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To link or not to link buttons, that is the question!
DeLuSioNal29:
I disagree. I think you should try to link buttons as much as you can. That way you won't have to re-configure MAME for each new button.
So for player 1 joystick games, you would have buttons 1, 2, 3, 4, 5, 6 and 7 set in MAME. Then for player 1 trackball games, you would already have buttons 1 and 2 set since they are linked. Same goes for the spinner's buttons. Same goes for the pinball buttons.
You can use the additional inputs for admin buttons, pause, exit, etc.
~ DeLuSioNaL
Necro:
Agree with Delusional.
If you want to play comsole emu's, just get USB adapter and the appropriate controller for that emu. The games weren't designed to be played on a arcade controller.
Visitor Q:
I understand both sides here but in the end isn't it better to be able to pick and choose rather than not have that option at all? I mean once a game is programed in mame, it is set everytime you play it and as far as console games go it will still be nice to have the option.
I mean if the only real draw back is the first time setup of the game being played in mame it does not really seem like that big of deal. What does have my wondering is programs like CPWizard, if I will be able to displyay the buttons correctly in it.
DaveMMR:
--- Quote from: Visitor Q on October 11, 2008, 05:33:46 pm ---I understand both sides here but in the end isn't it better to be able to pick and choose rather than not have that option at all? I mean once a game is programed in mame, it is set everytime you play it and as far as console games go it will still be nice to have the option.
I mean if the only real draw back is the first time setup of the game being played in mame it does not really seem like that big of deal. What does have my wondering is programs like CPWizard, if I will be able to displyay the buttons correctly in it.
--- End quote ---
I agree with Delusional opinion for the opposite of your reasoning. My thought is that fewer choices is better sometimes so that you don't start confusing guests with a intimidating assortment of buttons, each of which does a different thing. Even six is too many sometimes....
If someone were to use the wrong set of buttons, but they're linked, it'll still work and you won't have to babysit them and tell them why they can't fire in Centipede (for example).
And no one ever reads instructions, believe me. I can't tell you how many times guests tried to start games with the action button when the instructions clearly indicate that the start button has to be pressed.
Random Burger King icon... :burgerking:
system01:
Yeah, I agree. Get the ipac2 and link em. I think the only time your going to have a real problem is if you get into led buttons that need to have that active/inactive status.
And like that huge pac-man above said, when people (outsiders) sit down at the machine, they just start mashing buttons and expect everything to work. So what if you have two active 'button1's? Itll prolly make things easier in the long run to have some redundancy.
Also, when you come across a certain group of games where you need to reassign inputs, itll be a bit easier then too.
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