Arcade Collecting > Pinball
What makes a good pinball machine?
johnmartin:
Thanks. That is what I thought but I needed to ask. I don't want the rule set on this machine to be very complicated so it is likely that one set of drop targets will be timed (likely the one to drive a special) and the other will likely be reset on last down, and both will reset on new ball.
johnmartin:
Alright. A lot of good replies so far.
So here's another question. Do you prefer ball launches similar to Family Guy or Shrek or ones that go all the way to the top of the playfield?
John
Mauzy:
Yeah. Skill shot is always fun!
johnmartin:
--- Quote from: pinballjim on August 20, 2008, 05:48:17 pm ---I strongly prefer them to go to the top of the playfield. There needs to be some level of skill involved with how you plunge. To do otherwise just lessens the amount of interactivity.
--- End quote ---
Are we talking about skill to get the ball to fall through a specific top lane? Or would a couple targets at the top be a good idea to give yourself a couple things to shoot at and a couple rollovers in the shooting lane to set a specific target as active?
I have looked at photos of a lot of pins and there are so many options you are virtually unlimited in what you can do it seems.
Xiaou2:
Skill shots can be almost anything.
In some games... they give the ball enough time to get down to the flipper. You then
have a mere few seconds left to shoot a specific ramp, loop, or target. Usually its a one
shot chance.
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