be Vertical will you have big problems, i posted some pic on my Bartop project thread regarding vertical mounted monitors.......

http://forum.arcadecontrols.com/index.php?topic=83976.40

Ummon:

--- Quote from: Blanka on November 08, 2008, 02:04:40 am ---
--- Quote from: RayB on November 07, 2008, 10:09:41 pm ---I'm glad dkubarek finally mentioned response time. We're talking about GAMING here. Response time should be one of the most important specs to look at otherwise you get blurring.

--- End quote ---
This does not matter in classic gaming. Most of those games are based on patterns. The brain-hand coordination is based on the predicted future state of the game fields anyway, so whether it is 10ms or 30ms behind, it does not really matter, our marvellous heap of head fat deals with that without any problem. Guess even Steve Wiebe can do 1 million Donkey Kong points on an LCD with overdrive. With a multi player shooter this might be a drawback, but also much less than ping time and video card frame rate.

You also talk about blurring. Guess you mean ghosting, blurring sounds like wrong resolution settings? Ghosting has to do with slow grey-to-grey response, and the reason why non TN panels have overdrive, which takes about 2 frames to calculate and have little slower response. Because of these new techniques, ghosting is mostly history for LCD's nowadays.

--- End quote ---

Given the context, 'blurring' makes sense. Essentially, there's a blurry trail of the graphical objects that are in motion. I've noticed it. Didn't like it. (Note that any display will do this with black backgrounded classic games. The type of display, as well as the response time of it in the case of an LCD, are determining factors of image quality.)

RayB:
BLANKA: Just to clarify further on Ummon's post; The response time is the amount of time the "dot" takes to go from black to white, and white to black again. (Turn on or off basically). So if a pixel takes too long to fade out to black, you get blur / ghosting.  So a 2ms response time is real fast. 20ms, terrible. There are also monitors like Toshiba's HD TVs that double the horizontal frame rate and eliminate blurring that way (they call their method "Clear Frame", and the demo I've personally seen was quite impressive).

From Wikipedia:
Response time is the amount of time a pixel in an LCD monitor takes to go from black to white and back to black again. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts.

Older monitors with long response times would create a smear or blur pattern around moving objects, making them unacceptable for moving video. Long response times can be annoying to a viewer depending on the type of data being displayed and how rapidly the image is changing or moving. Many current LCDs' monitor models have improved to the point that this is rarely seen.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version