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Need Help Wiring the Escape, Enter, Pause Buttons
javeryh:
--- Quote from: jmike on October 28, 2008, 02:04:49 pm --- :applaud: Thanks. That clears things up. I'll go ahead and drill the holes for the extra buttons.
ESCAPE and ENTER can be reprogrammed to these additional button as well, yes?
--- End quote ---
I'm reasonable sure you can program the buttons to do whatever you want (definitely sure about ESC because I did it). I'm not sure why you would need an 'Enter' button on your CP...
Martijn:
is it possible to press 3 admin buttons at once for a exit/quit game command?
u_rebelscum:
--- Quote from: Martijn on October 28, 2008, 03:58:26 pm ---is it possible to press 3 admin buttons at once for a exit/quit game command?
--- End quote ---
Yes. Over simplified: tab, inputs, go to input you want to change, enter, press all buttons at same time, wait and see if mame likes it.
OP, remember both the ipac can be reprogrammed, and mame can be remapped.
I'm going to go abstract that might help (or might just confuse). ;)
Physical button outputs open/closed signal. Ipac sees open/closed signal, and when closed sends a (reprogrammable) key to the computer. Computer sends key code to mame. Now, each of mame's game inputs and UI inputs are mapped to a (remappable) "seq"; the "seq" is what needs to be pressed for mame to think that input is closed.
So physical buttons can be wired to different things. The ipac/gpwiz/etc can be reprogrammed to output different things. Mame can be remapped so different inputs can mean different things.
So that "tab" & "enter" in the oversimplified above don't have to be enter or tab; those are the default seqs for UI Configure and UI Select, respectively.
Example: player1 button 1 is wired to ipac, ipac reprogrammed to output "y" key instead of "left ctrl" because windows hot key issues with ctrl key, mame remapped so player 1 button 1's seq is "y", UI Select is also "y". This is great for the users of cabs because you don't need and extra 'enter' button, and the p1b1 is used to select in both mame's UI and in (most) game's software set up pages. (Both the hotrod and x-arcade ctrlr files are set so p1b1 is also mapped to UI Select.)
jmike:
--- Quote from: javeryh on October 28, 2008, 02:46:03 pm ---
--- Quote from: jmike on October 28, 2008, 02:04:49 pm --- :applaud: Thanks. That clears things up. I'll go ahead and drill the holes for the extra buttons.
ESCAPE and ENTER can be reprogrammed to these additional button as well, yes?
--- End quote ---
I'm reasonable sure you can program the buttons to do whatever you want (definitely sure about ESC because I did it). I'm not sure why you would need an 'Enter' button on your CP...
--- End quote ---
:dunno Never done this before, how did you program the ESC button?(I would prefer not to use the keyboard) I went into Mame and figured out how to reprogram the PAUSE but didn't see ESCAPE.
And you're right, I don't need the ENTER button.
Thanks.
Martijn:
i have 3 dedicated admin buttons, i dont want 1 button to quit the game, because my son will press it likely during a game.
1 shift button
1 tab button and shifted something
1 back button and shifted quit
that possible?
using maximus arcade
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