Arcade Collecting > Pinball

Jungle Lord - Ball wont pop into plunger area

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smartbomb2084:
Did you install the batteries correctly---with all of the '+' ends to the right?  They are not alternated like most battery powered devices.  As for the zeroes in you display, are all of the displays showing all zeroes?  If your game is booting up in bookeeping mode then the player one display should have a 4 digit game number in it and the rest of the player displays should be blank.  The credit display should show '04' and the ball in play display should show '00'. 

Did you try adjusting the bookeeping total and game adjustments with the coin door buttons as described in the manual?

Half the fun of owning a pinball is fixing it.  They are like old used cars.   They can break down anytime.

vertygo:
Yes, batteries installed properly (first thing I checked).

Nope, it's definitely 00 00 in the credit / ball displays and 00 player 1 display. Players 1 - 4 also blink 2,000,000 (with player 1 being the only one that alternates to 00)

I did try manually changing the settings (ie, restore factory defaults) which displayed fine, but didn't make any difference to the boot up. Also did the light/sound tests fine.

This being my first, it's a little frustrating, but you're right about it being fun. I didn't even know there was "settings" to a pinball machine.

Cheers!

smartbomb2084:
I don't know, call me stupid but I'm not 100% convinced this game is booting up in audit mode. When you tried the on/off trick, which is something I hate doing, did you do it with the coin door open?  It must be done that way so the coin door interlock switch is open.   Check to see if you loosened a ribbon cable on the display driver board.  This can cause weird display information.  If this game is booting up in audit mode why aren't we getting a 503 and the flipper ROM number in the player one display?  Can you play the game?  Are the playfield feature lamps strobing like in attract mode or are just a few of them locked on?  Changing the batteries in the original battery holder can be a nightmare as they are really stuck in there and you end up flexing the board a lot which can cause chips mounted in the crappy sockets they used to become intermittent.  Are you sure you didn't damage the battery holder in the process?

vertygo:

--- Quote from: smartbomb2084 on August 05, 2008, 12:13:16 am ---I don't know, call me stupid but I'm not 100% convinced this game is booting up in audit mode. When you tried the on/off trick, which is something I hate doing, did you do it with the coin door open?  It must be done that way so the coin door interlock switch is open. 
--- End quote ---

Yes.


--- Quote from: smartbomb2084 on August 05, 2008, 12:13:16 am ---Can you play the game? 
--- End quote ---

I did get the flippers to work, but I don't know how, and for the moment they are unresponsive.


--- Quote from: smartbomb2084 on August 05, 2008, 12:13:16 am ---Are the playfield feature lamps strobing like in attract mode or are just a few of them locked on? 

--- End quote ---

Strobing.


--- Quote from: smartbomb2084 on August 05, 2008, 12:13:16 am ---Are you sure you didn't damage the battery holder in the process?

--- End quote ---

I'd like to say for sure I didn't damage the holder, but obviously something is going on so it's a possibility. I was surprised at how stuck they were in there, and I was extra careful pulling them out. Made sure not to bed the battery holder, didn't put my other hand against anything, etc.

Is it possible that these errors would be from it not registering that there are any batteries there ? If so, maybe it's the batter contacts on the harness (batteries themselves were brand new out of package, fyi)

vertygo:
Ok, Just to add some info, if I manually advance we get:

2503 2

  04 00

and the flippers work.

I'll try unplugging and replugging everything the connections later tonight.

Thanks for all the help and suggestions, btw. Really appreciate it.

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