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Older FPS games on a cab: controls setup?
RoomTenONine:
IMO it must be very awkward using arcade controls for the mouselook 3d fps games (think Quake). I can see it working for Duke Nukem and other sprite based FPS, but once you get into the real 3d games that really depend on a mouse I would think it difficult to control even with a trackball.
For those interested in older FPS games, check out what I've done to Quake using Darkplaces engine, Rygel texture pack, QRP/Plaque models and a self tweaked Gunter/Orgo creature model pack. If this interests you be sure to see quakeone.com
AmericanDemon:
Thats an intriguing view of Quake! I like it.
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