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u360 deadzone

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system01:
Shan-
Theoretically - if I understand this correctly - you can get rid of the sticky zones.
Looking at only the top-middle area (maybe on a Qbert map):

   30W     5N   25N   <--Top
|           |    |      |
|           |    |      |
|           |    |      |
|           |    |      |
|           |    |      |
   C  C  C  C  C  C
   C  C  C  C  C  C     <--Center

Youd have 2 cols on one side, but the total area would be split down the middle.  Im also wondering if you can take a middle cell to zero.  But since it goes up to 256, and not 255, Im guessing no.  Maybe 1-wide would work?

Ummon:
Not sure if this was mentioned before, but there is a little bit of play in the stick mechanism itself - you can shake the handle - and at least in analog mode makes for unintended movement if the stick isn't 'centered'. Of course, this also keeps the stick from being centered on the map, not to mention that this can shift about, depending on where the stick physically settles in the base.

Martijn:
i am having the same issue with my left u360, the 2nd one is more centered overall. when i jiggle the 2nd one or twist the oval stick it would center nice most of the time

the left one is making a oval round around the center when i twist the oval handle

i test this under ultimap and in analog mode. i have circular restrictor and hard spring.

i checked the magnet and its connecting ok and flat. but when i turn the oval handle i can see its not making a nice flat circle, it weaves up and down..  :angry:

Visitor Q:
I'm  not looking forward too all this.  :-\ Do all the U360's have this issue?

javeryh:
I've noticed playing Donkey Kong or any of the Pac-man games that sometimes when reversing direction quickly it seems like I lose control and the character moves in the opposite direction of what I intended.  I never really thought much about it until seeing this thread - it's annoying but it doesn't happen all of the time either.  I guess I'll look into a fix...

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