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Beyond the killscreen
RayB:
--- Quote from: Ummon on September 11, 2008, 09:38:11 pm ---I don't get that video, but it was funny. Anyways, essentially, I'm saying since the code can be fixed, why not burn some new roms for the masters?
--- End quote ---
You're absolutely right! It would be easy (for any programmer who's dabbled in changing ROM code) to fix the error. Same goes for the Donkey Kong kill screen.
TOK:
--- Quote from: RayB on September 12, 2008, 02:31:41 am ---
--- Quote from: Ummon on September 11, 2008, 09:38:11 pm ---I don't get that video, but it was funny. Anyways, essentially, I'm saying since the code can be fixed, why not burn some new roms for the masters?
--- End quote ---
You're absolutely right! It would be easy (for any programmer who's dabbled in changing ROM code) to fix the error. Same goes for the Donkey Kong kill screen.
--- End quote ---
What makes DK cool to me is that it has a finite end, and the trick is maximizing your points before reaching that point. A world record can be set in what, 2 1/2 hours? I think that reasonable max playtime and finite end is what makes it interesting. If guys were playing it 44 hours to rack into the 10's of millions, it would actually lose much of its mystique.
Ginsu Victim:
--- Quote from: RayB on September 11, 2008, 05:34:42 pm ---What's the purpose of this thread? Is it about going beyond level 256 or not?
If so, it can be done... Here is what we can do:
1. Use of cheats for infinite lives of course.
2. Use the "artwork" feature to overlay a copy of the maze on top of the game. I don't know if this requires a custom build of mame or tweaking the rom set ini, but the idea is you get a maze on top of the garbage graphics. (If you can't do that, maybe just a clear overlay stuck on your monitor! heh)
3. A second person to track and help remember where dots are remaining.
So then at least we'll see "wha happen?" after that level. (My guess is it just goes on to yet another garbage screen).
[youtube]http://www.youtube.com/watch?v=D421N6xlisg[/youtube]
--- End quote ---
Fred Willard FTW!
(Christopher Guest movies ---smurfing--- rule!)
RayB:
If any of you have the time and inclination to see what happens after clearing the garbage screen in PacMan, I have made an artwork file that permanently shows the maze as an overlay.
(made it for PuckMan so you don't over-write PacMan art files)
Just place in /artwork/ and run puckman with artwork enabled.
Jack Burton:
I would think that if you were good enough to get to the garbled screens in pac man then you would pretty much be able to know where the maze was without having to look. The same goes for remembering what dots you have eaten.
I suppose the real trick is knowing the ghost AI well enough to know where they are at all times.
Essentially, you have to be good enough to beat a level of pac man blind. Probably not too hard. :)
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